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	<title>Comments on: More Flash  Unity3D Communication &#8211; u3dObject at Google Code</title>
	<atom:link href="http://drawlogic.com/2008/12/23/more-flash-unity3d-communication-u3dobject-at-google-code/feed/" rel="self" type="application/rss+xml" />
	<link>http://drawlogic.com/2008/12/23/more-flash-unity3d-communication-u3dobject-at-google-code/</link>
	<description>interactive and game development technologies for the web - flash, flex, unity3d, silverlight, javascript</description>
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		<item>
		<title>By: Vewexpoto</title>
		<link>http://drawlogic.com/2008/12/23/more-flash-unity3d-communication-u3dobject-at-google-code/comment-page-1/#comment-2670</link>
		<dc:creator>Vewexpoto</dc:creator>
		<pubDate>Tue, 31 Mar 2009 01:31:23 +0000</pubDate>
		<guid isPermaLink="false">http://drawlogic.com/?p=326#comment-2670</guid>
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		<title>By: Eduardo</title>
		<link>http://drawlogic.com/2008/12/23/more-flash-unity3d-communication-u3dobject-at-google-code/comment-page-1/#comment-2401</link>
		<dc:creator>Eduardo</dc:creator>
		<pubDate>Fri, 09 Jan 2009 22:11:20 +0000</pubDate>
		<guid isPermaLink="false">http://drawlogic.com/?p=326#comment-2401</guid>
		<description>Only if it&#039;s encoded in a String.. bytes cannot be passed in JS calls (I think)...
But if you convert all pixels channels in chars it&#039;s possible to pass.. just avoidin the channels that are &#039;0&#039;... Yet it would just slow down your application... the overhead in sending this kind of data per frame is too high...</description>
		<content:encoded><![CDATA[<p>Only if it&#8217;s encoded in a String.. bytes cannot be passed in JS calls (I think)&#8230;<br />
But if you convert all pixels channels in chars it&#8217;s possible to pass.. just avoidin the channels that are &#8216;0&#8242;&#8230; Yet it would just slow down your application&#8230; the overhead in sending this kind of data per frame is too high&#8230;</p>
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		<title>By: Patrick</title>
		<link>http://drawlogic.com/2008/12/23/more-flash-unity3d-communication-u3dobject-at-google-code/comment-page-1/#comment-2394</link>
		<dc:creator>Patrick</dc:creator>
		<pubDate>Fri, 09 Jan 2009 11:00:31 +0000</pubDate>
		<guid isPermaLink="false">http://drawlogic.com/?p=326#comment-2394</guid>
		<description>Nice work!

Can the two sides also exchange bitmapdata (Flash)  texture (Unity3D)?</description>
		<content:encoded><![CDATA[<p>Nice work!</p>
<p>Can the two sides also exchange bitmapdata (Flash)  texture (Unity3D)?</p>
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	<item>
		<title>By: Eduardo</title>
		<link>http://drawlogic.com/2008/12/23/more-flash-unity3d-communication-u3dobject-at-google-code/comment-page-1/#comment-2362</link>
		<dc:creator>Eduardo</dc:creator>
		<pubDate>Sun, 04 Jan 2009 17:01:35 +0000</pubDate>
		<guid isPermaLink="false">http://drawlogic.com/?p=326#comment-2362</guid>
		<description>Sure it is!

I think these kind of project &quot;optimizer&quot; are extremely necessary. With some projects done It&#039;s clear that a lot of work is repetead in various parts of a site or AS3 project.
Tools like SWFAddress, Tween Classes, 3d APIs, SWFObject are the next step in matters of web development. 

Thanks for sharing space!</description>
		<content:encoded><![CDATA[<p>Sure it is!</p>
<p>I think these kind of project &#8220;optimizer&#8221; are extremely necessary. With some projects done It&#8217;s clear that a lot of work is repetead in various parts of a site or AS3 project.<br />
Tools like SWFAddress, Tween Classes, 3d APIs, SWFObject are the next step in matters of web development. </p>
<p>Thanks for sharing space!</p>
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		<title>By: drawk</title>
		<link>http://drawlogic.com/2008/12/23/more-flash-unity3d-communication-u3dobject-at-google-code/comment-page-1/#comment-2338</link>
		<dc:creator>drawk</dc:creator>
		<pubDate>Tue, 30 Dec 2008 07:41:10 +0000</pubDate>
		<guid isPermaLink="false">http://drawlogic.com/?p=326#comment-2338</guid>
		<description>Eduardo,

Thanks for the toolkit.  Hopefully these type of things become more standard like SWFObject and SWFAddress for flash.  Makes for a nice architectural platform to use and takes the tedium out of production and let&#039;s the developers focus on the project at hand.  Plus when stuff like this used maintaining it from developer to developer is easier.  So this is always welcome for stuff like this.  Thanks.</description>
		<content:encoded><![CDATA[<p>Eduardo,</p>
<p>Thanks for the toolkit.  Hopefully these type of things become more standard like SWFObject and SWFAddress for flash.  Makes for a nice architectural platform to use and takes the tedium out of production and let&#8217;s the developers focus on the project at hand.  Plus when stuff like this used maintaining it from developer to developer is easier.  So this is always welcome for stuff like this.  Thanks.</p>
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	<item>
		<title>By: Eduardo</title>
		<link>http://drawlogic.com/2008/12/23/more-flash-unity3d-communication-u3dobject-at-google-code/comment-page-1/#comment-2325</link>
		<dc:creator>Eduardo</dc:creator>
		<pubDate>Wed, 24 Dec 2008 17:44:16 +0000</pubDate>
		<guid isPermaLink="false">http://drawlogic.com/?p=326#comment-2325</guid>
		<description>Thanks for the support!

It&#039;s important that the community get the tool and help with it&#039;s improvement by reporting bugs and requesting features too!

We based most of the features on our needs... But it&#039;s nice to receive new ideas!</description>
		<content:encoded><![CDATA[<p>Thanks for the support!</p>
<p>It&#8217;s important that the community get the tool and help with it&#8217;s improvement by reporting bugs and requesting features too!</p>
<p>We based most of the features on our needs&#8230; But it&#8217;s nice to receive new ideas!</p>
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