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	<title>Comments on: Director 11.5 Released with ByteArray Support</title>
	<atom:link href="http://drawlogic.com/2009/03/28/director-115-released-with-bytearray-support/feed/" rel="self" type="application/rss+xml" />
	<link>http://drawlogic.com/2009/03/28/director-115-released-with-bytearray-support/</link>
	<description>interactive and game development technologies for the web - flash, flex, unity3d, silverlight, javascript</description>
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		<title>By: drawk</title>
		<link>http://drawlogic.com/2009/03/28/director-115-released-with-bytearray-support/comment-page-1/#comment-2709</link>
		<dc:creator>drawk</dc:creator>
		<pubDate>Thu, 09 Apr 2009 20:56:30 +0000</pubDate>
		<guid isPermaLink="false">http://drawlogic.com/?p=500#comment-2709</guid>
		<description>Dmitry I would love it Adobe added a 3d canvas and a browser canvas.  The 3d canvas could be pulled form director but it would need better support not just Director3D and w3d formats.  They added COLLADA recently so that is good but still far behind Unity3D pipeline and renderer now.</description>
		<content:encoded><![CDATA[<p>Dmitry I would love it Adobe added a 3d canvas and a browser canvas.  The 3d canvas could be pulled form director but it would need better support not just Director3D and w3d formats.  They added COLLADA recently so that is good but still far behind Unity3D pipeline and renderer now.</p>
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		<title>By: Dmitry St</title>
		<link>http://drawlogic.com/2009/03/28/director-115-released-with-bytearray-support/comment-page-1/#comment-2693</link>
		<dc:creator>Dmitry St</dc:creator>
		<pubDate>Mon, 06 Apr 2009 19:56:00 +0000</pubDate>
		<guid isPermaLink="false">http://drawlogic.com/?p=500#comment-2693</guid>
		<description>with Director you can use great power of 3D, 
but both Director Lingo and &quot;JavaScript&quot; languages too ugly to be.
I think all that Adobe should do - 
just add 3D engine from Shockwave to Flash player(with other extras),
and integrate this new futures with AVM2( or let it be AVM 3.0),
and call this one Shockwave Player 12.
This new Director project can be attached to Gumbo project,
and we will have the best product from Adobe ever.
Wath do you think?</description>
		<content:encoded><![CDATA[<p>with Director you can use great power of 3D,<br />
but both Director Lingo and &#8220;JavaScript&#8221; languages too ugly to be.<br />
I think all that Adobe should do &#8211;<br />
just add 3D engine from Shockwave to Flash player(with other extras),<br />
and integrate this new futures with AVM2( or let it be AVM 3.0),<br />
and call this one Shockwave Player 12.<br />
This new Director project can be attached to Gumbo project,<br />
and we will have the best product from Adobe ever.<br />
Wath do you think?</p>
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		<title>By: gamenoid</title>
		<link>http://drawlogic.com/2009/03/28/director-115-released-with-bytearray-support/comment-page-1/#comment-2680</link>
		<dc:creator>gamenoid</dc:creator>
		<pubDate>Fri, 03 Apr 2009 08:58:27 +0000</pubDate>
		<guid isPermaLink="false">http://drawlogic.com/?p=500#comment-2680</guid>
		<description>director is an old Soviet tank where you can go if you want but you must be a master of all trades. Problems with sound, design interfaces, etc. Adobe need to be solved, and finally close this project and do not torment themselves and developers</description>
		<content:encoded><![CDATA[<p>director is an old Soviet tank where you can go if you want but you must be a master of all trades. Problems with sound, design interfaces, etc. Adobe need to be solved, and finally close this project and do not torment themselves and developers</p>
]]></content:encoded>
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	<item>
		<title>By: Ryan</title>
		<link>http://drawlogic.com/2009/03/28/director-115-released-with-bytearray-support/comment-page-1/#comment-2675</link>
		<dc:creator>Ryan</dc:creator>
		<pubDate>Wed, 01 Apr 2009 07:03:04 +0000</pubDate>
		<guid isPermaLink="false">http://drawlogic.com/?p=500#comment-2675</guid>
		<description>@jensa: the flash 10 postcards in space use the same type of scripted, software render that pv3d, away3d, sandy etc use.  That&#039;s what I meant.  

@Stuart; agreed, the only people buying director are the invested ones, nobody new is digging in.  That is a bad problem.

@Ian: Yeh unity3d is visual but you can still do almost everything via script. Meshes, game components, etc can all be added with code.  But it is very easy and sometimes more useful visually, it is one 3d editor that is usable.</description>
		<content:encoded><![CDATA[<p>@jensa: the flash 10 postcards in space use the same type of scripted, software render that pv3d, away3d, sandy etc use.  That&#8217;s what I meant.  </p>
<p>@Stuart; agreed, the only people buying director are the invested ones, nobody new is digging in.  That is a bad problem.</p>
<p>@Ian: Yeh unity3d is visual but you can still do almost everything via script. Meshes, game components, etc can all be added with code.  But it is very easy and sometimes more useful visually, it is one 3d editor that is usable.</p>
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	<item>
		<title>By: Iain</title>
		<link>http://drawlogic.com/2009/03/28/director-115-released-with-bytearray-support/comment-page-1/#comment-2674</link>
		<dc:creator>Iain</dc:creator>
		<pubDate>Tue, 31 Mar 2009 20:05:06 +0000</pubDate>
		<guid isPermaLink="false">http://drawlogic.com/?p=500#comment-2674</guid>
		<description>With Director you can&#039;t help thinking what could have been. Back in the Director7 vs. Flash4 days there was no comparison, Director just kicked ass in every arena. But Macromedia dropped the ball after 8.5 and it never recovered.

I think with Lingo they just didn&#039;t want to change the language that there customers were used to. Think about how much pain / complaining there is from AS3 - that&#039;s what they were trying to avoid I think.

Weirdly, I&#039;m not loving Unity3D as much as I thought I would. I think it&#039;s because it&#039;s visual editing rather than code-driven. Give me nothing to look at but an empty code window and I&#039;d be happier! The engine still blows me away, but I have to get used to that new paradigm of working.</description>
		<content:encoded><![CDATA[<p>With Director you can&#8217;t help thinking what could have been. Back in the Director7 vs. Flash4 days there was no comparison, Director just kicked ass in every arena. But Macromedia dropped the ball after 8.5 and it never recovered.</p>
<p>I think with Lingo they just didn&#8217;t want to change the language that there customers were used to. Think about how much pain / complaining there is from AS3 &#8211; that&#8217;s what they were trying to avoid I think.</p>
<p>Weirdly, I&#8217;m not loving Unity3D as much as I thought I would. I think it&#8217;s because it&#8217;s visual editing rather than code-driven. Give me nothing to look at but an empty code window and I&#8217;d be happier! The engine still blows me away, but I have to get used to that new paradigm of working.</p>
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		<title>By: Stuart</title>
		<link>http://drawlogic.com/2009/03/28/director-115-released-with-bytearray-support/comment-page-1/#comment-2668</link>
		<dc:creator>Stuart</dc:creator>
		<pubDate>Mon, 30 Mar 2009 15:14:42 +0000</pubDate>
		<guid isPermaLink="false">http://drawlogic.com/?p=500#comment-2668</guid>
		<description>Perhaps if Adobe gave me a discount for being a Flash owner I might try it, but even with extra $500, Unity is just too attractive.</description>
		<content:encoded><![CDATA[<p>Perhaps if Adobe gave me a discount for being a Flash owner I might try it, but even with extra $500, Unity is just too attractive.</p>
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		<title>By: Jensa</title>
		<link>http://drawlogic.com/2009/03/28/director-115-released-with-bytearray-support/comment-page-1/#comment-2666</link>
		<dc:creator>Jensa</dc:creator>
		<pubDate>Mon, 30 Mar 2009 07:34:28 +0000</pubDate>
		<guid isPermaLink="false">http://drawlogic.com/?p=500#comment-2666</guid>
		<description>PV3D, Away3D and Sandy = 2.5D? Could you elaborate a bit on that? I thought 2.5D was more like the Flash 10 postcards in space?

J</description>
		<content:encoded><![CDATA[<p>PV3D, Away3D and Sandy = 2.5D? Could you elaborate a bit on that? I thought 2.5D was more like the Flash 10 postcards in space?</p>
<p>J</p>
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