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	<title>Comments on: AS3 Tween Engines Getting Lighter with GTweeny, ByteTween, TweenLite and TweensyZero</title>
	<atom:link href="http://drawlogic.com/2009/02/05/as3-tween-engines-getting-lighter-with-gtweeny-bytetween-tweenlite-and-tweensyzero/feed/" rel="self" type="application/rss+xml" />
	<link>http://drawlogic.com/2009/02/05/as3-tween-engines-getting-lighter-with-gtweeny-bytetween-tweenlite-and-tweensyzero/</link>
	<description>interactive and game development technologies for the web - flash, flex, unity3d, silverlight, javascript</description>
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		<title>By: Jack</title>
		<link>http://drawlogic.com/2009/02/05/as3-tween-engines-getting-lighter-with-gtweeny-bytetween-tweenlite-and-tweensyzero/comment-page-1/#comment-2691</link>
		<dc:creator>Jack</dc:creator>
		<pubDate>Mon, 06 Apr 2009 16:45:14 +0000</pubDate>
		<guid isPermaLink="false">http://drawlogic.com/?p=378#comment-2691</guid>
		<description>Scottae, the comparison you linked to isn&#039;t quite apples-to-apples because he pushes the Tweensy stuff into a BitmapLayer but leaves TweenLite/Max tweening the raw objects, so the apparent speed improvement is really the result of Flash not having to render the overlapping objects in the normal display list. It’s more a measure of rendering performance between a single Bitmap vs. thousands of overlapping objects rather than the tweening engines themselves. When tweening massive amounts of overlapping DisplayObjects that all share the same parent, it’s a great technique, but keep in mind that there are trade offs and limitations that may not be acceptable in your project. The tests on the Tweensy site are using an old/stale version of TweenMax that was definitely slower than the newest release (http://www.TweenMax.com). Don’t get me wrong - Shane has done a great job of building a fast, capable engine. I’d encourage everyone to do their own real-world tests, though. http://blog.greensock.com/tweening-speed-test/ seems to be a more apples-to-apples comparison and [at least on my machine] TweenLite is indeed fastest.

Gortex, a competent, full-featured tweening engine takes a heck of a lot more than a day to build. Look at how long it took a brilliant guy like Grant Skinner or any of the other authors. Sure, it&#039;s not hard to build an ENTER_FRAME loop or timer that updates values, but a full-fledged engine that manages overwriting, sequencing, optimizes speed, etc. is much more involved. There are many pitfalls to avoid. If you prefer rolling your own, though, more power to you.</description>
		<content:encoded><![CDATA[<p>Scottae, the comparison you linked to isn&#8217;t quite apples-to-apples because he pushes the Tweensy stuff into a BitmapLayer but leaves TweenLite/Max tweening the raw objects, so the apparent speed improvement is really the result of Flash not having to render the overlapping objects in the normal display list. It’s more a measure of rendering performance between a single Bitmap vs. thousands of overlapping objects rather than the tweening engines themselves. When tweening massive amounts of overlapping DisplayObjects that all share the same parent, it’s a great technique, but keep in mind that there are trade offs and limitations that may not be acceptable in your project. The tests on the Tweensy site are using an old/stale version of TweenMax that was definitely slower than the newest release (<a href="http://www.TweenMax.com" rel="nofollow">http://www.TweenMax.com</a>). Don’t get me wrong &#8211; Shane has done a great job of building a fast, capable engine. I’d encourage everyone to do their own real-world tests, though. <a href="http://blog.greensock.com/tweening-speed-test/" rel="nofollow">http://blog.greensock.com/tweening-speed-test/</a> seems to be a more apples-to-apples comparison and [at least on my machine] TweenLite is indeed fastest.</p>
<p>Gortex, a competent, full-featured tweening engine takes a heck of a lot more than a day to build. Look at how long it took a brilliant guy like Grant Skinner or any of the other authors. Sure, it&#8217;s not hard to build an ENTER_FRAME loop or timer that updates values, but a full-fledged engine that manages overwriting, sequencing, optimizes speed, etc. is much more involved. There are many pitfalls to avoid. If you prefer rolling your own, though, more power to you.</p>
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		<title>By: Scottae</title>
		<link>http://drawlogic.com/2009/02/05/as3-tween-engines-getting-lighter-with-gtweeny-bytetween-tweenlite-and-tweensyzero/comment-page-1/#comment-2682</link>
		<dc:creator>Scottae</dc:creator>
		<pubDate>Sat, 04 Apr 2009 23:17:58 +0000</pubDate>
		<guid isPermaLink="false">http://drawlogic.com/?p=378#comment-2682</guid>
		<description>You marked TweenLite as the one with the best speed.  Have you checked out the demo for Tweensy?  It looks like Tweensy is pretty fast.

http://www.flashdynamix.com/examples/Tweensy/0.2/SuperRenderTweenTest.html</description>
		<content:encoded><![CDATA[<p>You marked TweenLite as the one with the best speed.  Have you checked out the demo for Tweensy?  It looks like Tweensy is pretty fast.</p>
<p><a href="http://www.flashdynamix.com/examples/Tweensy/0.2/SuperRenderTweenTest.html" rel="nofollow">http://www.flashdynamix.com/examples/Tweensy/0.2/SuperRenderTweenTest.html</a></p>
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		<title>By: drawk</title>
		<link>http://drawlogic.com/2009/02/05/as3-tween-engines-getting-lighter-with-gtweeny-bytetween-tweenlite-and-tweensyzero/comment-page-1/#comment-2599</link>
		<dc:creator>drawk</dc:creator>
		<pubDate>Sat, 14 Mar 2009 04:15:39 +0000</pubDate>
		<guid isPermaLink="false">http://drawlogic.com/?p=378#comment-2599</guid>
		<description>Gortex, I agree but at this point we have enough custom tween engines.  The idea is that we want standardized tweening in some ways and this helps.  Before AS3 for instance everyone implemented these as their own, and some do in AS3 as well.  As a programmer you should be able to, as an architect you want others to standardize on formats so you can take it to the next level and build platforms on that.  Standards are what make platforms great and able to innovate on top of, exhibit a: the internet.</description>
		<content:encoded><![CDATA[<p>Gortex, I agree but at this point we have enough custom tween engines.  The idea is that we want standardized tweening in some ways and this helps.  Before AS3 for instance everyone implemented these as their own, and some do in AS3 as well.  As a programmer you should be able to, as an architect you want others to standardize on formats so you can take it to the next level and build platforms on that.  Standards are what make platforms great and able to innovate on top of, exhibit a: the internet.</p>
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		<title>By: Gortex</title>
		<link>http://drawlogic.com/2009/02/05/as3-tween-engines-getting-lighter-with-gtweeny-bytetween-tweenlite-and-tweensyzero/comment-page-1/#comment-2596</link>
		<dc:creator>Gortex</dc:creator>
		<pubDate>Mon, 09 Mar 2009 23:09:51 +0000</pubDate>
		<guid isPermaLink="false">http://drawlogic.com/?p=378#comment-2596</guid>
		<description>If you can&#039;t write your own tweening engine in a day you should be working at mcdonalds. The obsession with tweening is an embarrassment to the entire flash community.</description>
		<content:encoded><![CDATA[<p>If you can&#8217;t write your own tweening engine in a day you should be working at mcdonalds. The obsession with tweening is an embarrassment to the entire flash community.</p>
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		<title>By: Eduardo</title>
		<link>http://drawlogic.com/2009/02/05/as3-tween-engines-getting-lighter-with-gtweeny-bytetween-tweenlite-and-tweensyzero/comment-page-1/#comment-2531</link>
		<dc:creator>Eduardo</dc:creator>
		<pubDate>Sat, 07 Feb 2009 00:06:44 +0000</pubDate>
		<guid isPermaLink="false">http://drawlogic.com/?p=378#comment-2531</guid>
		<description>It would be nice if th e Moses perfomance profiler be updated with the new tween engines!</description>
		<content:encoded><![CDATA[<p>It would be nice if th e Moses perfomance profiler be updated with the new tween engines!</p>
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		<title>By: Auto Performance</title>
		<link>http://drawlogic.com/2009/02/05/as3-tween-engines-getting-lighter-with-gtweeny-bytetween-tweenlite-and-tweensyzero/comment-page-1/#comment-2528</link>
		<dc:creator>Auto Performance</dc:creator>
		<pubDate>Fri, 06 Feb 2009 11:38:45 +0000</pubDate>
		<guid isPermaLink="false">http://drawlogic.com/?p=378#comment-2528</guid>
		<description>I did not expect this on a Friday. this is going to be fun.... Added your site to my RSS reader.</description>
		<content:encoded><![CDATA[<p>I did not expect this on a Friday. this is going to be fun&#8230;. Added your site to my RSS reader.</p>
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		<title>By: Angel Romero</title>
		<link>http://drawlogic.com/2009/02/05/as3-tween-engines-getting-lighter-with-gtweeny-bytetween-tweenlite-and-tweensyzero/comment-page-1/#comment-2526</link>
		<dc:creator>Angel Romero</dc:creator>
		<pubDate>Fri, 06 Feb 2009 05:47:36 +0000</pubDate>
		<guid isPermaLink="false">http://drawlogic.com/?p=378#comment-2526</guid>
		<description>Nice Roundup...there are so many great things to consider when handling these tween engines.  Personally, I like the innovative features Grant&#039;s gTween is offering.  While it is still in its beta state, it comes equipped with some mighty sweet features.</description>
		<content:encoded><![CDATA[<p>Nice Roundup&#8230;there are so many great things to consider when handling these tween engines.  Personally, I like the innovative features Grant&#8217;s gTween is offering.  While it is still in its beta state, it comes equipped with some mighty sweet features.</p>
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		<title>By: drawk</title>
		<link>http://drawlogic.com/2009/02/05/as3-tween-engines-getting-lighter-with-gtweeny-bytetween-tweenlite-and-tweensyzero/comment-page-1/#comment-2525</link>
		<dc:creator>drawk</dc:creator>
		<pubDate>Thu, 05 Feb 2009 22:25:41 +0000</pubDate>
		<guid isPermaLink="false">http://drawlogic.com/?p=378#comment-2525</guid>
		<description>Updated to include the complete set of micro tweening engines.  Added TweensyZero and TweenLite with it&#039;s new plugin config that allows you to set only what you need in your kit.</description>
		<content:encoded><![CDATA[<p>Updated to include the complete set of micro tweening engines.  Added TweensyZero and TweenLite with it&#8217;s new plugin config that allows you to set only what you need in your kit.</p>
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		<title>By: AmaDiver</title>
		<link>http://drawlogic.com/2009/02/05/as3-tween-engines-getting-lighter-with-gtweeny-bytetween-tweenlite-and-tweensyzero/comment-page-1/#comment-2523</link>
		<dc:creator>AmaDiver</dc:creator>
		<pubDate>Thu, 05 Feb 2009 14:02:07 +0000</pubDate>
		<guid isPermaLink="false">http://drawlogic.com/?p=378#comment-2523</guid>
		<description>Great write-up -- I&#039;ve been poking around Google Code to find Tweening packages, and you dug up two I hadn&#039;t seen before. I second PeZ&#039;s suggestion to take a look at Tweensy ( it&#039;s got some really great demos, and Shane&#039;s done a great job introducing a new Tween engine into an already robust market ).</description>
		<content:encoded><![CDATA[<p>Great write-up &#8212; I&#8217;ve been poking around Google Code to find Tweening packages, and you dug up two I hadn&#8217;t seen before. I second PeZ&#8217;s suggestion to take a look at Tweensy ( it&#8217;s got some really great demos, and Shane&#8217;s done a great job introducing a new Tween engine into an already robust market ).</p>
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		<title>By: PeZ</title>
		<link>http://drawlogic.com/2009/02/05/as3-tween-engines-getting-lighter-with-gtweeny-bytetween-tweenlite-and-tweensyzero/comment-page-1/#comment-2522</link>
		<dc:creator>PeZ</dc:creator>
		<pubDate>Thu, 05 Feb 2009 10:46:52 +0000</pubDate>
		<guid isPermaLink="false">http://drawlogic.com/?p=378#comment-2522</guid>
		<description>You may also have a look at Tweensy ;)</description>
		<content:encoded><![CDATA[<p>You may also have a look at Tweensy <img src='http://drawlogic.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
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