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	<title>Comments on: New AS3 2D Physics Engine Box2DFlashAS3 Based on Box2D for C++</title>
	<atom:link href="http://drawlogic.com/2007/11/18/new-as3-2d-physics-engine-box2dflashas3-based-on-box2d-for-c/feed/" rel="self" type="application/rss+xml" />
	<link>http://drawlogic.com/2007/11/18/new-as3-2d-physics-engine-box2dflashas3-based-on-box2d-for-c/</link>
	<description>interactive and game development technologies for the web - flash, flex, unity3d, silverlight, javascript</description>
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		<title>By: drawk</title>
		<link>http://drawlogic.com/2007/11/18/new-as3-2d-physics-engine-box2dflashas3-based-on-box2d-for-c/comment-page-1/#comment-565</link>
		<dc:creator>drawk</dc:creator>
		<pubDate>Tue, 20 Nov 2007 23:26:15 +0000</pubDate>
		<guid isPermaLink="false">http://drawlogic.com/2007/11/18/new-as3-2d-physics-engine-box2dflashas3-based-on-box2d-for-c/#comment-565</guid>
		<description>Hey James,  Polygonal labs I am hoping they release but I am sure when it does release it will perform.  Germans are known for over-engineering but this isn&#039;t always a bad thing (i.e. mercedes benz, bmw).  Making a physics engine is a load of work and supporting it even more so.  I am sure if motor is released that it will be right up there with the best.</description>
		<content:encoded><![CDATA[<p>Hey James,  Polygonal labs I am hoping they release but I am sure when it does release it will perform.  Germans are known for over-engineering but this isn&#8217;t always a bad thing (i.e. mercedes benz, bmw).  Making a physics engine is a load of work and supporting it even more so.  I am sure if motor is released that it will be right up there with the best.</p>
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		<title>By: drawk</title>
		<link>http://drawlogic.com/2007/11/18/new-as3-2d-physics-engine-box2dflashas3-based-on-box2d-for-c/comment-page-1/#comment-564</link>
		<dc:creator>drawk</dc:creator>
		<pubDate>Tue, 20 Nov 2007 23:22:52 +0000</pubDate>
		<guid isPermaLink="false">http://drawlogic.com/2007/11/18/new-as3-2d-physics-engine-box2dflashas3-based-on-box2d-for-c/#comment-564</guid>
		<description>hey soybeansoft, yes a benchmark will be very effective.  FOAM and BOX2dFlashAS3 just came out, before that it was only APE.  I am sure this will be surfacing soon, but the kits are slightly different.  It would be very interesting to test some basic benchmarks for these.  Also, I now Michael at Polygonal Labs has been in the bat cave making motor physics and i sa heavy optimizer, I am sure that one will perform well.  In the end the best performance and simple to use wins.</description>
		<content:encoded><![CDATA[<p>hey soybeansoft, yes a benchmark will be very effective.  FOAM and BOX2dFlashAS3 just came out, before that it was only APE.  I am sure this will be surfacing soon, but the kits are slightly different.  It would be very interesting to test some basic benchmarks for these.  Also, I now Michael at Polygonal Labs has been in the bat cave making motor physics and i sa heavy optimizer, I am sure that one will perform well.  In the end the best performance and simple to use wins.</p>
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		<title>By: soybeansoft</title>
		<link>http://drawlogic.com/2007/11/18/new-as3-2d-physics-engine-box2dflashas3-based-on-box2d-for-c/comment-page-1/#comment-563</link>
		<dc:creator>soybeansoft</dc:creator>
		<pubDate>Tue, 20 Nov 2007 16:33:43 +0000</pubDate>
		<guid isPermaLink="false">http://drawlogic.com/2007/11/18/new-as3-2d-physics-engine-box2dflashas3-based-on-box2d-for-c/#comment-563</guid>
		<description>I wonder how&#039;s the performance between physics packages (APE vs FOAM vs Box2DFlashAS3). I&#039;m also anxious to see how it compares with haXe. Just recently, Hugh made an update on APE port to haXe, and it is slightly more faster in haXe!

A comparison between all 6 physic packages (3 of AS3 and 3 more are ports to haXe -- or maybe make it 9 then as the other 3 are AS3 version of haXe converts (hx-&gt;as3)), would really make my day :):):)</description>
		<content:encoded><![CDATA[<p>I wonder how&#8217;s the performance between physics packages (APE vs FOAM vs Box2DFlashAS3). I&#8217;m also anxious to see how it compares with haXe. Just recently, Hugh made an update on APE port to haXe, and it is slightly more faster in haXe!</p>
<p>A comparison between all 6 physic packages (3 of AS3 and 3 more are ports to haXe &#8212; or maybe make it 9 then as the other 3 are AS3 version of haXe converts (hx-&gt;as3)), would really make my day <img src='http://drawlogic.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> :):)</p>
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		<title>By: james</title>
		<link>http://drawlogic.com/2007/11/18/new-as3-2d-physics-engine-box2dflashas3-based-on-box2d-for-c/comment-page-1/#comment-562</link>
		<dc:creator>james</dc:creator>
		<pubDate>Tue, 20 Nov 2007 14:16:58 +0000</pubDate>
		<guid isPermaLink="false">http://drawlogic.com/2007/11/18/new-as3-2d-physics-engine-box2dflashas3-based-on-box2d-for-c/#comment-562</guid>
		<description>I feel a bit sorry for the motor physics guy who based his code on Box2d Lite. He hasn&#039;t gotten as far as this but least he has a really nice animated loader for his stuff! :)</description>
		<content:encoded><![CDATA[<p>I feel a bit sorry for the motor physics guy who based his code on Box2d Lite. He hasn&#8217;t gotten as far as this but least he has a really nice animated loader for his stuff! <img src='http://drawlogic.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: drawk</title>
		<link>http://drawlogic.com/2007/11/18/new-as3-2d-physics-engine-box2dflashas3-based-on-box2d-for-c/comment-page-1/#comment-561</link>
		<dc:creator>drawk</dc:creator>
		<pubDate>Mon, 19 Nov 2007 23:19:14 +0000</pubDate>
		<guid isPermaLink="false">http://drawlogic.com/2007/11/18/new-as3-2d-physics-engine-box2dflashas3-based-on-box2d-for-c/#comment-561</guid>
		<description>np Den exciting stuff.  Physics engines launching left and right.  Just need some 3d ones.  There is a 3d on e in C++ called Bullet.  Maybe someone wants to convert it to AS3? :)</description>
		<content:encoded><![CDATA[<p>np Den exciting stuff.  Physics engines launching left and right.  Just need some 3d ones.  There is a 3d on e in C++ called Bullet.  Maybe someone wants to convert it to AS3? <img src='http://drawlogic.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: Den Ivanov</title>
		<link>http://drawlogic.com/2007/11/18/new-as3-2d-physics-engine-box2dflashas3-based-on-box2d-for-c/comment-page-1/#comment-560</link>
		<dc:creator>Den Ivanov</dc:creator>
		<pubDate>Mon, 19 Nov 2007 17:29:46 +0000</pubDate>
		<guid isPermaLink="false">http://drawlogic.com/2007/11/18/new-as3-2d-physics-engine-box2dflashas3-based-on-box2d-for-c/#comment-560</guid>
		<description>Thanx for posting links to all of this physics engines )
is good to read about all of them in one place! )))</description>
		<content:encoded><![CDATA[<p>Thanx for posting links to all of this physics engines )<br />
is good to read about all of them in one place! )))</p>
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