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	<title>Comments on: AS3 Nascar Game By mr. doob &#8211; AS3 Flash Library Mashup</title>
	<atom:link href="http://drawlogic.com/2008/03/28/as3-nascar-game-by-mr-doob-as3-library-mashup/feed/" rel="self" type="application/rss+xml" />
	<link>http://drawlogic.com/2008/03/28/as3-nascar-game-by-mr-doob-as3-library-mashup/</link>
	<description>interactive and game development technologies for the web - flash, flex, unity3d, silverlight, javascript</description>
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		<title>By: Jasmine</title>
		<link>http://drawlogic.com/2008/03/28/as3-nascar-game-by-mr-doob-as3-library-mashup/comment-page-1/#comment-2579</link>
		<dc:creator>Jasmine</dc:creator>
		<pubDate>Sat, 28 Feb 2009 10:17:36 +0000</pubDate>
		<guid isPermaLink="false">http://drawk.wordpress.com/?p=177#comment-2579</guid>
		<description>Does someone know when Alpha Protocol for Xbox360 will be released?</description>
		<content:encoded><![CDATA[<p>Does someone know when Alpha Protocol for Xbox360 will be released?</p>
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		<title>By: drawk</title>
		<link>http://drawlogic.com/2008/03/28/as3-nascar-game-by-mr-doob-as3-library-mashup/comment-page-1/#comment-716</link>
		<dc:creator>drawk</dc:creator>
		<pubDate>Fri, 28 Mar 2008 23:10:26 +0000</pubDate>
		<guid isPermaLink="false">http://drawk.wordpress.com/?p=177#comment-716</guid>
		<description>hey mr. doob,

Killer dude yeh I was thinking it might have been the bezier.  Well done man hope it gets an fwa it made my day.  I bet that was fun in the office testing the game with some squaredancing going on behind you.

It is just so cool to see really well done games with kits from the flash community.  It is becoming quite a nice modular, pluggable way to create really cool stuff fast.</description>
		<content:encoded><![CDATA[<p>hey mr. doob,</p>
<p>Killer dude yeh I was thinking it might have been the bezier.  Well done man hope it gets an fwa it made my day.  I bet that was fun in the office testing the game with some squaredancing going on behind you.</p>
<p>It is just so cool to see really well done games with kits from the flash community.  It is becoming quite a nice modular, pluggable way to create really cool stuff fast.</p>
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		<title>By: Mr.doob</title>
		<link>http://drawlogic.com/2008/03/28/as3-nascar-game-by-mr-doob-as3-library-mashup/comment-page-1/#comment-715</link>
		<dc:creator>Mr.doob</dc:creator>
		<pubDate>Fri, 28 Mar 2008 23:01:46 +0000</pubDate>
		<guid isPermaLink="false">http://drawk.wordpress.com/?p=177#comment-715</guid>
		<description>Ah, and yeah.. tell me about the country music... :S</description>
		<content:encoded><![CDATA[<p>Ah, and yeah.. tell me about the country music&#8230; :S</p>
]]></content:encoded>
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	<item>
		<title>By: Mr.doob</title>
		<link>http://drawlogic.com/2008/03/28/as3-nascar-game-by-mr-doob-as3-library-mashup/comment-page-1/#comment-714</link>
		<dc:creator>Mr.doob</dc:creator>
		<pubDate>Fri, 28 Mar 2008 23:00:26 +0000</pubDate>
		<guid isPermaLink="false">http://drawk.wordpress.com/?p=177#comment-714</guid>
		<description>Hey man! Thanks for the post :D

To detail a bit on the replay with Tweener. At first it was just storing keyStrokes, which still does for the engine sound actually. The idea was to use the same keyStrokes at the same time and pass it to the box2d simulation. The problem was that a slight change of FPS it was distorting the simulation and even a tiny change at the beginning made the final totally different.

Quick solution, sampling. Basicly saves the position/rotation of the car ever 100ms. Then with Tweener I create 3 beziers (x/y/rotation), and press play :) Thanks Zeh!

However, that is a bit dirty as the collisions kind of doesn&#039;t work. It&#039;s something I&#039;ll have to check these days a bit more. But by now it was more than enough, specially for this track, the next tracks will need to be more precise.

Thanks once agan!</description>
		<content:encoded><![CDATA[<p>Hey man! Thanks for the post <img src='http://drawlogic.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
<p>To detail a bit on the replay with Tweener. At first it was just storing keyStrokes, which still does for the engine sound actually. The idea was to use the same keyStrokes at the same time and pass it to the box2d simulation. The problem was that a slight change of FPS it was distorting the simulation and even a tiny change at the beginning made the final totally different.</p>
<p>Quick solution, sampling. Basicly saves the position/rotation of the car ever 100ms. Then with Tweener I create 3 beziers (x/y/rotation), and press play <img src='http://drawlogic.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  Thanks Zeh!</p>
<p>However, that is a bit dirty as the collisions kind of doesn&#8217;t work. It&#8217;s something I&#8217;ll have to check these days a bit more. But by now it was more than enough, specially for this track, the next tracks will need to be more precise.</p>
<p>Thanks once agan!</p>
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