DirectX and OpenGL Hardware Acceleration in Flash9 Update?
Tinic Uro who works on the Flash machine recenty posted some great news to hopefully a new direction, possible hardware acceleration with the next Flash update! This is mainly for 2d drawing acceleration but Tinic also notes in his first point that this update improves the speed of Papervision3D (currently a fake 2d painters algorithm 3d). Adobe is listening to the market on this one.
And what is this, OpenGL and DirectX hardware scaling? It helps to draw the full screen version faster since its more taxing on the processor probably but this will lead to further use of OpenGL and DirectX for 3d, I hope.
Full-screen mode with hardware scaling. Probably the biggest new feature in the Flash Player Update 3. This leverages DirectX on Windows and OpenGL on OSX. There is an new API to control the behavior which was required since we could not change current behavior and we wanted to give the maximum flexibility possible. I know you are probably eager to use this feature, we will post more information on this on labs.adobe.com soon. I’ll also will give you much more technical details in an upcoming blog post.
Found via Zeh. I have dreams of hardware acceleration in flash and what it will do to the gaming world. Microsoft has Silverlight which they could easily make DirectX capable and might as well at such low penetration rates right now, but they would stop at switching to OpenGL I think for cross platform support. Adobe might be willing to risk it and since they already own Director, roll in OpenGL engine support into Flash and win the 3d web battle not to mention just entirely take 2d effects and animation to a new level as well.
UPDATE: Here is Tinic showing the 1080 video with nhardware acceleration in the new update. Anyone with >2 screens at work, they get stuff done.
http://video.onflex.org/2007/06/14/tinic-uro-shows-new-fullscreen-hd-video-in-flash-player/







