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	<title>Comments on: DirectX and OpenGL Hardware Acceleration in Flash9 Update?</title>
	<atom:link href="http://drawlogic.com/2007/06/10/directx-and-opengl-hardware-acceleration-in-flash9-update/feed/" rel="self" type="application/rss+xml" />
	<link>http://drawlogic.com/2007/06/10/directx-and-opengl-hardware-acceleration-in-flash9-update/</link>
	<description>interactive and game development technologies for the web - flash, flex, unity3d, silverlight, javascript</description>
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	<item>
		<title>By: drm support</title>
		<link>http://drawlogic.com/2007/06/10/directx-and-opengl-hardware-acceleration-in-flash9-update/comment-page-1/#comment-249</link>
		<dc:creator>drm support</dc:creator>
		<pubDate>Fri, 01 Feb 2008 02:50:20 +0000</pubDate>
		<guid isPermaLink="false">http://drawk.wordpress.com/2007/06/10/directx-and-opengl-hardware-acceleration-in-flash9-update/#comment-249</guid>
		<description>when will flash support drm?</description>
		<content:encoded><![CDATA[<p>when will flash support drm?</p>
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		<title>By: Flash 10: Hydra and AIF (Adobe Image Foundation) and Hardware Rendering &#171; [ draw.logic ]</title>
		<link>http://drawlogic.com/2007/06/10/directx-and-opengl-hardware-acceleration-in-flash9-update/comment-page-1/#comment-248</link>
		<dc:creator>Flash 10: Hydra and AIF (Adobe Image Foundation) and Hardware Rendering &#171; [ draw.logic ]</dc:creator>
		<pubDate>Tue, 02 Oct 2007 09:20:56 +0000</pubDate>
		<guid isPermaLink="false">http://drawk.wordpress.com/2007/06/10/directx-and-opengl-hardware-acceleration-in-flash9-update/#comment-248</guid>
		<description>[...] interesting, it isn&#8217;t full blown hardware rendering which would just be excellent.  So far hardware accelerated full screen stretching in Flash 9 Moviestar beta and now filters will have an element of hardware capable rendering, it should help performance.  [...]</description>
		<content:encoded><![CDATA[<p>[...] interesting, it isn&#8217;t full blown hardware rendering which would just be excellent.  So far hardware accelerated full screen stretching in Flash 9 Moviestar beta and now filters will have an element of hardware capable rendering, it should help performance.  [...]</p>
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	<item>
		<title>By: drawk</title>
		<link>http://drawlogic.com/2007/06/10/directx-and-opengl-hardware-acceleration-in-flash9-update/comment-page-1/#comment-240</link>
		<dc:creator>drawk</dc:creator>
		<pubDate>Fri, 15 Jun 2007 06:19:33 +0000</pubDate>
		<guid isPermaLink="false">http://drawk.wordpress.com/2007/06/10/directx-and-opengl-hardware-acceleration-in-flash9-update/#comment-240</guid>
		<description>Here is Tinic showing the 1080 video with nhardware acceleration in the new update.

http://video.onflex.org/2007/06/14/tinic-uro-shows-new-fullscreen-hd-video-in-flash-player/</description>
		<content:encoded><![CDATA[<p>Here is Tinic showing the 1080 video with nhardware acceleration in the new update.</p>
<p><a href="http://video.onflex.org/2007/06/14/tinic-uro-shows-new-fullscreen-hd-video-in-flash-player/" rel="nofollow">http://video.onflex.org/2007/06/14/tinic-uro-shows-new-fullscreen-hd-video-in-flash-player/</a></p>
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	<item>
		<title>By: drawk</title>
		<link>http://drawlogic.com/2007/06/10/directx-and-opengl-hardware-acceleration-in-flash9-update/comment-page-1/#comment-241</link>
		<dc:creator>drawk</dc:creator>
		<pubDate>Fri, 15 Jun 2007 05:41:02 +0000</pubDate>
		<guid isPermaLink="false">http://drawk.wordpress.com/2007/06/10/directx-and-opengl-hardware-acceleration-in-flash9-update/#comment-241</guid>
		<description>Yes but it is a start of using subsystems of OpenGL and DirectX.  it definitely will be the best video for full screen and it might help the performance of the current 2d/fake 3d kits like papervision that are kust killing.  But you are right, it is not as big as I personally was hoping for. It might happen, maybe, some day...

Maybe they can take the schokwave 3d support and work it into Flash at some point as an add-in or something but it looks like the only massively distrubuted 3d OpenGL/DirectX capable control is still Director which seems to have been abandonded for a nice chunk of 3-4 years.</description>
		<content:encoded><![CDATA[<p>Yes but it is a start of using subsystems of OpenGL and DirectX.  it definitely will be the best video for full screen and it might help the performance of the current 2d/fake 3d kits like papervision that are kust killing.  But you are right, it is not as big as I personally was hoping for. It might happen, maybe, some day&#8230;</p>
<p>Maybe they can take the schokwave 3d support and work it into Flash at some point as an add-in or something but it looks like the only massively distrubuted 3d OpenGL/DirectX capable control is still Director which seems to have been abandonded for a nice chunk of 3-4 years.</p>
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		<title>By: Zeh</title>
		<link>http://drawlogic.com/2007/06/10/directx-and-opengl-hardware-acceleration-in-flash9-update/comment-page-1/#comment-239</link>
		<dc:creator>Zeh</dc:creator>
		<pubDate>Fri, 15 Jun 2007 04:50:46 +0000</pubDate>
		<guid isPermaLink="false">http://drawk.wordpress.com/2007/06/10/directx-and-opengl-hardware-acceleration-in-flash9-update/#comment-239</guid>
		<description>So it turns out it&#039;s really cool for video playback (yay hd!) and some 3d/complex rendering by upscaling a viewport (yay hardware interpolation!) but that&#039;s about it; we&#039;re not seeing DOOM 3 in Flash this time as this has nothing to do with 3d.

Still good though.</description>
		<content:encoded><![CDATA[<p>So it turns out it&#8217;s really cool for video playback (yay hd!) and some 3d/complex rendering by upscaling a viewport (yay hardware interpolation!) but that&#8217;s about it; we&#8217;re not seeing DOOM 3 in Flash this time as this has nothing to do with 3d.</p>
<p>Still good though.</p>
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	<item>
		<title>By: Top Posts &#171; WordPress.com</title>
		<link>http://drawlogic.com/2007/06/10/directx-and-opengl-hardware-acceleration-in-flash9-update/comment-page-1/#comment-238</link>
		<dc:creator>Top Posts &#171; WordPress.com</dc:creator>
		<pubDate>Tue, 12 Jun 2007 00:02:40 +0000</pubDate>
		<guid isPermaLink="false">http://drawk.wordpress.com/2007/06/10/directx-and-opengl-hardware-acceleration-in-flash9-update/#comment-238</guid>
		<description>[...] DirectX and OpenGL Hardware Acceleration in Flash9 Update? Tinic Uro who works on the Flash machine recenty posted some great news to hopefully a new direction, possible [&#8230;] [...]</description>
		<content:encoded><![CDATA[<p>[...] DirectX and OpenGL Hardware Acceleration in Flash9 Update? Tinic Uro who works on the Flash machine recenty posted some great news to hopefully a new direction, possible [&#8230;] [...]</p>
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	<item>
		<title>By: drawk</title>
		<link>http://drawlogic.com/2007/06/10/directx-and-opengl-hardware-acceleration-in-flash9-update/comment-page-1/#comment-247</link>
		<dc:creator>drawk</dc:creator>
		<pubDate>Mon, 11 Jun 2007 08:06:33 +0000</pubDate>
		<guid isPermaLink="false">http://drawk.wordpress.com/2007/06/10/directx-and-opengl-hardware-acceleration-in-flash9-update/#comment-247</guid>
		<description>The Flash team has really been listening to the market then because hardware rendering, multicore support and many bugs have been fixed.

Multi-threaded vector renderer. Now we take advantage of up to 4 Cores/CPUs for vector rendering.


Multi-threaded bitmap filters. Same as above but this applies to bitmap functionality specifically instead of the core vector rasterizer only.


Multi-threaded video decoding. The VP6 video codec will now run in a separate thread if a multi-core system is detected which leaves the main thread to do rendering and post processing of the video. With this true 1080p video is now possible on most modern dual core machines. Also, the responsiveness is improved with this change. The Sorenson codec on the other hand did not get this change for technical reasons.</description>
		<content:encoded><![CDATA[<p>The Flash team has really been listening to the market then because hardware rendering, multicore support and many bugs have been fixed.</p>
<p>Multi-threaded vector renderer. Now we take advantage of up to 4 Cores/CPUs for vector rendering.</p>
<p>Multi-threaded bitmap filters. Same as above but this applies to bitmap functionality specifically instead of the core vector rasterizer only.</p>
<p>Multi-threaded video decoding. The VP6 video codec will now run in a separate thread if a multi-core system is detected which leaves the main thread to do rendering and post processing of the video. With this true 1080p video is now possible on most modern dual core machines. Also, the responsiveness is improved with this change. The Sorenson codec on the other hand did not get this change for technical reasons.</p>
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	<item>
		<title>By: milo</title>
		<link>http://drawlogic.com/2007/06/10/directx-and-opengl-hardware-acceleration-in-flash9-update/comment-page-1/#comment-246</link>
		<dc:creator>milo</dc:creator>
		<pubDate>Mon, 11 Jun 2007 08:04:23 +0000</pubDate>
		<guid isPermaLink="false">http://drawk.wordpress.com/2007/06/10/directx-and-opengl-hardware-acceleration-in-flash9-update/#comment-246</guid>
		<description>Nearly nothing i&#039;m working on is for the web.
Everything on large screen resolutions up to
1920 x 1200 including *.flv. Mostly its for fair
presentations and exhibitions. Hardware rendering
support for the graphic output is one of my two
main wishes. second is &quot;dual core&quot; support.
so have the power of a full machine and not only half.</description>
		<content:encoded><![CDATA[<p>Nearly nothing i&#8217;m working on is for the web.<br />
Everything on large screen resolutions up to<br />
1920 x 1200 including *.flv. Mostly its for fair<br />
presentations and exhibitions. Hardware rendering<br />
support for the graphic output is one of my two<br />
main wishes. second is &#8220;dual core&#8221; support.<br />
so have the power of a full machine and not only half.</p>
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	<item>
		<title>By: drawk</title>
		<link>http://drawlogic.com/2007/06/10/directx-and-opengl-hardware-acceleration-in-flash9-update/comment-page-1/#comment-245</link>
		<dc:creator>drawk</dc:creator>
		<pubDate>Mon, 11 Jun 2007 07:36:20 +0000</pubDate>
		<guid isPermaLink="false">http://drawk.wordpress.com/2007/06/10/directx-and-opengl-hardware-acceleration-in-flash9-update/#comment-245</guid>
		<description>Yeh its solely for scaling in full screen it seems at the moment and for 2d rendering benefits but this is good news.  Flash 3d engines are actually 2d engines faking 3d and it won&#039;t have 3d support but opening the door to using OpenGL and DirectX might hint to a future 3d direction.  Using DirectX or OpenGL right now for 2d makes everything faster and pushes what you can do further in 2d flash.</description>
		<content:encoded><![CDATA[<p>Yeh its solely for scaling in full screen it seems at the moment and for 2d rendering benefits but this is good news.  Flash 3d engines are actually 2d engines faking 3d and it won&#8217;t have 3d support but opening the door to using OpenGL and DirectX might hint to a future 3d direction.  Using DirectX or OpenGL right now for 2d makes everything faster and pushes what you can do further in 2d flash.</p>
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		<title>By: Brett Walker</title>
		<link>http://drawlogic.com/2007/06/10/directx-and-opengl-hardware-acceleration-in-flash9-update/comment-page-1/#comment-244</link>
		<dc:creator>Brett Walker</dc:creator>
		<pubDate>Mon, 11 Jun 2007 07:28:51 +0000</pubDate>
		<guid isPermaLink="false">http://drawk.wordpress.com/2007/06/10/directx-and-opengl-hardware-acceleration-in-flash9-update/#comment-244</guid>
		<description>I don&#039;t think this is going to have anything to do with 3D engines. Likely, it will be just what it says.  It will provide hardware acceleration for Flash bitmap scaling.  Mac OS X (and Vista I believe) uses OpenGL and DirectX respectively to offload the rendering of the windowing system to the 3D capabilities of video cards.  I&#039;m interested to see the performance gains.  Tangentially, even this should provide some benefits to Flash-based 3D engines.</description>
		<content:encoded><![CDATA[<p>I don&#8217;t think this is going to have anything to do with 3D engines. Likely, it will be just what it says.  It will provide hardware acceleration for Flash bitmap scaling.  Mac OS X (and Vista I believe) uses OpenGL and DirectX respectively to offload the rendering of the windowing system to the 3D capabilities of video cards.  I&#8217;m interested to see the performance gains.  Tangentially, even this should provide some benefits to Flash-based 3D engines.</p>
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