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	<title>Comments on: AS3 Plinko with APE 2D Flash Physics Engine</title>
	<atom:link href="http://drawlogic.com/2008/07/29/as3-plinko-with-ape-2d-flash-physics-engine/feed/" rel="self" type="application/rss+xml" />
	<link>http://drawlogic.com/2008/07/29/as3-plinko-with-ape-2d-flash-physics-engine/</link>
	<description>interactive and game development technologies for the web - flash, flex, unity3d, silverlight, javascript</description>
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		<title>By: Thomas Viktil</title>
		<link>http://drawlogic.com/2008/07/29/as3-plinko-with-ape-2d-flash-physics-engine/comment-page-1/#comment-903</link>
		<dc:creator>Thomas Viktil</dc:creator>
		<pubDate>Thu, 07 Aug 2008 14:04:20 +0000</pubDate>
		<guid isPermaLink="false">http://drawk.wordpress.com/?p=234#comment-903</guid>
		<description>Looks great! I wish the background music was a bit louder -it&#039;s cool :)

I&#039;m running a debugger version of the Flash Player and got a few errors. I can remember 3 of them was regarding creating multiple instances of BulkLoader.</description>
		<content:encoded><![CDATA[<p>Looks great! I wish the background music was a bit louder -it&#8217;s cool <img src='http://drawlogic.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>I&#8217;m running a debugger version of the Flash Player and got a few errors. I can remember 3 of them was regarding creating multiple instances of BulkLoader.</p>
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		<title>By: drawk</title>
		<link>http://drawlogic.com/2008/07/29/as3-plinko-with-ape-2d-flash-physics-engine/comment-page-1/#comment-899</link>
		<dc:creator>drawk</dc:creator>
		<pubDate>Sat, 02 Aug 2008 23:46:10 +0000</pubDate>
		<guid isPermaLink="false">http://drawk.wordpress.com/?p=234#comment-899</guid>
		<description>Hey klem, yeh I really should have put a tilt button or worked in a bit of shake or differentation that isn&#039;t visible.  I managed to do it after about 100 tries if you get the right velocity and bounce.  This simply means you are a gaming elite :)</description>
		<content:encoded><![CDATA[<p>Hey klem, yeh I really should have put a tilt button or worked in a bit of shake or differentation that isn&#8217;t visible.  I managed to do it after about 100 tries if you get the right velocity and bounce.  This simply means you are a gaming elite <img src='http://drawlogic.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: klem</title>
		<link>http://drawlogic.com/2008/07/29/as3-plinko-with-ape-2d-flash-physics-engine/comment-page-1/#comment-902</link>
		<dc:creator>klem</dc:creator>
		<pubDate>Fri, 01 Aug 2008 10:40:52 +0000</pubDate>
		<guid isPermaLink="false">http://drawk.wordpress.com/?p=234#comment-902</guid>
		<description>Funnny :) I scored $21.000 :p... and I&#039;ve got a plinko chip wedged on the top.
http://www.screencast.com/t/IPOndvFhqDF</description>
		<content:encoded><![CDATA[<p>Funnny <img src='http://drawlogic.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  I scored $21.000 :p&#8230; and I&#8217;ve got a plinko chip wedged on the top.<br />
<a href="http://www.screencast.com/t/IPOndvFhqDF" rel="nofollow">http://www.screencast.com/t/IPOndvFhqDF</a></p>
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		<title>By: Angel Romero</title>
		<link>http://drawlogic.com/2008/07/29/as3-plinko-with-ape-2d-flash-physics-engine/comment-page-1/#comment-901</link>
		<dc:creator>Angel Romero</dc:creator>
		<pubDate>Thu, 31 Jul 2008 18:04:39 +0000</pubDate>
		<guid isPermaLink="false">http://drawk.wordpress.com/?p=234#comment-901</guid>
		<description>Just Scored $12100
http://screencast.com/t/5e0eObEeLg</description>
		<content:encoded><![CDATA[<p>Just Scored $12100<br />
<a href="http://screencast.com/t/5e0eObEeLg" rel="nofollow">http://screencast.com/t/5e0eObEeLg</a></p>
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		<title>By: Karl</title>
		<link>http://drawlogic.com/2008/07/29/as3-plinko-with-ape-2d-flash-physics-engine/comment-page-1/#comment-900</link>
		<dc:creator>Karl</dc:creator>
		<pubDate>Wed, 30 Jul 2008 16:26:05 +0000</pubDate>
		<guid isPermaLink="false">http://drawk.wordpress.com/?p=234#comment-900</guid>
		<description>Fantastic! I scored $12,000 after about 20 attempts.</description>
		<content:encoded><![CDATA[<p>Fantastic! I scored $12,000 after about 20 attempts.</p>
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		<title>By: drawk</title>
		<link>http://drawlogic.com/2008/07/29/as3-plinko-with-ape-2d-flash-physics-engine/comment-page-1/#comment-904</link>
		<dc:creator>drawk</dc:creator>
		<pubDate>Tue, 29 Jul 2008 19:09:10 +0000</pubDate>
		<guid isPermaLink="false">http://drawk.wordpress.com/?p=234#comment-904</guid>
		<description>Thanks all, yeh as for the actual site that integration was done by others and it is a little heavy.  But it was really fun working with AS3 and APE.  I really dig Box2DFlashAS3, Motor2 and FOAM but APE fit this task nicely as I was working with some peeps that are still coming across the AS2 to AS3 divide.</description>
		<content:encoded><![CDATA[<p>Thanks all, yeh as for the actual site that integration was done by others and it is a little heavy.  But it was really fun working with AS3 and APE.  I really dig Box2DFlashAS3, Motor2 and FOAM but APE fit this task nicely as I was working with some peeps that are still coming across the AS2 to AS3 divide.</p>
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		<title>By: Macaca</title>
		<link>http://drawlogic.com/2008/07/29/as3-plinko-with-ape-2d-flash-physics-engine/comment-page-1/#comment-898</link>
		<dc:creator>Macaca</dc:creator>
		<pubDate>Tue, 29 Jul 2008 18:08:02 +0000</pubDate>
		<guid isPermaLink="false">http://drawk.wordpress.com/?p=234#comment-898</guid>
		<description>I used Box2DFlashAS3 on a project at work and ended up writing a layer on top of it to take away the sharp edges. Box2D is VERY fast but it&#039;s structure totally goes against anything I ever learned while doing nice-n-clean AS2/AS3 (it really is a C++ port, and those folks think different :)

I used easy classes to set thing up nicely, then let loose the simulation and made some useable accessors to manipulate the Box2D objects. That turned out to be a project by itself, and once the game was finished i never got around to completing the layer and tidying it up (and by then the new version of the Box2D port was reported to come out anyway).

APE is very friendly to use, very nice AS3 style, but indeed it lacks a bit in features (polygon and/or triangle particles!)</description>
		<content:encoded><![CDATA[<p>I used Box2DFlashAS3 on a project at work and ended up writing a layer on top of it to take away the sharp edges. Box2D is VERY fast but it&#8217;s structure totally goes against anything I ever learned while doing nice-n-clean AS2/AS3 (it really is a C++ port, and those folks think different <img src='http://drawlogic.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>I used easy classes to set thing up nicely, then let loose the simulation and made some useable accessors to manipulate the Box2D objects. That turned out to be a project by itself, and once the game was finished i never got around to completing the layer and tidying it up (and by then the new version of the Box2D port was reported to come out anyway).</p>
<p>APE is very friendly to use, very nice AS3 style, but indeed it lacks a bit in features (polygon and/or triangle particles!)</p>
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		<title>By: Nate Chatellier</title>
		<link>http://drawlogic.com/2008/07/29/as3-plinko-with-ape-2d-flash-physics-engine/comment-page-1/#comment-895</link>
		<dc:creator>Nate Chatellier</dc:creator>
		<pubDate>Tue, 29 Jul 2008 16:31:13 +0000</pubDate>
		<guid isPermaLink="false">http://drawk.wordpress.com/?p=234#comment-895</guid>
		<description>The game performs nicely on your server, but honestly, it&#039;s *really* crappy on the actual priceisrightvideogame server. I have a quad core system with 4 gb of ram and I couldn&#039;t even see my plinko chips fall. And the longer the site stayed open on my computer, the worse the performance got. It finally crashed Firefox 3 and I had to completely restart it. Not good mojo for the site. It did function nice on your server and I got 22,000 my first time around :)

Regarding APE vs Box2DFlashAS3, I also tried both on one of my projects and came to nearly the same conclusion that you did. Although Box2DFlashAS3 is clearly more refined and has stronger capabilities, it took me way longer to get everything up and running than I thought it really should. I also ended up choosing APE, and although it&#039;s lacking a few features that I wanted, it was quick and easy to get up and running with it.

Anyway, fun game, thanks.</description>
		<content:encoded><![CDATA[<p>The game performs nicely on your server, but honestly, it&#8217;s *really* crappy on the actual priceisrightvideogame server. I have a quad core system with 4 gb of ram and I couldn&#8217;t even see my plinko chips fall. And the longer the site stayed open on my computer, the worse the performance got. It finally crashed Firefox 3 and I had to completely restart it. Not good mojo for the site. It did function nice on your server and I got 22,000 my first time around <img src='http://drawlogic.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Regarding APE vs Box2DFlashAS3, I also tried both on one of my projects and came to nearly the same conclusion that you did. Although Box2DFlashAS3 is clearly more refined and has stronger capabilities, it took me way longer to get everything up and running than I thought it really should. I also ended up choosing APE, and although it&#8217;s lacking a few features that I wanted, it was quick and easy to get up and running with it.</p>
<p>Anyway, fun game, thanks.</p>
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		<title>By: MikeTheVike</title>
		<link>http://drawlogic.com/2008/07/29/as3-plinko-with-ape-2d-flash-physics-engine/comment-page-1/#comment-897</link>
		<dc:creator>MikeTheVike</dc:creator>
		<pubDate>Tue, 29 Jul 2008 13:17:59 +0000</pubDate>
		<guid isPermaLink="false">http://drawk.wordpress.com/?p=234#comment-897</guid>
		<description>Pretty sweet, I got $11500!!</description>
		<content:encoded><![CDATA[<p>Pretty sweet, I got $11500!!</p>
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		<title>By: TG</title>
		<link>http://drawlogic.com/2008/07/29/as3-plinko-with-ape-2d-flash-physics-engine/comment-page-1/#comment-896</link>
		<dc:creator>TG</dc:creator>
		<pubDate>Tue, 29 Jul 2008 13:00:46 +0000</pubDate>
		<guid isPermaLink="false">http://drawk.wordpress.com/?p=234#comment-896</guid>
		<description>Your email validation code in the game is incorrect -- it flags my address...</description>
		<content:encoded><![CDATA[<p>Your email validation code in the game is incorrect &#8212; it flags my address&#8230;</p>
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