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	<title>Comments on: Torque3D to Offer Web Based Export Similar to Unity3D, Improved Pipeline</title>
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	<link>http://drawlogic.com/2009/03/24/torque3d-to-offer-web-based-export-similar-to-unity3d-improved-pipeline/</link>
	<description>interactive and game development technologies for the web - flash, flex, unity3d, silverlight, javascript</description>
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		<title>By: Titukus</title>
		<link>http://drawlogic.com/2009/03/24/torque3d-to-offer-web-based-export-similar-to-unity3d-improved-pipeline/comment-page-1/#comment-2882</link>
		<dc:creator>Titukus</dc:creator>
		<pubDate>Mon, 11 May 2009 14:04:43 +0000</pubDate>
		<guid isPermaLink="false">http://drawlogic.com/?p=474#comment-2882</guid>
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]]></content:encoded>
	</item>
	<item>
		<title>By: Aras Pranckevičius</title>
		<link>http://drawlogic.com/2009/03/24/torque3d-to-offer-web-based-export-similar-to-unity3d-improved-pipeline/comment-page-1/#comment-2712</link>
		<dc:creator>Aras Pranckevičius</dc:creator>
		<pubDate>Fri, 10 Apr 2009 06:09:51 +0000</pubDate>
		<guid isPermaLink="false">http://drawlogic.com/?p=474#comment-2712</guid>
		<description>Bring it on! Competition makes things more interesting.</description>
		<content:encoded><![CDATA[<p>Bring it on! Competition makes things more interesting.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: lucas</title>
		<link>http://drawlogic.com/2009/03/24/torque3d-to-offer-web-based-export-similar-to-unity3d-improved-pipeline/comment-page-1/#comment-2672</link>
		<dc:creator>lucas</dc:creator>
		<pubDate>Tue, 31 Mar 2009 15:54:13 +0000</pubDate>
		<guid isPermaLink="false">http://drawlogic.com/?p=474#comment-2672</guid>
		<description>Hi,

I don&#039;t know if you&#039;ve seen the web player of blender...
I think it&#039;s abandoned but anyway, it&#039;s just amazing.

-lucas</description>
		<content:encoded><![CDATA[<p>Hi,</p>
<p>I don&#8217;t know if you&#8217;ve seen the web player of blender&#8230;<br />
I think it&#8217;s abandoned but anyway, it&#8217;s just amazing.</p>
<p>-lucas</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: drawk</title>
		<link>http://drawlogic.com/2009/03/24/torque3d-to-offer-web-based-export-similar-to-unity3d-improved-pipeline/comment-page-1/#comment-2664</link>
		<dc:creator>drawk</dc:creator>
		<pubDate>Sun, 29 Mar 2009 23:43:12 +0000</pubDate>
		<guid isPermaLink="false">http://drawlogic.com/?p=474#comment-2664</guid>
		<description>Whoa timbot, awesome news on Khronos and possibily opening up opengl to javacript access.  Barely keeping myself contained on this news... Hope it pans out.  Lately Khronos is taking longer to do things.  OpenGL ES is very awesome but there aren&#039;t lots of ways to get at it yet.</description>
		<content:encoded><![CDATA[<p>Whoa timbot, awesome news on Khronos and possibily opening up opengl to javacript access.  Barely keeping myself contained on this news&#8230; Hope it pans out.  Lately Khronos is taking longer to do things.  OpenGL ES is very awesome but there aren&#8217;t lots of ways to get at it yet.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Timbot</title>
		<link>http://drawlogic.com/2009/03/24/torque3d-to-offer-web-based-export-similar-to-unity3d-improved-pipeline/comment-page-1/#comment-2658</link>
		<dc:creator>Timbot</dc:creator>
		<pubDate>Sat, 28 Mar 2009 05:39:05 +0000</pubDate>
		<guid isPermaLink="false">http://drawlogic.com/?p=474#comment-2658</guid>
		<description>Hey folks, just got back from GDC, and Unity was there looking quite impressive.  But so was Torque!  And Virtools!  Plus there were full books available on Torque, some very impressive game demos, and it was even mentioned in several other presentations for XNA.
Perhaps even more exciting were announcements by the Khronos organization that the Flash player will be getting access to OpenGL, and a speaker from the Mozilla foundation announced that they were starting an initiative to expose OpenGL to the browser through javascript.  Hardware acceleration is definitely on the way.  If you&#039;d like to read a bit more you can check the &#039;ole Oddblog; 
http://blog.oddlyonward.com/

-timbot</description>
		<content:encoded><![CDATA[<p>Hey folks, just got back from GDC, and Unity was there looking quite impressive.  But so was Torque!  And Virtools!  Plus there were full books available on Torque, some very impressive game demos, and it was even mentioned in several other presentations for XNA.<br />
Perhaps even more exciting were announcements by the Khronos organization that the Flash player will be getting access to OpenGL, and a speaker from the Mozilla foundation announced that they were starting an initiative to expose OpenGL to the browser through javascript.  Hardware acceleration is definitely on the way.  If you&#8217;d like to read a bit more you can check the &#8216;ole Oddblog;<br />
<a href="http://blog.oddlyonward.com/" rel="nofollow">http://blog.oddlyonward.com/</a></p>
<p>-timbot</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ryan</title>
		<link>http://drawlogic.com/2009/03/24/torque3d-to-offer-web-based-export-similar-to-unity3d-improved-pipeline/comment-page-1/#comment-2653</link>
		<dc:creator>Ryan</dc:creator>
		<pubDate>Fri, 27 Mar 2009 01:03:31 +0000</pubDate>
		<guid isPermaLink="false">http://drawlogic.com/?p=474#comment-2653</guid>
		<description>Hey jason,

I feel the same way I am invested in time and licenses in Unity3D now as they basically won.  But just like Flash and Silverlight, having Torque3D and Unity3D is a good thing.  Also, maybe it pushes flash and silverlight to have more 3d options native/hardware or something they can buy and make part of their platform.</description>
		<content:encoded><![CDATA[<p>Hey jason,</p>
<p>I feel the same way I am invested in time and licenses in Unity3D now as they basically won.  But just like Flash and Silverlight, having Torque3D and Unity3D is a good thing.  Also, maybe it pushes flash and silverlight to have more 3d options native/hardware or something they can buy and make part of their platform.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: jason</title>
		<link>http://drawlogic.com/2009/03/24/torque3d-to-offer-web-based-export-similar-to-unity3d-improved-pipeline/comment-page-1/#comment-2651</link>
		<dc:creator>jason</dc:creator>
		<pubDate>Thu, 26 Mar 2009 15:45:16 +0000</pubDate>
		<guid isPermaLink="false">http://drawlogic.com/?p=474#comment-2651</guid>
		<description>Torque3d won&#039;t beat out Unity. :) The pipeline and support in Unity is just overwhelmingly better. I&#039;ve bought Torque products in the past (of which, the 2d engine is by far the best and actually works really well) and was consistently disappointed by lack of support, missing documentation, bug count. The 3d engines were either a train wreck internally (TGE) or so incomplete as to be unusable for commercial purposes (TGEA). And I hate TorqueScript passionately.

But, hey, competition is good! There&#039;s also Shiva for web 3d: http://www.stonetrip.com/

I have so many plans for Unity... so little time!</description>
		<content:encoded><![CDATA[<p>Torque3d won&#8217;t beat out Unity. <img src='http://drawlogic.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  The pipeline and support in Unity is just overwhelmingly better. I&#8217;ve bought Torque products in the past (of which, the 2d engine is by far the best and actually works really well) and was consistently disappointed by lack of support, missing documentation, bug count. The 3d engines were either a train wreck internally (TGE) or so incomplete as to be unusable for commercial purposes (TGEA). And I hate TorqueScript passionately.</p>
<p>But, hey, competition is good! There&#8217;s also Shiva for web 3d: <a href="http://www.stonetrip.com/" rel="nofollow">http://www.stonetrip.com/</a></p>
<p>I have so many plans for Unity&#8230; so little time!</p>
]]></content:encoded>
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