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	<title>Comments on: Away3D 3d Labyrinth Like Level Demo and Technique To Help Polycount</title>
	<atom:link href="http://drawlogic.com/2008/01/20/away3d-3d-labyrinth-like-level-demo/feed/" rel="self" type="application/rss+xml" />
	<link>http://drawlogic.com/2008/01/20/away3d-3d-labyrinth-like-level-demo/</link>
	<description>interactive and game development technologies for the web - flash, flex, unity3d, silverlight, javascript</description>
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		<title>By: drawk</title>
		<link>http://drawlogic.com/2008/01/20/away3d-3d-labyrinth-like-level-demo/comment-page-1/#comment-616</link>
		<dc:creator>drawk</dc:creator>
		<pubDate>Thu, 24 Jan 2008 15:11:10 +0000</pubDate>
		<guid isPermaLink="false">http://drawlogic.com/2008/01/20/away3d-3d-labyrinth-like-level-demo/#comment-616</guid>
		<description>Nice Brett,  I would love to read more about it.  The game was pretty sweet.  Yeh it is all about the poly love (the limited amount there is) to the main actor.</description>
		<content:encoded><![CDATA[<p>Nice Brett,  I would love to read more about it.  The game was pretty sweet.  Yeh it is all about the poly love (the limited amount there is) to the main actor.</p>
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		<title>By: Brett Walker</title>
		<link>http://drawlogic.com/2008/01/20/away3d-3d-labyrinth-like-level-demo/comment-page-1/#comment-615</link>
		<dc:creator>Brett Walker</dc:creator>
		<pubDate>Thu, 24 Jan 2008 06:31:03 +0000</pubDate>
		<guid isPermaLink="false">http://drawlogic.com/2008/01/20/away3d-3d-labyrinth-like-level-demo/#comment-615</guid>
		<description>We took a similar approach for our Papervision game for the Nissan Rogue launch (http://www.nissanusa.com/roguegame/). Although we built fairly large city mazes, the building geometry was mostly planes with some extra embellishment here and there to make them stand out as more than boxes. Most of the poly love was directed to the Rogue. It ended up being quite speedy.</description>
		<content:encoded><![CDATA[<p>We took a similar approach for our Papervision game for the Nissan Rogue launch (<a href="http://www.nissanusa.com/roguegame/" rel="nofollow">http://www.nissanusa.com/roguegame/</a>). Although we built fairly large city mazes, the building geometry was mostly planes with some extra embellishment here and there to make them stand out as more than boxes. Most of the poly love was directed to the Rogue. It ended up being quite speedy.</p>
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		<title>By: drawk</title>
		<link>http://drawlogic.com/2008/01/20/away3d-3d-labyrinth-like-level-demo/comment-page-1/#comment-614</link>
		<dc:creator>drawk</dc:creator>
		<pubDate>Tue, 22 Jan 2008 16:04:18 +0000</pubDate>
		<guid isPermaLink="false">http://drawlogic.com/2008/01/20/away3d-3d-labyrinth-like-level-demo/#comment-614</guid>
		<description>Hey Greg,

Awesome dude.  Yeh the key is low poly as well.  Flash cannot handle more than very low poly but the textures can go all out for the main assets. In fact there is quite a market there in the next year or so for this I believe.  Turbo Squid for flash 3d assets, static or animated, 3d (with sources in 3dsmax or maya), collada formats and compiled swf format to pv3d, sandy or away3d or hopefully a coming standard flash 3d model format.  How sweet would that be.</description>
		<content:encoded><![CDATA[<p>Hey Greg,</p>
<p>Awesome dude.  Yeh the key is low poly as well.  Flash cannot handle more than very low poly but the textures can go all out for the main assets. In fact there is quite a market there in the next year or so for this I believe.  Turbo Squid for flash 3d assets, static or animated, 3d (with sources in 3dsmax or maya), collada formats and compiled swf format to pv3d, sandy or away3d or hopefully a coming standard flash 3d model format.  How sweet would that be.</p>
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		<title>By: greg</title>
		<link>http://drawlogic.com/2008/01/20/away3d-3d-labyrinth-like-level-demo/comment-page-1/#comment-613</link>
		<dc:creator>greg</dc:creator>
		<pubDate>Tue, 22 Jan 2008 15:58:22 +0000</pubDate>
		<guid isPermaLink="false">http://drawlogic.com/2008/01/20/away3d-3d-labyrinth-like-level-demo/#comment-613</guid>
		<description>we should have a 3D artist on staff in a month or two. Let me know if you want to start testing 3D flash assets as compiled swfs, and I&#039;ll slot some time for it. we&#039;ll have buildings, people and vehicles available.</description>
		<content:encoded><![CDATA[<p>we should have a 3D artist on staff in a month or two. Let me know if you want to start testing 3D flash assets as compiled swfs, and I&#8217;ll slot some time for it. we&#8217;ll have buildings, people and vehicles available.</p>
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		<title>By: frmad</title>
		<link>http://drawlogic.com/2008/01/20/away3d-3d-labyrinth-like-level-demo/comment-page-1/#comment-612</link>
		<dc:creator>frmad</dc:creator>
		<pubDate>Mon, 21 Jan 2008 01:32:57 +0000</pubDate>
		<guid isPermaLink="false">http://drawlogic.com/2008/01/20/away3d-3d-labyrinth-like-level-demo/#comment-612</guid>
		<description>This post is very hot, it is high ranked at our site (daily weblog, weblog post ranking site). See http://indirect6.blogspot.com/ for more information</description>
		<content:encoded><![CDATA[<p>This post is very hot, it is high ranked at our site (daily weblog, weblog post ranking site). See <a href="http://indirect6.blogspot.com/" rel="nofollow">http://indirect6.blogspot.com/</a> for more information</p>
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