EA Using Unity 3D for Tiger Woods Online

Electronic Arts is using Unity 3D to develop Tiger Woods Online. The game is currently in beta. It was announced that they were using the engine in June on their blog but only on the reposted version here not the original post where the engine was just deemed “new technology”.

This is a major shift in the game industry and how it is being expanded into online properties that rival or better the console and desktop versions through online communities.  Quake Live from id software uses their own system that wraps existing games (originally developed by Gaim Theory then bought by id Software) and instant action technology from garage games that runs instant action.  All these systems have provided us browser based triple AAA style gaming fun.  It looks like that movement will continue as more and more game companies and publishers see the valid capabilities of Unity 3D to deliver when you need really deeply immersive 3d experiences in the browser. Also other systems like Torque 3D, Quake Live technology and more will be seeing this trend continue when it comes to games online. It is also becoming a choice for online web based 3d MMOs such as Fusion Fall and Marvel Super Hero Squad.

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  • wonderwhyer

    What especially interests me here that EA used Unity. Had argument with one guy about that and his was “Why using Unity when you have your own engines built. Just wrap your engine for the web.” But there is something horribly wrong with that idea to me. I wonder if some EA teams will continue using Unity and if other sharks of AAA games will follow this lead or ones like with Quake Live.

    Hope they will go fro Unity as installing hundreds of plugins for heavy 3D game engines will not be fun at all…

    Also that's the front on which Adobe Flash is loosing if not lost already completely… Large players are starting to be accustomed to Unity to make serious games with serious performance and hardware and in this segment Flash risks to loose momentum… Probably it already happened as I don't believe that we will have something of that caliber in Flash in coming years and we know what that means.

    • http://drawlabs.com drawcode

      I agree the hardware rendered / immersive 3d games will choose unity over flash or silverlight at this point. Flash and silverlight are still heavily focused on video, RIAs, 2d experiences where as Unity3d, torqu3d etc they are all solely focused on game dev and game creation.

      At this point I would say Unity3D becomes a target for buying out by one of them soon. Should EA be successful with Tiger Woods like Fusion Fall has been and other web based games like Quake Live, then I think we are seing a web game development market like never before shortly.

      • wonderwhyer

        Well few times Adobe was trying to ask what game developers that use Flash need. Well we need edge in catching attention over Unity when we need it. So far Flash does not allow that.

        And yeah browser game market is becoming very lively. Facebook games, all those new monetization services and those new technologies. I wonder how much “do it for the living” this market will provide as more and more developers see it as an interesting market. In that sense attention to it from such gains as EA is little bit scary :) But still it is good I think.

  • miha

    Sorry for offtopic comment: When I read your post in Google Reader it is automatically translated in my native language. Problem is that I wouldn't call it a translation, because you can't understand it; I have to read it in English.

    • http://drawlabs.com drawcode

      Hrm I will look into that… yeh it is only edited in english. Maybe reader is using google translate to help you out ;)

  • frobots

    @wonderwhyer

    “…don't believe that we will have something of that caliber in Flash in coming years”
    Neither do I. But I believe Adobe will upgrade Director/Shockwave to that caliber. They are developing a new 3D engine for Director right now, and the user base of Shockwave is much bigger than that of Unity.

    • http://drawlabs.com drawcode

      In any case it is great Director might be getting some focus but it could be too little too late. Lingo sucks and javascript is poorly implemented in the cludgy director UI (this coming from a licensee for years including 11). Unity3D based on Mono (C#, javascript and python-like Boo) has a much better chance of long-term success. Where else can you use Lingo as a skill? Director in its current form is dead for future.

    • wonderwhyer

      Honestly for years I was thinking and checking on to Director(3D and Havock was what was making me curious) but lack of popularity, good usage examples, good documentation was always stopping me… It felt like it is not loved nor by users, developers or even Macromedia/Adobe. It always felt as underdog/abomination in compare to Flash and as drawcode wrote it may be too late for it. From checking forum discussions new developers pick Unity and even some Director developers switch as Adobe does not show any public confidence/priority in Director future and this technology on first glance seems if not dead then at least lagging ages behind.

      I honestly haven't seen good 3D games made on Director(at least at a level which Torque/Unity show).

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  • http://www.carstart.de/ Neuwagen

    Can I get the game in germany? Maybe someone has a link for me.

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  • http://www.igraj.net Igre

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