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	<title>Comments on: AS3 BulkLoader Useful Flash Asset Loading Kit by Arthur Debert</title>
	<atom:link href="http://drawlogic.com/2007/11/27/as3-bulkloader-useful-flash-asset-loading-kit-by-arthur-debert/feed/" rel="self" type="application/rss+xml" />
	<link>http://drawlogic.com/2007/11/27/as3-bulkloader-useful-flash-asset-loading-kit-by-arthur-debert/</link>
	<description>interactive and game development technologies for the web - flash, flex, unity3d, silverlight, javascript</description>
	<lastBuildDate>Fri, 12 Mar 2010 09:56:10 +0000</lastBuildDate>
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		<item>
		<title>By: Radomir</title>
		<link>http://drawlogic.com/2007/11/27/as3-bulkloader-useful-flash-asset-loading-kit-by-arthur-debert/comment-page-1/#comment-2582</link>
		<dc:creator>Radomir</dc:creator>
		<pubDate>Sun, 01 Mar 2009 22:08:25 +0000</pubDate>
		<guid isPermaLink="false">http://drawlogic.com/2007/11/27/as3-bulkloader-useful-flash-asset-loading-kit-by-arthur-debert/#comment-2582</guid>
		<description>whats the other name to the script just like this, but costs less?</description>
		<content:encoded><![CDATA[<p>whats the other name to the script just like this, but costs less?</p>
]]></content:encoded>
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	<item>
		<title>By: Evan</title>
		<link>http://drawlogic.com/2007/11/27/as3-bulkloader-useful-flash-asset-loading-kit-by-arthur-debert/comment-page-1/#comment-2498</link>
		<dc:creator>Evan</dc:creator>
		<pubDate>Wed, 28 Jan 2009 02:42:36 +0000</pubDate>
		<guid isPermaLink="false">http://drawlogic.com/2007/11/27/as3-bulkloader-useful-flash-asset-loading-kit-by-arthur-debert/#comment-2498</guid>
		<description>I&#039;m getting that same error only when I&#039;ve put the file with bulkLoader online.  Works perfectly locally.  The files I&#039;m loading are just jpegs.

TypeError: Error #2007: Parameter child must be non-null.
	at flash.display::DisplayObjectContainer/addChild()</description>
		<content:encoded><![CDATA[<p>I&#8217;m getting that same error only when I&#8217;ve put the file with bulkLoader online.  Works perfectly locally.  The files I&#8217;m loading are just jpegs.</p>
<p>TypeError: Error #2007: Parameter child must be non-null.<br />
	at flash.display::DisplayObjectContainer/addChild()</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: DN</title>
		<link>http://drawlogic.com/2007/11/27/as3-bulkloader-useful-flash-asset-loading-kit-by-arthur-debert/comment-page-1/#comment-1893</link>
		<dc:creator>DN</dc:creator>
		<pubDate>Mon, 24 Nov 2008 03:37:45 +0000</pubDate>
		<guid isPermaLink="false">http://drawlogic.com/2007/11/27/as3-bulkloader-useful-flash-asset-loading-kit-by-arthur-debert/#comment-1893</guid>
		<description>Newbie here, maybe I missed it but alot of my jpegs are in the swf which leads to a big 1meg file.. how can I load the SWF itself that is using Bulk Loader..

do i have to create a wrapper class??</description>
		<content:encoded><![CDATA[<p>Newbie here, maybe I missed it but alot of my jpegs are in the swf which leads to a big 1meg file.. how can I load the SWF itself that is using Bulk Loader..</p>
<p>do i have to create a wrapper class??</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: drawk</title>
		<link>http://drawlogic.com/2007/11/27/as3-bulkloader-useful-flash-asset-loading-kit-by-arthur-debert/comment-page-1/#comment-576</link>
		<dc:creator>drawk</dc:creator>
		<pubDate>Fri, 24 Oct 2008 20:17:07 +0000</pubDate>
		<guid isPermaLink="false">http://drawlogic.com/2007/11/27/as3-bulkloader-useful-flash-asset-loading-kit-by-arthur-debert/#comment-576</guid>
		<description>What type of file are you loading?  If it is one that is not supported by the server (as dae is commonly not) it can hang on a mime-type.</description>
		<content:encoded><![CDATA[<p>What type of file are you loading?  If it is one that is not supported by the server (as dae is commonly not) it can hang on a mime-type.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: John</title>
		<link>http://drawlogic.com/2007/11/27/as3-bulkloader-useful-flash-asset-loading-kit-by-arthur-debert/comment-page-1/#comment-575</link>
		<dc:creator>John</dc:creator>
		<pubDate>Fri, 24 Oct 2008 20:14:17 +0000</pubDate>
		<guid isPermaLink="false">http://drawlogic.com/2007/11/27/as3-bulkloader-useful-flash-asset-loading-kit-by-arthur-debert/#comment-575</guid>
		<description>Having major problem with BulkLoader.

I run it locally...it works perfectly.

I listen for the COMPLETE event.

When I put it up on the server:
- the COMPLETE event fires
- any content I go to retreive is null!!
- even when, the event itemsLoaded == itemsTotal, and percentLoaded == 1.

What could I be doing wrong here? The getContent is only null when I run it live.

Any help is welcomed greatly.

-john</description>
		<content:encoded><![CDATA[<p>Having major problem with BulkLoader.</p>
<p>I run it locally&#8230;it works perfectly.</p>
<p>I listen for the COMPLETE event.</p>
<p>When I put it up on the server:<br />
- the COMPLETE event fires<br />
- any content I go to retreive is null!!<br />
- even when, the event itemsLoaded == itemsTotal, and percentLoaded == 1.</p>
<p>What could I be doing wrong here? The getContent is only null when I run it live.</p>
<p>Any help is welcomed greatly.</p>
<p>-john</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Anthony</title>
		<link>http://drawlogic.com/2007/11/27/as3-bulkloader-useful-flash-asset-loading-kit-by-arthur-debert/comment-page-1/#comment-567</link>
		<dc:creator>Anthony</dc:creator>
		<pubDate>Mon, 25 Aug 2008 13:28:25 +0000</pubDate>
		<guid isPermaLink="false">http://drawlogic.com/2007/11/27/as3-bulkloader-useful-flash-asset-loading-kit-by-arthur-debert/#comment-567</guid>
		<description>hello guys,
while trying to load a swf version 2.0 i get the following error
**TypeError: Error #2007: Parameter child must be non-null.
   at flash.display::DisplayObjectContainer/addChild()..............**
bulkloader can&#039;t load movie clips version 2.0??
another question can bulkloader load dynamic swf files??
please i need your help:)
cheers
Anthony youssef</description>
		<content:encoded><![CDATA[<p>hello guys,<br />
while trying to load a swf version 2.0 i get the following error<br />
**TypeError: Error #2007: Parameter child must be non-null.<br />
   at flash.display::DisplayObjectContainer/addChild()&#8230;&#8230;&#8230;&#8230;..**<br />
bulkloader can&#8217;t load movie clips version 2.0??<br />
another question can bulkloader load dynamic swf files??<br />
please i need your help:)<br />
cheers<br />
Anthony youssef</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: arun kumar</title>
		<link>http://drawlogic.com/2007/11/27/as3-bulkloader-useful-flash-asset-loading-kit-by-arthur-debert/comment-page-1/#comment-569</link>
		<dc:creator>arun kumar</dc:creator>
		<pubDate>Tue, 11 Mar 2008 10:08:35 +0000</pubDate>
		<guid isPermaLink="false">http://drawlogic.com/2007/11/27/as3-bulkloader-useful-flash-asset-loading-kit-by-arthur-debert/#comment-569</guid>
		<description>There is some problem in the web designing,some of the information not being displayed properly :
simply add this code to your Cascading Style Sheet :
to the :
body{
wrap: soft/hard;
}

then u can get the difference


Any Way thanks for providing such a good material.</description>
		<content:encoded><![CDATA[<p>There is some problem in the web designing,some of the information not being displayed properly :<br />
simply add this code to your Cascading Style Sheet :<br />
to the :<br />
body{<br />
wrap: soft/hard;<br />
}</p>
<p>then u can get the difference</p>
<p>Any Way thanks for providing such a good material.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: surrealanimation</title>
		<link>http://drawlogic.com/2007/11/27/as3-bulkloader-useful-flash-asset-loading-kit-by-arthur-debert/comment-page-1/#comment-568</link>
		<dc:creator>surrealanimation</dc:creator>
		<pubDate>Thu, 06 Mar 2008 18:01:22 +0000</pubDate>
		<guid isPermaLink="false">http://drawlogic.com/2007/11/27/as3-bulkloader-useful-flash-asset-loading-kit-by-arthur-debert/#comment-568</guid>
		<description>does anyone happen to have BulkLoader Source files that include either a progressbar and or a textField that displays load progress. When trying to use bytesLoaded I get illegible characters, but the output traces correctly. Whe trying to use the _bytesTotal it works but for some reason the first Numeral is missing (ie if the value is 12345 textfield reads 2345, but again output is traced correctly. Revised function below:

public function onAllItemsProgress(evt : BulkProgressEvent) : void{
            //trace(evt.loadingStatus());
            trace(&quot;byteseTotal = &quot; + evt.bytesTotal);
            trace(&quot;byteseLoaded = &quot; + evt.bytesLoaded);

            _bytesLoaded = evt.bytesLoaded;
            _bytesTotal = evt.bytesTotal;
            lt = new TextField();
            lt.x = 100;
            lt.y = 300;
            lt.autoSize = TextFieldAutoSize.LEFT;

            ltFormat = new TextFormat();
            ltFormat.font = &quot;Arial&quot;;
            ltFormat.size = 50;

             _loaded = String(_bytesLoaded);
             _total = String(_bytesTotal);

            _number = 333444555666777;
            _string = String(_number);

            lt.text =  _total;
            lt.setTextFormat(ltFormat);

            trace(&quot;lt.text = &quot; + lt.text);
            trace(&quot;typeof _bytesLoaded = &quot; + typeof _bytesLoaded);
            trace(&quot;typeof _loaded = &quot; + typeof _loaded);
            trace(&quot;ltFormat.size = &quot; + ltFormat.size);
            addChild(lt);
        }</description>
		<content:encoded><![CDATA[<p>does anyone happen to have BulkLoader Source files that include either a progressbar and or a textField that displays load progress. When trying to use bytesLoaded I get illegible characters, but the output traces correctly. Whe trying to use the _bytesTotal it works but for some reason the first Numeral is missing (ie if the value is 12345 textfield reads 2345, but again output is traced correctly. Revised function below:</p>
<p>public function onAllItemsProgress(evt : BulkProgressEvent) : void{<br />
            //trace(evt.loadingStatus());<br />
            trace(&#8220;byteseTotal = &#8221; + evt.bytesTotal);<br />
            trace(&#8220;byteseLoaded = &#8221; + evt.bytesLoaded);</p>
<p>            _bytesLoaded = evt.bytesLoaded;<br />
            _bytesTotal = evt.bytesTotal;<br />
            lt = new TextField();<br />
            lt.x = 100;<br />
            lt.y = 300;<br />
            lt.autoSize = TextFieldAutoSize.LEFT;</p>
<p>            ltFormat = new TextFormat();<br />
            ltFormat.font = &#8220;Arial&#8221;;<br />
            ltFormat.size = 50;</p>
<p>             _loaded = String(_bytesLoaded);<br />
             _total = String(_bytesTotal);</p>
<p>            _number = 333444555666777;<br />
            _string = String(_number);</p>
<p>            lt.text =  _total;<br />
            lt.setTextFormat(ltFormat);</p>
<p>            trace(&#8220;lt.text = &#8221; + lt.text);<br />
            trace(&#8220;typeof _bytesLoaded = &#8221; + typeof _bytesLoaded);<br />
            trace(&#8220;typeof _loaded = &#8221; + typeof _loaded);<br />
            trace(&#8220;ltFormat.size = &#8221; + ltFormat.size);<br />
            addChild(lt);<br />
        }</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: KinRou Blog &#187; AS3 Assets loader</title>
		<link>http://drawlogic.com/2007/11/27/as3-bulkloader-useful-flash-asset-loading-kit-by-arthur-debert/comment-page-1/#comment-570</link>
		<dc:creator>KinRou Blog &#187; AS3 Assets loader</dc:creator>
		<pubDate>Tue, 04 Dec 2007 10:42:09 +0000</pubDate>
		<guid isPermaLink="false">http://drawlogic.com/2007/11/27/as3-bulkloader-useful-flash-asset-loading-kit-by-arthur-debert/#comment-570</guid>
		<description>[...] http://drawlogic.com/2007/11/27/as3-bulkloader-useful-flash-asset- loading-kit-by-arthur-debert/  [...]</description>
		<content:encoded><![CDATA[<p>[...] <a href="http://drawlogic.com/2007/11/27/as3-bulkloader-useful-flash-asset-" rel="nofollow">http://drawlogic.com/2007/11/27/as3-bulkloader-useful-flash-asset-</a> loading-kit-by-arthur-debert/  [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: drawk</title>
		<link>http://drawlogic.com/2007/11/27/as3-bulkloader-useful-flash-asset-loading-kit-by-arthur-debert/comment-page-1/#comment-571</link>
		<dc:creator>drawk</dc:creator>
		<pubDate>Thu, 29 Nov 2007 01:39:37 +0000</pubDate>
		<guid isPermaLink="false">http://drawlogic.com/2007/11/27/as3-bulkloader-useful-flash-asset-loading-kit-by-arthur-debert/#comment-571</guid>
		<description>Hey Aurthur, yeh threw it into a project I was mulling over writing another loading scenario.  This is a great start for anyone thanks for adding it to the wild.

Hey Stan, yes at a small scale events can seem troublesome, but AS3 has a great clear event model and usage for scalability and performance always uses messaging or events.  Flags are great for smaller scale but as you scale massively they become a trouble point.  Events are much more component independent.  Think of the difference as flags are a TCP/IP connection with validation, where events are a UDP like braodcast that allow more async and parallel handling.

But all approaches work to this, I really dig the event model in AS3 and ES4 as it is greatly simplified and can really make for really independent kits and typed events etc.  It all goes back to your usage and your needs, I would say most open source AS3 rides on teh event model pattern that is developing which makes it easy to have a low barrier of entry.  The best software developers don&#039;t write for complexity, their simple components handle the complexity and when kits are in the wild they need to be simple, performing and scalable.

The AS3 community is surely a very feature rich and full or great tools and competition in only a year really (well if you weren&#039;t playing with Flash 8.5 during the transition).  Sure is some cool stuff being built and going on.</description>
		<content:encoded><![CDATA[<p>Hey Aurthur, yeh threw it into a project I was mulling over writing another loading scenario.  This is a great start for anyone thanks for adding it to the wild.</p>
<p>Hey Stan, yes at a small scale events can seem troublesome, but AS3 has a great clear event model and usage for scalability and performance always uses messaging or events.  Flags are great for smaller scale but as you scale massively they become a trouble point.  Events are much more component independent.  Think of the difference as flags are a TCP/IP connection with validation, where events are a UDP like braodcast that allow more async and parallel handling.</p>
<p>But all approaches work to this, I really dig the event model in AS3 and ES4 as it is greatly simplified and can really make for really independent kits and typed events etc.  It all goes back to your usage and your needs, I would say most open source AS3 rides on teh event model pattern that is developing which makes it easy to have a low barrier of entry.  The best software developers don&#8217;t write for complexity, their simple components handle the complexity and when kits are in the wild they need to be simple, performing and scalable.</p>
<p>The AS3 community is surely a very feature rich and full or great tools and competition in only a year really (well if you weren&#8217;t playing with Flash 8.5 during the transition).  Sure is some cool stuff being built and going on.</p>
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