<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: 3DS Parser Added To Papervision From Away3D</title>
	<atom:link href="http://drawlogic.com/2008/04/11/3ds-parser-added-to-papervision-from-away3d/feed/" rel="self" type="application/rss+xml" />
	<link>http://drawlogic.com/2008/04/11/3ds-parser-added-to-papervision-from-away3d/</link>
	<description>interactive and game development technologies for the web - flash, flex, unity3d, silverlight, javascript</description>
	<lastBuildDate>Fri, 10 Feb 2012 12:20:00 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.1</generator>
	<item>
		<title>By: Jesse Gomez</title>
		<link>http://drawlogic.com/2008/04/11/3ds-parser-added-to-papervision-from-away3d/comment-page-1/#comment-2726</link>
		<dc:creator>Jesse Gomez</dc:creator>
		<pubDate>Wed, 15 Apr 2009 05:07:35 +0000</pubDate>
		<guid isPermaLink="false">http://drawk.wordpress.com/?p=180#comment-2726</guid>
		<description>yeah. it&#039;s kind of a mess. Even with collada, which everyone seems to love, you have to make sure your setup is just perfect. Jim Foley has had a tough time too. http://www.madvertices.com/2008/11/animated-dae-files-ascollada.html

But at least with collada, there seems to be some way of getting your UV names easily. I did the &quot;trace&quot; hack listed above, but I&#039;m trying to make an XML based interface (which means the people adding models wont have the flash ide or even know what to do with it )  and I&#039;ve had tons of trouble getting that data up the chain so to speak so i can display it in a text field. Of course I&#039;m still a hack, and I&#039;m also mixing it up with FLARmanager, which sits on FLARtoolkit, so I&#039;m asking for complications.

If anyone has a solution, let me know, and thanks!</description>
		<content:encoded><![CDATA[<p>yeah. it&#8217;s kind of a mess. Even with collada, which everyone seems to love, you have to make sure your setup is just perfect. Jim Foley has had a tough time too. <a href="http://www.madvertices.com/2008/11/animated-dae-files-ascollada.html" rel="nofollow">http://www.madvertices.com/2008/11/animated-dae-files-ascollada.html</a></p>
<p>But at least with collada, there seems to be some way of getting your UV names easily. I did the &#8220;trace&#8221; hack listed above, but I&#8217;m trying to make an XML based interface (which means the people adding models wont have the flash ide or even know what to do with it )  and I&#8217;ve had tons of trouble getting that data up the chain so to speak so i can display it in a text field. Of course I&#8217;m still a hack, and I&#8217;m also mixing it up with FLARmanager, which sits on FLARtoolkit, so I&#8217;m asking for complications.</p>
<p>If anyone has a solution, let me know, and thanks!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: drawk</title>
		<link>http://drawlogic.com/2008/04/11/3ds-parser-added-to-papervision-from-away3d/comment-page-1/#comment-2710</link>
		<dc:creator>drawk</dc:creator>
		<pubDate>Thu, 09 Apr 2009 20:57:55 +0000</pubDate>
		<guid isPermaLink="false">http://drawk.wordpress.com/?p=180#comment-2710</guid>
		<description>Jesse,

Nice one I might revisit this and include your info soon.  Parsing common formats is still a pretty big issue in Flash 3D engines.</description>
		<content:encoded><![CDATA[<p>Jesse,</p>
<p>Nice one I might revisit this and include your info soon.  Parsing common formats is still a pretty big issue in Flash 3D engines.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jesse Gomez</title>
		<link>http://drawlogic.com/2008/04/11/3ds-parser-added-to-papervision-from-away3d/comment-page-1/#comment-2708</link>
		<dc:creator>Jesse Gomez</dc:creator>
		<pubDate>Thu, 09 Apr 2009 16:03:49 +0000</pubDate>
		<guid isPermaLink="false">http://drawk.wordpress.com/?p=180#comment-2708</guid>
		<description>I&#039;ve been coming to this site for help for a long time and never posted. I&#039;d like to make my first community message helpful by adding to this conversation....
 
If you are using CS4 and you 3ds parser broke, or just never got it to work. download the zip on my site with fixed code - thecoho.net
at this post specifically - http://thecoho.net/?p=41

Josh L was right, you just had to subclass some stuff. I zipped up the solution and added instructions on my site for those of us (like me until ten minutes ago) don&#039;t really get what he was talking about or know how to fix it.

Thanks everyone for being so constantly helpful, I hope this helps</description>
		<content:encoded><![CDATA[<p>I&#8217;ve been coming to this site for help for a long time and never posted. I&#8217;d like to make my first community message helpful by adding to this conversation&#8230;.</p>
<p>If you are using CS4 and you 3ds parser broke, or just never got it to work. download the zip on my site with fixed code &#8211; thecoho.net<br />
at this post specifically &#8211; <a href="http://thecoho.net/?p=41" rel="nofollow">http://thecoho.net/?p=41</a></p>
<p>Josh L was right, you just had to subclass some stuff. I zipped up the solution and added instructions on my site for those of us (like me until ten minutes ago) don&#8217;t really get what he was talking about or know how to fix it.</p>
<p>Thanks everyone for being so constantly helpful, I hope this helps</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jesse Gomez &#187; Blog Archive &#187; Fix for papervision 3ds parser</title>
		<link>http://drawlogic.com/2008/04/11/3ds-parser-added-to-papervision-from-away3d/comment-page-1/#comment-2707</link>
		<dc:creator>Jesse Gomez &#187; Blog Archive &#187; Fix for papervision 3ds parser</dc:creator>
		<pubDate>Thu, 09 Apr 2009 15:58:56 +0000</pubDate>
		<guid isPermaLink="false">http://drawk.wordpress.com/?p=180#comment-2707</guid>
		<description>[...] solution (which Josh L posted in a comment at drawlogic) was suggested and I followed it. Thanks for the advice! Considering I had never made custom [...]</description>
		<content:encoded><![CDATA[<p>[...] solution (which Josh L posted in a comment at drawlogic) was suggested and I followed it. Thanks for the advice! Considering I had never made custom [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: flamander</title>
		<link>http://drawlogic.com/2008/04/11/3ds-parser-added-to-papervision-from-away3d/comment-page-1/#comment-2592</link>
		<dc:creator>flamander</dc:creator>
		<pubDate>Fri, 06 Mar 2009 00:24:07 +0000</pubDate>
		<guid isPermaLink="false">http://drawk.wordpress.com/?p=180#comment-2592</guid>
		<description>hias! Does the parser reads the animation info of a 3ds?.. I mean... Can I load the animation info of a 3ds and play on Papervision? I have seen the parser and have chunks for animations keyframes.. but.. I am not sure if it read only the first keyframe or how it parse the file and stores the data... on away3d the Max3DS.as parser loads material and geometry info and puts it on a property called &quot;materialData&quot; and its accesed via getMaterial()... 

which are the features of the 3ds parser for Papervision, what else do that away3d parser can&#039;t?

P.S. The point was... This parser reads the animation data of a 3ds to be used on Papervision? ( away3d Max3ds parser can&#039;t load animation data of a 3ds file)</description>
		<content:encoded><![CDATA[<p>hias! Does the parser reads the animation info of a 3ds?.. I mean&#8230; Can I load the animation info of a 3ds and play on Papervision? I have seen the parser and have chunks for animations keyframes.. but.. I am not sure if it read only the first keyframe or how it parse the file and stores the data&#8230; on away3d the Max3DS.as parser loads material and geometry info and puts it on a property called &#8220;materialData&#8221; and its accesed via getMaterial()&#8230; </p>
<p>which are the features of the 3ds parser for Papervision, what else do that away3d parser can&#8217;t?</p>
<p>P.S. The point was&#8230; This parser reads the animation data of a 3ds to be used on Papervision? ( away3d Max3ds parser can&#8217;t load animation data of a 3ds file)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Josh L</title>
		<link>http://drawlogic.com/2008/04/11/3ds-parser-added-to-papervision-from-away3d/comment-page-1/#comment-2478</link>
		<dc:creator>Josh L</dc:creator>
		<pubDate>Thu, 22 Jan 2009 23:26:03 +0000</pubDate>
		<guid isPermaLink="false">http://drawk.wordpress.com/?p=180#comment-2478</guid>
		<description>In response to my own question, there is a simple fix, which is to copy and paste each of the data structure mini classes at the end of the file into their own classfiles and import them in Max3DS.as. Obviously the CS4 compiler handles multiple classes per file differently from CS3, which sucks.</description>
		<content:encoded><![CDATA[<p>In response to my own question, there is a simple fix, which is to copy and paste each of the data structure mini classes at the end of the file into their own classfiles and import them in Max3DS.as. Obviously the CS4 compiler handles multiple classes per file differently from CS3, which sucks.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Josh</title>
		<link>http://drawlogic.com/2008/04/11/3ds-parser-added-to-papervision-from-away3d/comment-page-1/#comment-2477</link>
		<dc:creator>Josh</dc:creator>
		<pubDate>Thu, 22 Jan 2009 23:06:06 +0000</pubDate>
		<guid isPermaLink="false">http://drawk.wordpress.com/?p=180#comment-2477</guid>
		<description>This class does not compile with Flash CS4 - I believe this is the problem Norby is having. Is there a simple fix? Thanks.</description>
		<content:encoded><![CDATA[<p>This class does not compile with Flash CS4 &#8211; I believe this is the problem Norby is having. Is there a simple fix? Thanks.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Serj</title>
		<link>http://drawlogic.com/2008/04/11/3ds-parser-added-to-papervision-from-away3d/comment-page-1/#comment-2353</link>
		<dc:creator>Serj</dc:creator>
		<pubDate>Sat, 03 Jan 2009 15:53:50 +0000</pubDate>
		<guid isPermaLink="false">http://drawk.wordpress.com/?p=180#comment-2353</guid>
		<description>Hi everybody !

I have some problems with Max3ds. 
When i load my model.3ds (some faces, vertex of Mesh) are on some distance from another faces and vertex same Mesh. 

Alternativa Engine have special function to fix this bug (autoWeldVerticles). But Papervision ?

How can i fix this bug ?</description>
		<content:encoded><![CDATA[<p>Hi everybody !</p>
<p>I have some problems with Max3ds.<br />
When i load my model.3ds (some faces, vertex of Mesh) are on some distance from another faces and vertex same Mesh. </p>
<p>Alternativa Engine have special function to fix this bug (autoWeldVerticles). But Papervision ?</p>
<p>How can i fix this bug ?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Norby</title>
		<link>http://drawlogic.com/2008/04/11/3ds-parser-added-to-papervision-from-away3d/comment-page-1/#comment-1313</link>
		<dc:creator>Norby</dc:creator>
		<pubDate>Thu, 13 Nov 2008 09:50:23 +0000</pubDate>
		<guid isPermaLink="false">http://drawk.wordpress.com/?p=180#comment-1313</guid>
		<description>Hello guys,

I&#039;m having a stupid problem, and a brain f*rt, so I can&#039;t seem to solve it.
When I import the Max3ds parser, I get all kinds of errors, starting with 
Max3DS.as:111: 1178: Attempted access of inaccessible property _textureExtensionReplacements through a reference with static type org.papervision3d.objects.parsers:Max3DS

Any idea why? I know that it&#039;s a stupid mistake I made somewhere, just can&#039;t figure out what. I JUST updated papervision from svn, using great white.

Any help is greatly appriciated

Thanks!</description>
		<content:encoded><![CDATA[<p>Hello guys,</p>
<p>I&#8217;m having a stupid problem, and a brain f*rt, so I can&#8217;t seem to solve it.<br />
When I import the Max3ds parser, I get all kinds of errors, starting with<br />
Max3DS.as:111: 1178: Attempted access of inaccessible property _textureExtensionReplacements through a reference with static type org.papervision3d.objects.parsers:Max3DS</p>
<p>Any idea why? I know that it&#8217;s a stupid mistake I made somewhere, just can&#8217;t figure out what. I JUST updated papervision from svn, using great white.</p>
<p>Any help is greatly appriciated</p>
<p>Thanks!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Artur</title>
		<link>http://drawlogic.com/2008/04/11/3ds-parser-added-to-papervision-from-away3d/comment-page-1/#comment-1261</link>
		<dc:creator>Artur</dc:creator>
		<pubDate>Tue, 11 Nov 2008 21:54:23 +0000</pubDate>
		<guid isPermaLink="false">http://drawk.wordpress.com/?p=180#comment-1261</guid>
		<description>Hi Tamarinda

That works perfect :) . Tks so much !</description>
		<content:encoded><![CDATA[<p>Hi Tamarinda</p>
<p>That works perfect <img src='http://drawlogic.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  . Tks so much !</p>
]]></content:encoded>
	</item>
</channel>
</rss>

