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	<title>Comments on: Adobe Stratus, Client to Client Flash Communication (P2P) with RTMFP</title>
	<atom:link href="http://drawlogic.com/2008/12/12/adobe-stratus-client-to-client-flash-communication-p2p-with-rtmfp/feed/" rel="self" type="application/rss+xml" />
	<link>http://drawlogic.com/2008/12/12/adobe-stratus-client-to-client-flash-communication-p2p-with-rtmfp/</link>
	<description>interactive and game development technologies for the web - flash, flex, unity3d, silverlight, javascript</description>
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		<title>By: Seantron</title>
		<link>http://drawlogic.com/2008/12/12/adobe-stratus-client-to-client-flash-communication-p2p-with-rtmfp/comment-page-1/#comment-2323</link>
		<dc:creator>Seantron</dc:creator>
		<pubDate>Mon, 22 Dec 2008 19:03:24 +0000</pubDate>
		<guid isPermaLink="false">http://drawlogic.com/?p=306#comment-2323</guid>
		<description>I made a little presentation to get people familiar with FMS started with Stratus.  You are totally right about the limitations of Stratus.  I&#039;ve actually found that after 5 peers connected. . . it gets really messy (because of the need to set up so many NetStreams to each peer).

http://labs.influxis.com/?p=86</description>
		<content:encoded><![CDATA[<p>I made a little presentation to get people familiar with FMS started with Stratus.  You are totally right about the limitations of Stratus.  I&#8217;ve actually found that after 5 peers connected. . . it gets really messy (because of the need to set up so many NetStreams to each peer).</p>
<p><a href="http://labs.influxis.com/?p=86" rel="nofollow">http://labs.influxis.com/?p=86</a></p>
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		<title>By: shaniSyed</title>
		<link>http://drawlogic.com/2008/12/12/adobe-stratus-client-to-client-flash-communication-p2p-with-rtmfp/comment-page-1/#comment-2313</link>
		<dc:creator>shaniSyed</dc:creator>
		<pubDate>Sat, 20 Dec 2008 02:47:35 +0000</pubDate>
		<guid isPermaLink="false">http://drawlogic.com/?p=306#comment-2313</guid>
		<description>I think this was the best Article</description>
		<content:encoded><![CDATA[<p>I think this was the best Article</p>
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		<title>By: drawk</title>
		<link>http://drawlogic.com/2008/12/12/adobe-stratus-client-to-client-flash-communication-p2p-with-rtmfp/comment-page-1/#comment-2294</link>
		<dc:creator>drawk</dc:creator>
		<pubDate>Sat, 13 Dec 2008 00:04:55 +0000</pubDate>
		<guid isPermaLink="false">http://drawlogic.com/?p=306#comment-2294</guid>
		<description>Joey, 

I totally agree RTMFP is probably the coolest thing in flash networking since the MX releases brought all the tools used in the first run of Flash Media Server when it was Flash Communication Server which subsequently brought the video ownage of flash formats.  

This instance &quot;stratus&quot; is a bit simplistic and limited to P2P but the potential uses in an authoratative server mode are very intruiging.  Many things are moving more UDP based for larger user support and RTMFP is great to have that capability.  When it is used on the server there will be the possibility for much larger multiuser applications and games.  I was only summing this effort up as limited in it&#039;s p2p nature but that is not a limitation of the protocol.

Good stuff coming from Adobe in this and their research that is a pretty quick pipeline when you look at things like Seam Carving in Photoshop already.</description>
		<content:encoded><![CDATA[<p>Joey, </p>
<p>I totally agree RTMFP is probably the coolest thing in flash networking since the MX releases brought all the tools used in the first run of Flash Media Server when it was Flash Communication Server which subsequently brought the video ownage of flash formats.  </p>
<p>This instance &#8220;stratus&#8221; is a bit simplistic and limited to P2P but the potential uses in an authoratative server mode are very intruiging.  Many things are moving more UDP based for larger user support and RTMFP is great to have that capability.  When it is used on the server there will be the possibility for much larger multiuser applications and games.  I was only summing this effort up as limited in it&#8217;s p2p nature but that is not a limitation of the protocol.</p>
<p>Good stuff coming from Adobe in this and their research that is a pretty quick pipeline when you look at things like Seam Carving in Photoshop already.</p>
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		<title>By: Meet Andrew Nguyen // Flex/Flash Developer, User Experience Designer</title>
		<link>http://drawlogic.com/2008/12/12/adobe-stratus-client-to-client-flash-communication-p2p-with-rtmfp/comment-page-1/#comment-2293</link>
		<dc:creator>Meet Andrew Nguyen // Flex/Flash Developer, User Experience Designer</dc:creator>
		<pubDate>Fri, 12 Dec 2008 17:58:50 +0000</pubDate>
		<guid isPermaLink="false">http://drawlogic.com/?p=306#comment-2293</guid>
		<description>[...] more about Stratus [via drawlogic.com]  Tags: adobe, as3, flash player 10, p2p, peer to peer, stratus    &#171; CASA Lib updated to [...]</description>
		<content:encoded><![CDATA[<p>[...] more about Stratus [via drawlogic.com]  Tags: adobe, as3, flash player 10, p2p, peer to peer, stratus    &laquo; CASA Lib updated to [...]</p>
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		<title>By: Zeev Halevi</title>
		<link>http://drawlogic.com/2008/12/12/adobe-stratus-client-to-client-flash-communication-p2p-with-rtmfp/comment-page-1/#comment-2292</link>
		<dc:creator>Zeev Halevi</dc:creator>
		<pubDate>Fri, 12 Dec 2008 17:54:47 +0000</pubDate>
		<guid isPermaLink="false">http://drawlogic.com/?p=306#comment-2292</guid>
		<description>I wonder how it will deal with firewalls.
RTMP is great to build very impressive prototypes but when you want to deploy a service for &quot;the masses&quot;, a small but significant percentage of your audience will fail to use it because of firewalls blocking it, even when using RTMPT on port 80.
So until Adobe provide means to pass firewalls that match that of Skype, this service will not gain popularity.</description>
		<content:encoded><![CDATA[<p>I wonder how it will deal with firewalls.<br />
RTMP is great to build very impressive prototypes but when you want to deploy a service for &#8220;the masses&#8221;, a small but significant percentage of your audience will fail to use it because of firewalls blocking it, even when using RTMPT on port 80.<br />
So until Adobe provide means to pass firewalls that match that of Skype, this service will not gain popularity.</p>
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		<title>By: Joey van Dijk</title>
		<link>http://drawlogic.com/2008/12/12/adobe-stratus-client-to-client-flash-communication-p2p-with-rtmfp/comment-page-1/#comment-2291</link>
		<dc:creator>Joey van Dijk</dc:creator>
		<pubDate>Fri, 12 Dec 2008 12:49:31 +0000</pubDate>
		<guid isPermaLink="false">http://drawlogic.com/?p=306#comment-2291</guid>
		<description>Maybe it is just now easy to use with P2P kind of applications focused on media, but like one of the inventors said at MAX Europe 2008 it is just the beginning of what is possible. Adobe has enough ideas, but time will tell which has the biggest advantage for media publishers or users like us.

I think that putting RTFMP away like sharing/chat applications is too simple at this moment. Simply because I think RTFMP can already be used for big technical problems, like loading assets of a multiplayer game (let the magic / game info on the servers, but share images/maps/videos to authorised users) to minimize the load on your webservers!
The beautiful thing about it is that you can program to let connections be refused (on client/publisher-side) and that the whole protocol is totally secured (128bits) real-time! Of course this will have some overhead, but because of the use of UDP over TCP this is still not a big problem.

So indeed time will tell but just let&#039;s see if we will some innovative uses of RTFMP in the near future!

Yup...a Flash enthousiast, that&#039;s me!

:D</description>
		<content:encoded><![CDATA[<p>Maybe it is just now easy to use with P2P kind of applications focused on media, but like one of the inventors said at MAX Europe 2008 it is just the beginning of what is possible. Adobe has enough ideas, but time will tell which has the biggest advantage for media publishers or users like us.</p>
<p>I think that putting RTFMP away like sharing/chat applications is too simple at this moment. Simply because I think RTFMP can already be used for big technical problems, like loading assets of a multiplayer game (let the magic / game info on the servers, but share images/maps/videos to authorised users) to minimize the load on your webservers!<br />
The beautiful thing about it is that you can program to let connections be refused (on client/publisher-side) and that the whole protocol is totally secured (128bits) real-time! Of course this will have some overhead, but because of the use of UDP over TCP this is still not a big problem.</p>
<p>So indeed time will tell but just let&#8217;s see if we will some innovative uses of RTFMP in the near future!</p>
<p>Yup&#8230;a Flash enthousiast, that&#8217;s me!</p>
<p> <img src='http://drawlogic.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
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