<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Blender to AS3 Exporter for Papervision 3D, Away 3D and Sandy Updated by Rozengain</title>
	<atom:link href="http://drawlogic.com/2009/06/14/blender-to-as3-exporter-for-papervision-3d-away-3d-and-sandy-updated-by-rozengain/feed/" rel="self" type="application/rss+xml" />
	<link>http://drawlogic.com/2009/06/14/blender-to-as3-exporter-for-papervision-3d-away-3d-and-sandy-updated-by-rozengain/</link>
	<description>interactive and game development technologies for the web - flash, flex, unity3d, silverlight, javascript</description>
	<lastBuildDate>Fri, 12 Mar 2010 09:56:10 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.9.2</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: drawk</title>
		<link>http://drawlogic.com/2009/06/14/blender-to-as3-exporter-for-papervision-3d-away-3d-and-sandy-updated-by-rozengain/comment-page-1/#comment-7652</link>
		<dc:creator>drawk</dc:creator>
		<pubDate>Mon, 15 Jun 2009 21:39:41 +0000</pubDate>
		<guid isPermaLink="false">http://drawlogic.com/?p=567#comment-7652</guid>
		<description>Remi,

True. COLLADA is a great format but there are still differences and variations in exporters.  In fast you&#039;d think that Autodesk products (3dsmax, maya, etc) would have better common output of this format but more focus has gone into FBX a proprietery Autodesk format.  

I think a standalone COLLADA to as3 converter would be excellent and a great project, but it seems easier than it is whenever you deal with exporters and formats. There are just so many edge cases.</description>
		<content:encoded><![CDATA[<p>Remi,</p>
<p>True. COLLADA is a great format but there are still differences and variations in exporters.  In fast you&#8217;d think that Autodesk products (3dsmax, maya, etc) would have better common output of this format but more focus has gone into FBX a proprietery Autodesk format.  </p>
<p>I think a standalone COLLADA to as3 converter would be excellent and a great project, but it seems easier than it is whenever you deal with exporters and formats. There are just so many edge cases.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: remi</title>
		<link>http://drawlogic.com/2009/06/14/blender-to-as3-exporter-for-papervision-3d-away-3d-and-sandy-updated-by-rozengain/comment-page-1/#comment-7648</link>
		<dc:creator>remi</dc:creator>
		<pubDate>Mon, 15 Jun 2009 17:26:43 +0000</pubDate>
		<guid isPermaLink="false">http://drawlogic.com/?p=567#comment-7648</guid>
		<description>Instead of creating an exporter to AS3 for ONE modeler, why not creating a COLLADA-&gt;AS3 converter as a stand alone application. This would enable anybody to use this compiler rather than limiting to Blender users ?</description>
		<content:encoded><![CDATA[<p>Instead of creating an exporter to AS3 for ONE modeler, why not creating a COLLADA-&gt;AS3 converter as a stand alone application. This would enable anybody to use this compiler rather than limiting to Blender users ?</p>
]]></content:encoded>
	</item>
</channel>
</rss>
