Archive for February, 2008
Paul Spitzer has been updating the animasinteractive paradox FPS engine for flash with some great new additions and more about the engine capabilities. I think you will be blown away again by this engine.
Paul has added proximity objects which are key elements of online multiplayer games for networking (distance based messaging and events) as well as fun stuff like proximity mines as demoed. Get over there and check it out the best, quality FPS engine yet in flash continues.
The lighting, textures, effects, HUD, all look excellent.
This is in flash, a paradox indeed.
AIR is finally 1.0 and live as well as Flex3, both launched today. That is quite a 1-2 punch. These are both great technologies and AIR extends the reach to the desktop and lots of power with that being finally 1.0 and officially launched. It has been hard to convince people to develop on it other than tech demos and prototypes, this should help.
Ajaxian has the run down:
The AIR runtime and SDK has gone through an especially long beta cycle (since June 2007) to ensure that both security and compatibility with existing frameworks was achieved. Some key new and/or updated features include:
- Enhanced Desktop Fucntionality: Drag and drop to the operating system, copy and paste between applications, launching of AIR applications from the desktop or the browser, and run in the background with notifications.
- Data Access: Adobe AIR now provides both synchronous and asynchronous access to the local file system, as well as structured data within a local database. This database is implemented using the open source SQLite database.
- Security: Applications built on Adobe AIR can only be installed through a trustworthy install process that verifies that the application is signed via industry standard certificates, providing users with information about the source and capabilities of the application.
Adobe’s Flash-based RIA development platform, Flex, continues to mature and has been picking up steam in both the corporate space as well as sites such as blist and Scrapblog who have embraced Flex whole-heartedly. Some of the new features in Flex 3.0 include:
- Intelligent coding, interactive step-through debugging, and visual design of user interface layout
- New capabilities for creating RIAs and building applications on Adobe AIR
- Integrates with Adobe Creative Suite® 3 making it easy for designers and developers to work together more efficiently.
- New testing tools, including memory and performance profilers and integrated support for automated functional testing, speed up development and lead to higher performing RIAs.
One of the most compelling parts of the Flex announcement is the fact that Adobe has released the Flex SDK under the open source Mozilla Public License.
Both are extremely smooth movement and great looking textures, both of these efforts are amazing for Flash is at this level. I would say Paul Spitzer’s paradox papervision3d based engine is still a little more responsive and the textures have such good baked lighting that is is very smooth (he posted recently on some internals and usages of media in the engine). But from these two engines and iterations you can see that the FPS engine in Flash is not too far off.
Although there used to be crashes with away3d it has really improved and this is very smooth. My processor was actually quite chillin’ with all the software rendering carpet bombing from software rendered 3d in flash. But it really is starting to get much better with optimizations to flash this year and papervision, away3d and sandy getting more mature and further iterated to greatness.
The away3d sample if you walk through the rooms also has an interactive button, opening doors, room transitions (and if these are dynamic) a decent room engine with pretty sweet load times since the whole thing is under 300k.
This is a bit off the online games department (although Havok was part of Director previously) but they are offering Havok physics core engine, the one that runs many great games including Half-Life 2 family, free. This is truly amazing Havok was the best and probably still is the best 3d physics engine for so long but was so freaking expensive it made it unattainable to anyone without probably close to half a million for budget. I think they are either getting heat from competition or they realize the importance of allowing communities to see what they can do with something, then coming along for the ride rather than being a wall that they have to go around. (of course this leads to bigger license fees once someone is established and can afford it).
They say exactly this here:
Havok’s core platform, Havok Complete combines the industry-leading Havok Physics engine and Havok Animation, the company’s premier character animation solution. Havok Complete is already the most popular solution in the cross-platform AAA games market, featuring technology used in over 200 games. By making Havok Complete for the PC freely downloadable, Havok will further build on its leading position by completely removing the barriers to entry for the large number of independent developers, academic institutions and enthusiasts in the PC space.
I always encourage products and people making any sort of toolkit, engine, application or library to offer it free or a portion of it free to get people hooked, and then as skills are acquired, they are then completely sold in. It is a bit of a play on the old piracy market where applications become so rampant that everyone uses them for years, then they recommend them at work and the growth of this type of marketing is long-term. Windows and Photoshop both got their market shares this way, they will never admit this though but I digress.
I am so excited by this news. It is interesting that the next version of Director, Director 11 was recently announced and it NO LONGER uses the Havok 3d physics engine but the AGEIA PhysX due to it being free (although the source license is still 50k).
I currently use Irrlicht and AEGIS, or ODE (open source physics engine – open dynamics engine) for pc based game development and physics fun. I will have to read the Havok license carefully but just getting your hands on this will be beneficial to all aspiring game developers.
Now if only game companies like Epic, Artificial Studios, and others would do the same, hrm…
One item of note is that it won’t be available until May. I can imagine that the developers are like “ok well give me a few months to clean up all the code and cuss words from the source” j/k. Let’s hope this release is not on Valve Time.
Get your game on!
AS3 libraries for crypto are pretty robust from the new RAW POWER in the AVM2 virtual machine that runs flash9/as3, cryptography, like compression, is very processor intensive and needs a fair amount of power to be worth the time (usually a balancing mechanism). I am working on a few security apps in AIR and Flash9 for a project and a product so this is the best of what I have found to share. I will be sure to post here when these projects are complete.
There are two that are pretty good as3 kits that have decent support for crypto and hashing, actually as3crypto is quite broad in their support or most common crypto algorithms, even hashing support up to SHA-256 and ciphers 3DES, AES, RC4.
This is not really a comparison just some kits that have tools you might need. as3crypto is definitely the way to go for more heavy ecryption with common ciphers, but if you are just hashing some text as3corelib might work for your project. as3corelib is a more broad toolkit that is made or sponsored by Adobe that has JSON, RSS, support and other tools. It is a great core lib, but not as deep in the encryption area. I am actually using both in the stuff I am working on, as3corelib for some other uses (JSON,RSS) and as3crypto for all encryption and hashing.
The two are:
- Robust, broad encryption and security support
- Open source
- Browse source
- Broad support of algorithms
TLS 1.0 support, exposed through TLSSocket and TLSEngine classes
X.509 Certificate support, including parsing, and validation
built-in list of common root Certificate Authorities
symmetric ciphers: AES, Blowfish, DES, 3DES, XTEA, RC4
confidentiality modes: CTR, CBC, CFB, CFB-8, OFB, ECB
public key crypto: RSA (encryption, decryption, signing, verifying and key generation)
padding: PKCS#1 (type 1 and 2), PKCS#5
hashing function: SHA-256, SHA-224, SHA-1, MD5, MD2
prng: TLSPRF and stream-cypher-based PRNG.
minimal ASN-1/DER support for PEM key parsing and X-509 cert parsing
Crypto – Shortcut class to access many classes above.
Hex, Base64 – Static methods to convert binary data to and from text formats
Here’s some numbers from as3Crypto home page that show the speed, note it has not been optimized just yet (since most of this is client side and only one user would be using it this is not an issue – server side is where this can have scale problems from parallel execution but flash is rarely server side if it is too slow, but it is quite fast)The 'numbers' are in 1000s of bytes per second processed. type 16 bytes 64 bytes 256 bytes 1024 bytes 8192 bytes md2 1.01k 3.64k 15.08k 53.89k 171.76k md5 221.85k 447.32k 739.54k 893.72k 905.82k sha1 82.28k 184.78k 286.76k 336.03k 345.41k sha224 60.84k 125.67k 200.27k 234.28k 247.58k sha256 60.52k 126.30k 199.19k 234.04k 246.01k hmac-md5 48.37k 159.37k 282.87k 295.15k 341.21k hmac-sha1 18.29k 64.82k 165.72k 277.60k 342.52k hmac-sha224 5.75k 24.84k 125.71k 204.35k 256.36k hmac-sha256 15.10k 49.33k 123.71k 206.17k 249.08k rc4 117.24k 381.34k 878.93k 1315.01k 1539.44k xtea-cbc 2.49k 6.48k 12.80k 33.00k 44.48k aes128-cbc 1.61k 4.01k 22.97k 78.55k 205.01k aes192-cbc 1.34k 5.13k 20.91k 69.45k 172.43k aes256-cbc 1.48k 5.63k 18.87k 63.45k 150.39k blowfish-cbc 2.77k 10.81k 42.28k 140.27k 343.05k des-cbc 2.53k 9.73k 35.20k 124.84k 624.88k 3des-cbc 2.50k 9.72k 35.61k 115.21k 253.42k
The library has not been optimized for speed, and those numbers could probably be improved.
They both have minimal or none ASN.1 support which I will need but I can port much of this from my favorite Java/C# crypto kit from the legion of the bouncy castle of which I was happy to find was a substantial base for this kit.
Whatever you do don’t send any type of message from your crypto kits with aes 256 cipher and sha-256 hashing to Iran from the US.
Flash not being on the iPhone yet is quite telling of the type of company battles going on. I like what Apple produces many times but they love a locked down environment more than Microsoft, in fact Microsoft seems like an open company and open market that is for sure compared to Apple. I am starting to think it will not happen, Flash on the iPhone. I have to boycott the iPhone for the type of closed environment that only non-developers can love. There are certain technologies, open or not, that become base technologies that create a platform of commonality to even make a market possible, the mobile market seems to be doing everything to not let that happen.
Daring Fireball (John Gruber) has a good take on the situation.
Flash, on the other hand, is (from Apple’s perspective) the wrong sort of proprietary — owned and controlled by another company. Apple and Adobe aren’t enemies, but they’re certainly competitors, and the history between the two companies is not entirely warm.1 In the grand scheme of things, I suspect Apple’s executives aren’t happy at all about Flash’s prominent and entrenched role in desktop computing, particularly the fact that Flash, rather than QuickTime, has become the de facto standard for video on the web.
It is all about control…
The mobile market is wide open in ways that the desktop market is not. E.g., in the mobile OS market, Microsoft isn’t even in first place, let alone a monopoly. And, in the mobile world, Flash is rare, not ubiquitous. Why would Apple help Adobe establish Flash as a de facto standard for the mobile web, too? If Flash does turn into a major force in the mobile world, Apple can always add it later. But why shouldn’t Apple push for a Flash-free mobile web future now?
As it stands today, Apple is dependent on no one other than itself for the software on the iPhone. Apple controls the source code to the whole thing, from top to bottom.2 Why cede any of that control to Adobe?
Unfortunately if Gruber is right the mobile market will continue to be a lag in areas such as gaming, vector based apps, video, competitive markets, and many other things that lead to innovation. I think some of the recent changes in mobile recently are extermely cool (iPhone, Android, new flashlite) but unfortunately they have added about 20 new directions that mobile developers have to develop for. It is anything but a consistent platform even within the company silos being created in the mobile market.