Unity3D 2.5 Coming Soon, About to Blow Up with Windows IDE Support

The unity3d platform is about to realize about 900% or 9x more possible market for selling their wares and I believe will blow up with unity 2.5.  Unity3d 2.5 will bring a windows IDE and development environment to unity3d developers. Many game companies are heavily invested in Windows and having this option is breaking down a huge wall to get this development platform and engine into many new hands and companies.

The best part about unity 3d development is the hardware acceleration, the fantastic pipeline, the ability to publish desktop, web, mobile (iphone) and console (wii) is pretty amazing.  All using the powerful mono open source .net framework as a base.

Full update list:

Windows Editor Support

Unity 2.5 adds full support for Windows Vista and XP, with 100% feature parity and interoperability with Mac OS X. The Unity Editor has been rebuilt to look, feel, and function identically on both operating systems, each running the same underlying engine. The best part? Unity on either platform can build games for either platform — cross-platform in the truest sense.

A Whole New Look

Find the tools you need quickly and easily. The Play buttons are front and center, clearly visible and inviting you to play, test, and improve your work. And when you do, they light up, dimming the rest of the application, drawing your attention to the most important things in the play experience you’re creating.
Precise Navigation and Placement Tools

Improved Usability

Snap any object to customizable increments of position, scale, and rotation values. Drag objects around, clamped to any surface collision. Manipulate objects in local or world space. Use the new flythrough controls to get around easily. And did we mention the completely redesigned rotation tool?

3ds Max Importing

Drag and drop your .max files right into the Editor, including support for all skeletal based animation, multiple UVs, and vertex colors. Autodesk 3ds Max now joins the existing support for Maya, Blender, and all other 3D applications that integrate with the latest FBX plugin on the Windows platform.

Completely Customizable Editor

UnityGUI, Unity’s own GUI creation system, now powers the entire Editor and allows you to integrate your own unique level design tools, AI control tools, debugging tools, difficulty tuning tools, or anything else you need. Over 130 new API entry points enable you to create specialized, customized editor tools and build them into the existing Editor interface.

Tabbed Interface

We took cues from the best designed applications, and the rewritten editor has received dozens of improvements. The most visible change is the tabbed interface, where every part of the interface can be moved, undocked to a secondary monitor, and even stacked to achieve logical grouping.

Information at Your Fingertips

We’ve gone to great lengths to make sure that you always have the info you need, when you need it. Model files have previews right inside the inspector. Audio Clips show their waveform with click-to-play behaviour. Meshes show the detailed rendering stats – and that’s just scratching the surface.

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  • http://wonderwhy-er.deviantart.com wonderwhy.er

    Sounds great. I wonder if there will be trial or I will need to pay to start learning it. Tough probably it is worth it :)

  • http://blog.iainlobb.com Iain

    “The unity3d platform is about to realize about 90% more possible market” – if mac is 10% of the market, the increase in potential users is actually 900% not 90! ;)

    Anyway, I’m freakin’ excited too because ashamedly I’m a PC. Yay!

  • http://drawk.com drawk

    @wonderwhy.er there is a 30 day trial, it is a bit steep in price for the indie but very cheap compared to other engines, it compares with garage games torque pricing. Also, best part of 2.5 is it is a free upgrade for 2 users.

    @Iain you know what I mean ;)

  • Someone

    “using the powerful mono open source .net framework”

    And no Linux support? How does that work exactly?

  • http://www.seantron.com Seantron

    The end of an era of me holding Unity3d over PC user’s heads and singing, “nah nah nah nah nah nah.” It was childish anyway.

  • http://www.thelaborat.org Eduardo

    Using for about 4 months.. really kick ass… C# is really easy to use…
    Much of my AS3 code was easily adapted to the structures of the language…
    Besides the native shader script language offers the oportunity to write shaders directly in GLSL and Cg this feature is just awesome…
    It supports really good number of triangles with textures+shaders without CPU overhead… (actually didn’t pushed to limits) but it’s very fast…
    Willing to buy it when released!!

  • http://kidonggamer.blogspot.com watzabatza

    i hope it would easy for me like this programming…

  • http://www.google.com dudeguy

    It’s ok to have a comment.

  • http://www.xgamersandgames.com x-gamer

    Hi nice website! I really enjoyed reading here.. thanks a lot!!!