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	<title>Comments on: AS3 Real-Time Raytracing</title>
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	<link>http://drawlogic.com/2008/03/22/as3-real-time-raytracing/</link>
	<description>interactive and game development technologies for the web - flash, flex, unity3d, silverlight, javascript</description>
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		<title>By: llops</title>
		<link>http://drawlogic.com/2008/03/22/as3-real-time-raytracing/comment-page-1/#comment-696</link>
		<dc:creator>llops</dc:creator>
		<pubDate>Tue, 25 Mar 2008 10:42:04 +0000</pubDate>
		<guid isPermaLink="false">http://drawlogic.com/?p=172#comment-696</guid>
		<description>Hi drawk,
I absolutely agree: nowadays pixel manipulation is too expensive. I love play with pixel, but I have to limit some experiments due to performance.

One example: http://llops.com/lab/ilustraciones
It&#039;s only fine lower 35.000 - 40.000 pixels.

Regards!</description>
		<content:encoded><![CDATA[<p>Hi drawk,<br />
I absolutely agree: nowadays pixel manipulation is too expensive. I love play with pixel, but I have to limit some experiments due to performance.</p>
<p>One example: <a href="http://llops.com/lab/ilustraciones" rel="nofollow">http://llops.com/lab/ilustraciones</a><br />
It&#8217;s only fine lower 35.000 &#8211; 40.000 pixels.</p>
<p>Regards!</p>
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		<title>By: drawk</title>
		<link>http://drawlogic.com/2008/03/22/as3-real-time-raytracing/comment-page-1/#comment-697</link>
		<dc:creator>drawk</dc:creator>
		<pubDate>Tue, 25 Mar 2008 01:02:33 +0000</pubDate>
		<guid isPermaLink="false">http://drawlogic.com/?p=172#comment-697</guid>
		<description>Hey Ralph,

Yeh that is killer, looks pretty good.  I saw that but since it was only the swf compiled I thought the open source people might not be down.  I wonder what the source looks like hrmm...

Pretty intensive on AS3 at the flash 9 iteration.  I bet raytracing will be much easier in the versions to come, for now it is faking beyond just tech demos. Pixel operations are expensive as you I am sure are very well aware.  I still consider some of your early bump mapping and early pv3d stuff the biggest inspiration to making flash really really fun again. So thanks.</description>
		<content:encoded><![CDATA[<p>Hey Ralph,</p>
<p>Yeh that is killer, looks pretty good.  I saw that but since it was only the swf compiled I thought the open source people might not be down.  I wonder what the source looks like hrmm&#8230;</p>
<p>Pretty intensive on AS3 at the flash 9 iteration.  I bet raytracing will be much easier in the versions to come, for now it is faking beyond just tech demos. Pixel operations are expensive as you I am sure are very well aware.  I still consider some of your early bump mapping and early pv3d stuff the biggest inspiration to making flash really really fun again. So thanks.</p>
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		<title>By: UnitZeroOne</title>
		<link>http://drawlogic.com/2008/03/22/as3-real-time-raytracing/comment-page-1/#comment-698</link>
		<dc:creator>UnitZeroOne</dc:creator>
		<pubDate>Mon, 24 Mar 2008 23:40:53 +0000</pubDate>
		<guid isPermaLink="false">http://drawlogic.com/?p=172#comment-698</guid>
		<description>Nice find! I do think Strille&#039;s version is more impressive both visually as technically, supporting some more visual effects.

http://strille.net/works/as3/raytracer/</description>
		<content:encoded><![CDATA[<p>Nice find! I do think Strille&#8217;s version is more impressive both visually as technically, supporting some more visual effects.</p>
<p><a href="http://strille.net/works/as3/raytracer/" rel="nofollow">http://strille.net/works/as3/raytracer/</a></p>
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