Torque 3D Released

Torque 3D is out of beta and officially released to the world.  Torque was one of the first indie affordable game engines and they continue that work at Garage Games with a web enabled Torque 3D output much like the Unity 3D player.

The pipeline is not yet as streamlined as  as Unity 3D as Torque has many legacy formats and components such as DTS models, DIF interiors and DSQ animation files that are specific to the Torque Engine.  But they have added support for COLLADA models and the community is strong for Torque 3D. Also, since Torque 3D is built on an older engine but updated for modern uses, the file formats and loading is streamlined for low poly and web based games that need small asset sizes but still have quality.

Like Unity 3D there are many paths to truly get your game published and available to many platforms from desktop on Windows and Mac to web players in all major browsers (and iPhone, Wii and XBox with more $$$). This is an amazing time in game development.

When I initially got into heavier game development in early 2003 after moving from Half-life to Unreal and then the affordable Torque, there were two major things missing, a web player export and a good editor with intellisense.  Torque 3D provides the web player export and Torsion is a great IDE for TorqueScript beyond using Visual Studio or XCode for C++ source editing.

Some really nice tools include the River Editor and Road and Path editor that complement the great terrain editor and scene and asset editors that make production fairly quick in the Torque tool chain.

Road and Path Editor

Road and Path Editor – Torque 3D from TorquePowered on Vimeo.

River Editor

River Editor – Torque 3D from TorquePowered on Vimeo.

The good news is there is now two quality toolsets in Unity 3D and Torque that for about $1500 you can get a good pipeline and engine that will enable you to create great immersive games for many platforms and the web.  If you got the skills the platforms are there to get your game out to the world whichever platform you choose.  Similarly to the Flash vs Silverlight vs Canvas progress, with competition in this area it will keep both platforms innovating and supporting developers needs first.

For more immersive games that require hardware rendering beyond Flash capabilities Unity 3D and Torque 3D are now here for your creations.

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  • powersparks

    how does torque 3d handle real world DEM's? Unity3d can import DEM's although improvement is needed.

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  • http://www.igraj.net Igre

    Thank you very much for this, you are the best site …

    Thank you ;)
    Flash Igre

  • audrey159

    Look forward to seeing DISQUS evolve – as I’ve said before, I do think it’s a great system, just needs some fine-tuning (but I’m picky at the best of times!).

    Colon Cleanse

  • cattyhomes001

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    Acai Berry
    Acai Berry