Archive for July, 2008

Tuesday, July 29th, 2008

I rarely mention stuff I have worked on here but I got a chance to use APE and AS3 on the online Plinko game at the site for the Price is Right videogame for the famed pink Plinko Board.  Who doesn’t love Plinko?

I did the programming on this back when I still worked at emarketing/prizelogic.

I will be featuring a small iteration to APE with draggable particles and how I did it.  In the end I didn’t use the draggable particles but they are fun (i ended up changing my collision/border particles after testing).  I ended up controlling the drop location by swapping out a wheel particle after they dropped it.  So that it got the famous Plinko disc bounce and roll.

Why did I use APE? Well it is the least complex physics engine.  I started off with Box2dFlashAS3 and will post that one maybe as well but ended up going with APE mainly for integration it was easier that it was a less intensive codebase.  Box2DFlashAS3 can scare non C++ coders with it’s style let alone AS2 coders moving to AS3.

It is slower with all the other animation going on in the site but you can also play on my server here just the Plinko part.

Can you get 10,000?

Saturday, July 26th, 2008

Roxik has a 3d physics engine of his own. This is the same dude that did the well done pictaps site.

Looks like he also recently added an engine for cloth.

Also the bones demo is pretty sweet

Thursday, July 17th, 2008

UPDATE: See comments and papervision list for revert of this change.  You can now use localRotationX, localrotationY and localRotation Z instead.  yaw(), pitch() and roll() are back by popular demand.

Hi List,

Sorry for this confusion, but we decided to revert back to pitch(
angle ), yaw( angle ) and roll( angle ) methods.

There are three new getter / setters now though:

do3d.localRotationX
do3d.localRotationY
do3d.localRotationZ

So:

pitch( 30 ) would be the same as doing localRotationX = 30;

Note that  localRotationX / Y /Z are rotations relative to the
rotation as set by rotationX / Y / Z.
Also note that after do3d.lookAt() localRotationX/Y/Z will be resetted to 0

Tim

ORIGINAL POST:

Papervision 3D 2.0 Alpha has been undergoing lots of changes and one you might want to know about is the object yaw, pitch and roll change.  Thisis changing on how you access them but only slightly.  This is good because you an read and write the values on the object not just set them. Per the papervision list from the man Tim Knip:

On many users request:

DisplayObject3D‘s methods pitch(), yaw() and roll() are now getters / setters.

Usage:

do3d.yaw = degrees;
do3d.pitch = degrees;
do3d.roll = degrees;

var myYaw : Number = do3d.yaw;

This means these values are now ‘absolute’ values instead of previous
‘relative’ values as in deprecated do3d.yaw( 1 );

Let me know any issues (as I’m sure there are…)

Tim

This only affects the latest and greatest revisions of papervision but is definitely a good change.  It is good to make changes that make more sense without worrying about breaking changes.

Wednesday, July 2nd, 2008

It was announced that Flash content and SWF files are now searchable by Google and Yahoo searching crawlers.  This has yet to be really tested but it is good news that flash sites with textual content will be able to be searched like normal websites.  This knocks down a bit the “black box” approach to content when it is in flash rather than a HTML/XHTML based website.

Google has been developing a new algorithm for indexing textual content in Flash files of all kinds, from Flash menus, buttons and banners, to self-contained Flash websites. Recently, we’ve improved the performance of this Flash indexing algorithm by integrating Adobe’s Flash Player technology.

In the past, web designers faced challenges if they chose to develop a site in Flash because the content they included was not indexable by search engines. They needed to make extra effort to ensure that their content was also presented in another way that search engines could find.

Now that we’ve launched our Flash indexing algorithm, web designers can expect improved visibility of their published Flash content, and you can expect to see better search results and snippets. There’s more info on the Webmaster Central blog about the Searchable SWF integration.

I imagine that it is still more difficult to index flash content and this opens questions as to what is searched and how as content can be loaded in dynamically and some content might be overly verbose that should not be indexed such as code.  Also, the placement of text matters on a regular website so I imagine that it also matters according to what content is in a flash SWF file.

It will be interesting to hear how this evolves but as of right now it is good news that content in flash is searchable.  The format is now open and this is probably why the capability is now possible as there aren’t any fees to using the format.  So expect more accessibiliy from flash as time goes on like this.