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	<title>Comments on: Unity3D 2.5 Coming Soon, About to Blow Up with Windows IDE Support</title>
	<atom:link href="http://drawlogic.com/2009/01/21/unity3d-25-coming-soon-about-to-blow-up-with-windows-ide-support/feed/" rel="self" type="application/rss+xml" />
	<link>http://drawlogic.com/2009/01/21/unity3d-25-coming-soon-about-to-blow-up-with-windows-ide-support/</link>
	<description>interactive and game development technologies for the web - flash, flex, unity3d, silverlight, javascript</description>
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	<item>
		<title>By: x-gamer</title>
		<link>http://drawlogic.com/2009/01/21/unity3d-25-coming-soon-about-to-blow-up-with-windows-ide-support/comment-page-1/#comment-2510</link>
		<dc:creator>x-gamer</dc:creator>
		<pubDate>Mon, 02 Feb 2009 05:47:58 +0000</pubDate>
		<guid isPermaLink="false">http://drawlogic.com/?p=367#comment-2510</guid>
		<description>Hi nice website! I really enjoyed reading here.. thanks a lot!!!</description>
		<content:encoded><![CDATA[<p>Hi nice website! I really enjoyed reading here.. thanks a lot!!!</p>
]]></content:encoded>
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	<item>
		<title>By: dudeguy</title>
		<link>http://drawlogic.com/2009/01/21/unity3d-25-coming-soon-about-to-blow-up-with-windows-ide-support/comment-page-1/#comment-2509</link>
		<dc:creator>dudeguy</dc:creator>
		<pubDate>Sun, 01 Feb 2009 21:33:23 +0000</pubDate>
		<guid isPermaLink="false">http://drawlogic.com/?p=367#comment-2509</guid>
		<description>It&#039;s ok to have a comment.</description>
		<content:encoded><![CDATA[<p>It&#8217;s ok to have a comment.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: watzabatza</title>
		<link>http://drawlogic.com/2009/01/21/unity3d-25-coming-soon-about-to-blow-up-with-windows-ide-support/comment-page-1/#comment-2486</link>
		<dc:creator>watzabatza</dc:creator>
		<pubDate>Sun, 25 Jan 2009 18:21:19 +0000</pubDate>
		<guid isPermaLink="false">http://drawlogic.com/?p=367#comment-2486</guid>
		<description>i hope it would easy for me like this programming...</description>
		<content:encoded><![CDATA[<p>i hope it would easy for me like this programming&#8230;</p>
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	<item>
		<title>By: Eduardo</title>
		<link>http://drawlogic.com/2009/01/21/unity3d-25-coming-soon-about-to-blow-up-with-windows-ide-support/comment-page-1/#comment-2483</link>
		<dc:creator>Eduardo</dc:creator>
		<pubDate>Sat, 24 Jan 2009 01:15:28 +0000</pubDate>
		<guid isPermaLink="false">http://drawlogic.com/?p=367#comment-2483</guid>
		<description>Using for about 4 months.. really kick ass... C# is really easy to use...
Much of my AS3 code was easily adapted to the structures of the language...
Besides the native shader script language offers the oportunity to write shaders directly in GLSL and Cg this feature is just awesome...
It supports really good number of triangles with textures+shaders without CPU overhead... (actually didn&#039;t pushed to limits)  but it&#039;s very fast...
Willing to buy it when released!!</description>
		<content:encoded><![CDATA[<p>Using for about 4 months.. really kick ass&#8230; C# is really easy to use&#8230;<br />
Much of my AS3 code was easily adapted to the structures of the language&#8230;<br />
Besides the native shader script language offers the oportunity to write shaders directly in GLSL and Cg this feature is just awesome&#8230;<br />
It supports really good number of triangles with textures+shaders without CPU overhead&#8230; (actually didn&#8217;t pushed to limits)  but it&#8217;s very fast&#8230;<br />
Willing to buy it when released!!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Seantron</title>
		<link>http://drawlogic.com/2009/01/21/unity3d-25-coming-soon-about-to-blow-up-with-windows-ide-support/comment-page-1/#comment-2482</link>
		<dc:creator>Seantron</dc:creator>
		<pubDate>Fri, 23 Jan 2009 16:52:33 +0000</pubDate>
		<guid isPermaLink="false">http://drawlogic.com/?p=367#comment-2482</guid>
		<description>The end of an era of me holding Unity3d over PC user&#039;s heads and singing, &quot;nah nah nah nah nah nah.&quot;  It was childish anyway.</description>
		<content:encoded><![CDATA[<p>The end of an era of me holding Unity3d over PC user&#8217;s heads and singing, &#8220;nah nah nah nah nah nah.&#8221;  It was childish anyway.</p>
]]></content:encoded>
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	<item>
		<title>By: Someone</title>
		<link>http://drawlogic.com/2009/01/21/unity3d-25-coming-soon-about-to-blow-up-with-windows-ide-support/comment-page-1/#comment-2481</link>
		<dc:creator>Someone</dc:creator>
		<pubDate>Fri, 23 Jan 2009 14:06:38 +0000</pubDate>
		<guid isPermaLink="false">http://drawlogic.com/?p=367#comment-2481</guid>
		<description>&quot;using the powerful mono open source .net framework&quot;

And no Linux support?  How does that work exactly?</description>
		<content:encoded><![CDATA[<p>&#8220;using the powerful mono open source .net framework&#8221;</p>
<p>And no Linux support?  How does that work exactly?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: drawk</title>
		<link>http://drawlogic.com/2009/01/21/unity3d-25-coming-soon-about-to-blow-up-with-windows-ide-support/comment-page-1/#comment-2475</link>
		<dc:creator>drawk</dc:creator>
		<pubDate>Thu, 22 Jan 2009 20:36:42 +0000</pubDate>
		<guid isPermaLink="false">http://drawlogic.com/?p=367#comment-2475</guid>
		<description>@wonderwhy.er there is a 30 day trial, it is a bit steep in price for the indie but very cheap compared to other engines, it compares with garage games torque pricing.  Also, best part of 2.5 is it is a free upgrade for 2 users.

@Iain you know what I mean ;)</description>
		<content:encoded><![CDATA[<p>@wonderwhy.er there is a 30 day trial, it is a bit steep in price for the indie but very cheap compared to other engines, it compares with garage games torque pricing.  Also, best part of 2.5 is it is a free upgrade for 2 users.</p>
<p>@Iain you know what I mean <img src='http://drawlogic.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Iain</title>
		<link>http://drawlogic.com/2009/01/21/unity3d-25-coming-soon-about-to-blow-up-with-windows-ide-support/comment-page-1/#comment-2472</link>
		<dc:creator>Iain</dc:creator>
		<pubDate>Thu, 22 Jan 2009 09:59:22 +0000</pubDate>
		<guid isPermaLink="false">http://drawlogic.com/?p=367#comment-2472</guid>
		<description>&quot;The unity3d platform is about to realize about 90% more possible market&quot; - if mac is 10% of the market, the increase in potential users is actually 900% not 90! ;)

Anyway, I&#039;m freakin&#039; excited too because ashamedly I&#039;m a PC. Yay!</description>
		<content:encoded><![CDATA[<p>&#8220;The unity3d platform is about to realize about 90% more possible market&#8221; &#8211; if mac is 10% of the market, the increase in potential users is actually 900% not 90! <img src='http://drawlogic.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>Anyway, I&#8217;m freakin&#8217; excited too because ashamedly I&#8217;m a PC. Yay!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: wonderwhy.er</title>
		<link>http://drawlogic.com/2009/01/21/unity3d-25-coming-soon-about-to-blow-up-with-windows-ide-support/comment-page-1/#comment-2471</link>
		<dc:creator>wonderwhy.er</dc:creator>
		<pubDate>Thu, 22 Jan 2009 09:56:11 +0000</pubDate>
		<guid isPermaLink="false">http://drawlogic.com/?p=367#comment-2471</guid>
		<description>Sounds great. I wonder if there will be trial or I will need to pay to start learning it. Tough probably it is worth it :)</description>
		<content:encoded><![CDATA[<p>Sounds great. I wonder if there will be trial or I will need to pay to start learning it. Tough probably it is worth it <img src='http://drawlogic.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
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