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	<title>Comments on: AS3 Flash 3D Engine Alternativa Platform Drops A Nuke &#8211; Isometric and FPS</title>
	<atom:link href="http://drawlogic.com/2008/04/17/as3-flash-3d-engine-alternativa-platform-drops-a-nuke-isometric-and-fps/feed/" rel="self" type="application/rss+xml" />
	<link>http://drawlogic.com/2008/04/17/as3-flash-3d-engine-alternativa-platform-drops-a-nuke-isometric-and-fps/</link>
	<description>interactive and game development technologies for the web - flash, flex, unity3d, silverlight, javascript</description>
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		<item>
		<title>By: Alternativa3D, nuevo motor 3D para Flash. - ExeBlog, desarrollo de videojuegos y más</title>
		<link>http://drawlogic.com/2008/04/17/as3-flash-3d-engine-alternativa-platform-drops-a-nuke-isometric-and-fps/comment-page-1/#comment-2652</link>
		<dc:creator>Alternativa3D, nuevo motor 3D para Flash. - ExeBlog, desarrollo de videojuegos y más</dc:creator>
		<pubDate>Thu, 26 Mar 2009 18:06:03 +0000</pubDate>
		<guid isPermaLink="false">http://drawk.wordpress.com/?p=193#comment-2652</guid>
		<description>[...] Visto en drawlogic.com [...]</description>
		<content:encoded><![CDATA[<p>[...] Visto en drawlogic.com [...]</p>
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		<title>By: chalic1</title>
		<link>http://drawlogic.com/2008/04/17/as3-flash-3d-engine-alternativa-platform-drops-a-nuke-isometric-and-fps/comment-page-1/#comment-2560</link>
		<dc:creator>chalic1</dc:creator>
		<pubDate>Fri, 20 Feb 2009 06:40:38 +0000</pubDate>
		<guid isPermaLink="false">http://drawk.wordpress.com/?p=193#comment-2560</guid>
		<description>Подскажите, как бороться с этим С П А М О М?</description>
		<content:encoded><![CDATA[<p>Подскажите, как бороться с этим С П А М О М?</p>
]]></content:encoded>
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	<item>
		<title>By: steven</title>
		<link>http://drawlogic.com/2008/04/17/as3-flash-3d-engine-alternativa-platform-drops-a-nuke-isometric-and-fps/comment-page-1/#comment-1923</link>
		<dc:creator>steven</dc:creator>
		<pubDate>Tue, 25 Nov 2008 05:12:01 +0000</pubDate>
		<guid isPermaLink="false">http://drawk.wordpress.com/?p=193#comment-1923</guid>
		<description>I know from playing w papervision that it is soooo limiting compared to the 3d people really want. Alternativa definitely looks like what people want, the question is how much the licensing will cost and how easy will the library be to use, bugs... stuff i feel like we will find out soon. I also did not see too much character animation. They need to be able to load from 3d modeling programs easily. it should be interesting to see if papervision can update their z sorting algorithms or adapt. I also wonder if there will be other people taking a stab at it now that flash 10 is on the scene.</description>
		<content:encoded><![CDATA[<p>I know from playing w papervision that it is soooo limiting compared to the 3d people really want. Alternativa definitely looks like what people want, the question is how much the licensing will cost and how easy will the library be to use, bugs&#8230; stuff i feel like we will find out soon. I also did not see too much character animation. They need to be able to load from 3d modeling programs easily. it should be interesting to see if papervision can update their z sorting algorithms or adapt. I also wonder if there will be other people taking a stab at it now that flash 10 is on the scene.</p>
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		<title>By: xos</title>
		<link>http://drawlogic.com/2008/04/17/as3-flash-3d-engine-alternativa-platform-drops-a-nuke-isometric-and-fps/comment-page-1/#comment-783</link>
		<dc:creator>xos</dc:creator>
		<pubDate>Sat, 13 Sep 2008 07:27:03 +0000</pubDate>
		<guid isPermaLink="false">http://drawk.wordpress.com/?p=193#comment-783</guid>
		<description>Hi,
Have you seen this free flash 3d player?

sophie3d

website: http://www.sophie3d.com</description>
		<content:encoded><![CDATA[<p>Hi,<br />
Have you seen this free flash 3d player?</p>
<p>sophie3d</p>
<p>website: <a href="http://www.sophie3d.com" rel="nofollow">http://www.sophie3d.com</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: протезирование зубов</title>
		<link>http://drawlogic.com/2008/04/17/as3-flash-3d-engine-alternativa-platform-drops-a-nuke-isometric-and-fps/comment-page-1/#comment-779</link>
		<dc:creator>протезирование зубов</dc:creator>
		<pubDate>Fri, 11 Jul 2008 15:26:45 +0000</pubDate>
		<guid isPermaLink="false">http://drawk.wordpress.com/?p=193#comment-779</guid>
		<description>Прикольно! :)</description>
		<content:encoded><![CDATA[<p>Прикольно! <img src='http://drawlogic.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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	<item>
		<title>By: nodo21.x10hosting.com &#187; Blog Archive &#187; AS3 3D Engine Alternativa Platform Officially Launches</title>
		<link>http://drawlogic.com/2008/04/17/as3-flash-3d-engine-alternativa-platform-drops-a-nuke-isometric-and-fps/comment-page-1/#comment-778</link>
		<dc:creator>nodo21.x10hosting.com &#187; Blog Archive &#187; AS3 3D Engine Alternativa Platform Officially Launches</dc:creator>
		<pubDate>Mon, 02 Jun 2008 03:07:10 +0000</pubDate>
		<guid isPermaLink="false">http://drawk.wordpress.com/?p=193#comment-778</guid>
		<description>[...] Previous post on Alternativa with shots for isometric and FPS demos [...]</description>
		<content:encoded><![CDATA[<p>[...] Previous post on Alternativa with shots for isometric and FPS demos [...]</p>
]]></content:encoded>
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		<title>By: AS3 3D Engine Alternativa Platform Officially Launches &#171; [ draw.logic ]</title>
		<link>http://drawlogic.com/2008/04/17/as3-flash-3d-engine-alternativa-platform-drops-a-nuke-isometric-and-fps/comment-page-1/#comment-777</link>
		<dc:creator>AS3 3D Engine Alternativa Platform Officially Launches &#171; [ draw.logic ]</dc:creator>
		<pubDate>Sun, 01 Jun 2008 12:45:22 +0000</pubDate>
		<guid isPermaLink="false">http://drawk.wordpress.com/?p=193#comment-777</guid>
		<description>[...] Top Posts AS3 Creative Papervision 3D Flash GamesFluid Flash LayoutsLoading External CSS StyleSheets in Flash9 / AS3 / CS3HOWTO: Using Loaders in AS3HOWTO: Using the ContextMenu in AS3 with FullScreen Mode As a SampleAS3 Mouse Events, No More Invisible ButtonsAS3 Mouse Events and Mouse Related User ActionsAS3 3D Rooms and First Papervision3D FPS Engine by Paul SpitzerAS3 Library and LibraryManager for Assets and Other AS3 UtilitiesAS3 Flash 3D Engine Alternativa Platform Drops A Nuke - Isometric and FPS [...]</description>
		<content:encoded><![CDATA[<p>[...] Top Posts AS3 Creative Papervision 3D Flash GamesFluid Flash LayoutsLoading External CSS StyleSheets in Flash9 / AS3 / CS3HOWTO: Using Loaders in AS3HOWTO: Using the ContextMenu in AS3 with FullScreen Mode As a SampleAS3 Mouse Events, No More Invisible ButtonsAS3 Mouse Events and Mouse Related User ActionsAS3 3D Rooms and First Papervision3D FPS Engine by Paul SpitzerAS3 Library and LibraryManager for Assets and Other AS3 UtilitiesAS3 Flash 3D Engine Alternativa Platform Drops A Nuke &#8211; Isometric and FPS [...]</p>
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		<title>By: drawk</title>
		<link>http://drawlogic.com/2008/04/17/as3-flash-3d-engine-alternativa-platform-drops-a-nuke-isometric-and-fps/comment-page-1/#comment-776</link>
		<dc:creator>drawk</dc:creator>
		<pubDate>Fri, 23 May 2008 02:02:20 +0000</pubDate>
		<guid isPermaLink="false">http://drawk.wordpress.com/?p=193#comment-776</guid>
		<description>hey brandon,

I hear what you are saying but Flash itself is built in C++.  I agree that games can be made much better (for realistic rendering) in other languages but the BIGGEST gaming market is kids, and older women.  If you are interested in making money that market cannot be ignored, flash works great for many of those games and as processors evolve platforms evolve to make it more simple to code with.  Why not write games in assembly over C or C++?  Or how about making the computer from scratch then the OSI layers then the  languages and interpreters and then make a game.

Usually the market changes from demand.  The previous demand was a lightweight, highly optimized media experience in Flash.  It is evolving right along with processors and delivers on demand.  It is relatively simple to code in (as3 is stil a &#039;toy&#039; language but you don&#039;t want to know what the assembly coders said about the C and C++ coders and what the C and C++ coders said about the virtual machine managed coders in C# and Java and further what the C# and Java coders said about the dynamic languages like Python and Ruby.

It is just markets evolving.  It is sure fun to see it change and grow   and I think that for most non realistic games (cartoon games and puzzles etc) why spend the extra money on harder development and longer timelines?

Flash may one day have hardware rendering for 3d (shockwave did but was early) and may change your mind.  And if you can code in as3 (which is ES4 based Javascript2) instead of OpenGL or DirectX directly, well then you probably will.  OpenGL and DirectX are evolving as well but at a certain point platforms become pieces of the software stack and faster more agile systems are built on top of them.  Flash is written in C++ and it is the most widely available game platform.  It is harder to get the platform that it is the content.

It doesn&#039;t seem like it but 80% of gamers are over 30 and over half of gamers are women.  Flash is money in that market. eventually gaming platforms reinvent scripting (UnrealScript and others) that help develop more rapidly with more power.  Evolution in software will always do this, bank on that and give it time.</description>
		<content:encoded><![CDATA[<p>hey brandon,</p>
<p>I hear what you are saying but Flash itself is built in C++.  I agree that games can be made much better (for realistic rendering) in other languages but the BIGGEST gaming market is kids, and older women.  If you are interested in making money that market cannot be ignored, flash works great for many of those games and as processors evolve platforms evolve to make it more simple to code with.  Why not write games in assembly over C or C++?  Or how about making the computer from scratch then the OSI layers then the  languages and interpreters and then make a game.</p>
<p>Usually the market changes from demand.  The previous demand was a lightweight, highly optimized media experience in Flash.  It is evolving right along with processors and delivers on demand.  It is relatively simple to code in (as3 is stil a &#8216;toy&#8217; language but you don&#8217;t want to know what the assembly coders said about the C and C++ coders and what the C and C++ coders said about the virtual machine managed coders in C# and Java and further what the C# and Java coders said about the dynamic languages like Python and Ruby.</p>
<p>It is just markets evolving.  It is sure fun to see it change and grow   and I think that for most non realistic games (cartoon games and puzzles etc) why spend the extra money on harder development and longer timelines?</p>
<p>Flash may one day have hardware rendering for 3d (shockwave did but was early) and may change your mind.  And if you can code in as3 (which is ES4 based Javascript2) instead of OpenGL or DirectX directly, well then you probably will.  OpenGL and DirectX are evolving as well but at a certain point platforms become pieces of the software stack and faster more agile systems are built on top of them.  Flash is written in C++ and it is the most widely available game platform.  It is harder to get the platform that it is the content.</p>
<p>It doesn&#8217;t seem like it but 80% of gamers are over 30 and over half of gamers are women.  Flash is money in that market. eventually gaming platforms reinvent scripting (UnrealScript and others) that help develop more rapidly with more power.  Evolution in software will always do this, bank on that and give it time.</p>
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		<title>By: brandon</title>
		<link>http://drawlogic.com/2008/04/17/as3-flash-3d-engine-alternativa-platform-drops-a-nuke-isometric-and-fps/comment-page-1/#comment-775</link>
		<dc:creator>brandon</dc:creator>
		<pubDate>Fri, 23 May 2008 00:12:54 +0000</pubDate>
		<guid isPermaLink="false">http://drawk.wordpress.com/?p=193#comment-775</guid>
		<description>heres the thing. why advance flash technology to this point? flash will never be able to replace java and c++ and despite this being an amazing engine theres nobody going to be developing much on it except very advanced actionscripters. people trying to make large scale games want to actually use a more efficent language. don&#039;t tell me actionscript wont lag as i know even as3 will with a file size that you are presenting... with incredible textures and probably a large visual engine alone. i love you trying to advance flash but it cant be done in large scale games and never will, it is for medium experienced game developers/hobbiests (a real programmer that has a job uses a bunch of languages that dont include flash as3) . also as3 is relitivly new how do you know people can develop on this unless you spoonfeed them codes making games extreamly similar.</description>
		<content:encoded><![CDATA[<p>heres the thing. why advance flash technology to this point? flash will never be able to replace java and c++ and despite this being an amazing engine theres nobody going to be developing much on it except very advanced actionscripters. people trying to make large scale games want to actually use a more efficent language. don&#8217;t tell me actionscript wont lag as i know even as3 will with a file size that you are presenting&#8230; with incredible textures and probably a large visual engine alone. i love you trying to advance flash but it cant be done in large scale games and never will, it is for medium experienced game developers/hobbiests (a real programmer that has a job uses a bunch of languages that dont include flash as3) . also as3 is relitivly new how do you know people can develop on this unless you spoonfeed them codes making games extreamly similar.</p>
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		<title>By: Coole shit &#62; 3D engine in Flash &#171; Benny&#8217;s afstuderen blog</title>
		<link>http://drawlogic.com/2008/04/17/as3-flash-3d-engine-alternativa-platform-drops-a-nuke-isometric-and-fps/comment-page-1/#comment-774</link>
		<dc:creator>Coole shit &#62; 3D engine in Flash &#171; Benny&#8217;s afstuderen blog</dc:creator>
		<pubDate>Mon, 05 May 2008 20:17:49 +0000</pubDate>
		<guid isPermaLink="false">http://drawk.wordpress.com/?p=193#comment-774</guid>
		<description>[...] De link: AS3 Flash 3D Engine Alternativa Platform [...]</description>
		<content:encoded><![CDATA[<p>[...] De link: AS3 Flash 3D Engine Alternativa Platform [...]</p>
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