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	<title>Comments on: haXe on the iPhone with hxcpp, Flash 9 API to C++ for Mobile</title>
	<atom:link href="http://drawlogic.com/2009/06/19/haxe-on-the-iphone-with-hxcpp-flash-9-api-to-c-for-mobile/feed/" rel="self" type="application/rss+xml" />
	<link>http://drawlogic.com/2009/06/19/haxe-on-the-iphone-with-hxcpp-flash-9-api-to-c-for-mobile/</link>
	<description>interactive and game development technologies for the web - flash, flex, unity3d, silverlight, javascript</description>
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		<title>By: Dave</title>
		<link>http://drawlogic.com/2009/06/19/haxe-on-the-iphone-with-hxcpp-flash-9-api-to-c-for-mobile/comment-page-1/#comment-7822</link>
		<dc:creator>Dave</dc:creator>
		<pubDate>Mon, 22 Jun 2009 05:00:57 +0000</pubDate>
		<guid isPermaLink="false">http://drawlogic.com/?p=571#comment-7822</guid>
		<description>This is the funkiest/ coolest post I have seen!  Yeah!
i&#039;m going to follow Director rss feeds..</description>
		<content:encoded><![CDATA[<p>This is the funkiest/ coolest post I have seen!  Yeah!<br />
i&#8217;m going to follow Director rss feeds..</p>
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		<title>By: ryan</title>
		<link>http://drawlogic.com/2009/06/19/haxe-on-the-iphone-with-hxcpp-flash-9-api-to-c-for-mobile/comment-page-1/#comment-7741</link>
		<dc:creator>ryan</dc:creator>
		<pubDate>Sat, 20 Jun 2009 00:45:26 +0000</pubDate>
		<guid isPermaLink="false">http://drawlogic.com/?p=571#comment-7741</guid>
		<description>@marcus, yes I think Adobe should have.  There is probably a case to be made that AIR apps could be used to compile down to obj-c.  Alchemy I think might be a start in this with LLVM but this new pathway to the iPhone is nice.  I am using Unity3D iPhone and OpenGL directly as well as excellent engines for 2D like cocos2d-iphone (cloned in obj-c from python cocos2d), but it would be great to port over lots of flash content into the iphone even if it has to be compiled native and cross-compiled.  Unity3D iPhone uses Mono and does this. I think the future has lots of cross-compiling and projects like Unladen Swallow with Python so you can write in productive fast languages but have the speed of gcc, that is the next area that will open it up.</description>
		<content:encoded><![CDATA[<p>@marcus, yes I think Adobe should have.  There is probably a case to be made that AIR apps could be used to compile down to obj-c.  Alchemy I think might be a start in this with LLVM but this new pathway to the iPhone is nice.  I am using Unity3D iPhone and OpenGL directly as well as excellent engines for 2D like cocos2d-iphone (cloned in obj-c from python cocos2d), but it would be great to port over lots of flash content into the iphone even if it has to be compiled native and cross-compiled.  Unity3D iPhone uses Mono and does this. I think the future has lots of cross-compiling and projects like Unladen Swallow with Python so you can write in productive fast languages but have the speed of gcc, that is the next area that will open it up.</p>
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		<title>By: Marcus</title>
		<link>http://drawlogic.com/2009/06/19/haxe-on-the-iphone-with-hxcpp-flash-9-api-to-c-for-mobile/comment-page-1/#comment-7731</link>
		<dc:creator>Marcus</dc:creator>
		<pubDate>Fri, 19 Jun 2009 14:54:31 +0000</pubDate>
		<guid isPermaLink="false">http://drawlogic.com/?p=571#comment-7731</guid>
		<description>Is it just me or is figuring out a way to get AS3 to C++ to run on the iPhone one of the first things Adobe should have worked on when it realized the Flash player wasn&#039;t going to be on the device?</description>
		<content:encoded><![CDATA[<p>Is it just me or is figuring out a way to get AS3 to C++ to run on the iPhone one of the first things Adobe should have worked on when it realized the Flash player wasn&#8217;t going to be on the device?</p>
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		<title>By: David Wilhelm</title>
		<link>http://drawlogic.com/2009/06/19/haxe-on-the-iphone-with-hxcpp-flash-9-api-to-c-for-mobile/comment-page-1/#comment-7727</link>
		<dc:creator>David Wilhelm</dc:creator>
		<pubDate>Fri, 19 Jun 2009 13:08:59 +0000</pubDate>
		<guid isPermaLink="false">http://drawlogic.com/?p=571#comment-7727</guid>
		<description>At first I was disappointed that haXe did not target the flash player 10 API, but on closer inspection of the API docs, it seems that it does ! Apparently, in the haXe docs &#039;flash 9&#039; means &#039;flash 9+&#039; or AVM2, which flash 9 was the first player version to use.   Of course this isn&#039;t relevant to the iPhone platform, where you&#039;d be using some C library for 3D (OpenGL?) but I thought it&#039;s worth pointing out.</description>
		<content:encoded><![CDATA[<p>At first I was disappointed that haXe did not target the flash player 10 API, but on closer inspection of the API docs, it seems that it does ! Apparently, in the haXe docs &#8216;flash 9&#8242; means &#8216;flash 9+&#8217; or AVM2, which flash 9 was the first player version to use.   Of course this isn&#8217;t relevant to the iPhone platform, where you&#8217;d be using some C library for 3D (OpenGL?) but I thought it&#8217;s worth pointing out.</p>
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