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	<title>Comments on: Amazing New Feature for Flash 10 &#8211; FileReference Runtime Access</title>
	<atom:link href="http://drawlogic.com/2008/05/17/amazing-new-feature-for-flash-10/feed/" rel="self" type="application/rss+xml" />
	<link>http://drawlogic.com/2008/05/17/amazing-new-feature-for-flash-10/</link>
	<description>interactive and game development technologies for the web - flash, flex, unity3d, silverlight, javascript</description>
	<lastBuildDate>Fri, 12 Mar 2010 09:56:10 +0000</lastBuildDate>
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		<item>
		<title>By: Bugs Shah</title>
		<link>http://drawlogic.com/2008/05/17/amazing-new-feature-for-flash-10/comment-page-1/#comment-2870</link>
		<dc:creator>Bugs Shah</dc:creator>
		<pubDate>Thu, 07 May 2009 14:29:21 +0000</pubDate>
		<guid isPermaLink="false">http://drawk.wordpress.com/?p=205#comment-2870</guid>
		<description>If the file to be uploaded is bigger than approximately 10KB, the Windows Flash Players will first send a test upload POST with zero content prior to uploading the actual file in order to verify that the transmission is likely to be successful. The second POST will contain actual file content. For smaller files, the Flash Player will do a single upload POST with the file to be uploaded.

The Mac players currently do not do test upload POSTs.

You can put your code to be executed in the script within a condition like


if(Request.ContentLength &gt; 0)
{
        
}</description>
		<content:encoded><![CDATA[<p>If the file to be uploaded is bigger than approximately 10KB, the Windows Flash Players will first send a test upload POST with zero content prior to uploading the actual file in order to verify that the transmission is likely to be successful. The second POST will contain actual file content. For smaller files, the Flash Player will do a single upload POST with the file to be uploaded.</p>
<p>The Mac players currently do not do test upload POSTs.</p>
<p>You can put your code to be executed in the script within a condition like</p>
<p>if(Request.ContentLength &gt; 0)<br />
{</p>
<p>}</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: saskia</title>
		<link>http://drawlogic.com/2008/05/17/amazing-new-feature-for-flash-10/comment-page-1/#comment-2809</link>
		<dc:creator>saskia</dc:creator>
		<pubDate>Thu, 30 Apr 2009 18:39:39 +0000</pubDate>
		<guid isPermaLink="false">http://drawk.wordpress.com/?p=205#comment-2809</guid>
		<description>I am trying to use a filereferencelist to upload multiples files.
But when I am trying to upload every single file (a filereference) is calling twice the event complete..
Any ideas?
Thanks</description>
		<content:encoded><![CDATA[<p>I am trying to use a filereferencelist to upload multiples files.<br />
But when I am trying to upload every single file (a filereference) is calling twice the event complete..<br />
Any ideas?<br />
Thanks</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ahmet Erkan ÇELİK</title>
		<link>http://drawlogic.com/2008/05/17/amazing-new-feature-for-flash-10/comment-page-1/#comment-2572</link>
		<dc:creator>Ahmet Erkan ÇELİK</dc:creator>
		<pubDate>Wed, 25 Feb 2009 12:40:11 +0000</pubDate>
		<guid isPermaLink="false">http://drawk.wordpress.com/?p=205#comment-2572</guid>
		<description>hi;
i tried this example. But fileRef[&#039;data&#039;] always returned null.</description>
		<content:encoded><![CDATA[<p>hi;<br />
i tried this example. But fileRef['data'] always returned null.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Free Presale Passwords</title>
		<link>http://drawlogic.com/2008/05/17/amazing-new-feature-for-flash-10/comment-page-1/#comment-2225</link>
		<dc:creator>Free Presale Passwords</dc:creator>
		<pubDate>Sat, 06 Dec 2008 17:30:51 +0000</pubDate>
		<guid isPermaLink="false">http://drawk.wordpress.com/?p=205#comment-2225</guid>
		<description>Thx for the code, it proved useful.</description>
		<content:encoded><![CDATA[<p>Thx for the code, it proved useful.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Flash 10 Officially Released &#171; [ draw.logic ]</title>
		<link>http://drawlogic.com/2008/05/17/amazing-new-feature-for-flash-10/comment-page-1/#comment-852</link>
		<dc:creator>Flash 10 Officially Released &#171; [ draw.logic ]</dc:creator>
		<pubDate>Wed, 15 Oct 2008 14:05:53 +0000</pubDate>
		<guid isPermaLink="false">http://drawk.wordpress.com/?p=205#comment-852</guid>
		<description>[...] 10 is great news.  There are so many things in it from a new data structure (Vector), to local FileReference, to Matrix and 3D helpers, to speed improvements and video enhancements being able to play other [...]</description>
		<content:encoded><![CDATA[<p>[...] 10 is great news.  There are so many things in it from a new data structure (Vector), to local FileReference, to Matrix and 3D helpers, to speed improvements and video enhancements being able to play other [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: SIR MAJKEL</title>
		<link>http://drawlogic.com/2008/05/17/amazing-new-feature-for-flash-10/comment-page-1/#comment-830</link>
		<dc:creator>SIR MAJKEL</dc:creator>
		<pubDate>Sun, 12 Oct 2008 19:01:22 +0000</pubDate>
		<guid isPermaLink="false">http://drawk.wordpress.com/?p=205#comment-830</guid>
		<description>Hi Drawk!
This code it doesn&#039;t work, becouse You forgot about completeLoadHandler.
Some like this:
       ...
       fileRef.addEventListener(Event.COMPLETE, comleteLoadHandler);
       ...
       private function comleteLoadHandler(e:Event):void {
            var data:ByteArray = e.target.data;
            var loader:Loader = new Loader();
            loader.loadBytes(data);
            addChild(loader);
        }
before load complete You can&#039;t see fileRef.data property :)</description>
		<content:encoded><![CDATA[<p>Hi Drawk!<br />
This code it doesn&#8217;t work, becouse You forgot about completeLoadHandler.<br />
Some like this:<br />
       &#8230;<br />
       fileRef.addEventListener(Event.COMPLETE, comleteLoadHandler);<br />
       &#8230;<br />
       private function comleteLoadHandler(e:Event):void {<br />
            var data:ByteArray = e.target.data;<br />
            var loader:Loader = new Loader();<br />
            loader.loadBytes(data);<br />
            addChild(loader);<br />
        }<br />
before load complete You can&#8217;t see fileRef.data property <img src='http://drawlogic.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Flash Player 10 New Features &#124; experimo</title>
		<link>http://drawlogic.com/2008/05/17/amazing-new-feature-for-flash-10/comment-page-1/#comment-835</link>
		<dc:creator>Flash Player 10 New Features &#124; experimo</dc:creator>
		<pubDate>Mon, 06 Oct 2008 23:00:27 +0000</pubDate>
		<guid isPermaLink="false">http://drawk.wordpress.com/?p=205#comment-835</guid>
		<description>[...] draw-logic - new filereference methods [...]</description>
		<content:encoded><![CDATA[<p>[...] draw-logic &#8211; new filereference methods [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: grega</title>
		<link>http://drawlogic.com/2008/05/17/amazing-new-feature-for-flash-10/comment-page-1/#comment-851</link>
		<dc:creator>grega</dc:creator>
		<pubDate>Tue, 23 Sep 2008 09:24:26 +0000</pubDate>
		<guid isPermaLink="false">http://drawk.wordpress.com/?p=205#comment-851</guid>
		<description>File size limit: well it&#039;s not about local storage (it seems), anybody solved this issue? On my computer i can&#039;t load files &gt;1MB or so.</description>
		<content:encoded><![CDATA[<p>File size limit: well it&#8217;s not about local storage (it seems), anybody solved this issue? On my computer i can&#8217;t load files &gt;1MB or so.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: A-SFUG: New features in Flash 10</title>
		<link>http://drawlogic.com/2008/05/17/amazing-new-feature-for-flash-10/comment-page-1/#comment-834</link>
		<dc:creator>A-SFUG: New features in Flash 10</dc:creator>
		<pubDate>Tue, 09 Sep 2008 09:41:10 +0000</pubDate>
		<guid isPermaLink="false">http://drawk.wordpress.com/?p=205#comment-834</guid>
		<description>[...] FileReference Runtime Access: Now you can directly work on user’s local files. Previously, you need to upload a file to the server, download the file from server and then you can edit it. It’s much easier now. For more info, please refer to Draw Lgoic’s blog. [...]</description>
		<content:encoded><![CDATA[<p>[...] FileReference Runtime Access: Now you can directly work on user’s local files. Previously, you need to upload a file to the server, download the file from server and then you can edit it. It’s much easier now. For more info, please refer to Draw Lgoic’s blog. [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: certxg</title>
		<link>http://drawlogic.com/2008/05/17/amazing-new-feature-for-flash-10/comment-page-1/#comment-823</link>
		<dc:creator>certxg</dc:creator>
		<pubDate>Tue, 29 Jul 2008 14:23:35 +0000</pubDate>
		<guid isPermaLink="false">http://drawk.wordpress.com/?p=205#comment-823</guid>
		<description>thanks Kuy.  I&#039;ll have a try and see how it goes.

-certxg</description>
		<content:encoded><![CDATA[<p>thanks Kuy.  I&#8217;ll have a try and see how it goes.</p>
<p>-certxg</p>
]]></content:encoded>
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