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	<title>Comments on: Web Sockets in Google Chrome and Proposed Standard for HTML5</title>
	<atom:link href="http://drawlogic.com/2009/12/09/web-sockets-in-google-chrome-and-proposed-standard-for-html5/feed/" rel="self" type="application/rss+xml" />
	<link>http://drawlogic.com/2009/12/09/web-sockets-in-google-chrome-and-proposed-standard-for-html5/</link>
	<description>interactive and game development technologies for the web - flash, flex, unity3d, silverlight, javascript</description>
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	<item>
		<title>By: Mark</title>
		<link>http://drawlogic.com/2009/12/09/web-sockets-in-google-chrome-and-proposed-standard-for-html5/comment-page-1/#comment-8495</link>
		<dc:creator>Mark</dc:creator>
		<pubDate>Tue, 23 Feb 2010 21:29:59 +0000</pubDate>
		<guid isPermaLink="false">http://drawlogic.com/?p=705#comment-8495</guid>
		<description>This is really cool, so simple.</description>
		<content:encoded><![CDATA[<p>This is really cool, so simple.</p>
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	<item>
		<title>By: adijuh</title>
		<link>http://drawlogic.com/2009/12/09/web-sockets-in-google-chrome-and-proposed-standard-for-html5/comment-page-1/#comment-8485</link>
		<dc:creator>adijuh</dc:creator>
		<pubDate>Tue, 12 Jan 2010 22:23:59 +0000</pubDate>
		<guid isPermaLink="false">http://drawlogic.com/?p=705#comment-8485</guid>
		<description>this is my comments &lt;a href=&quot;http://www.adijuh.ru/&quot; rel=&quot;nofollow&quot;&gt;adijuh.ru&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>this is my comments <a href="http://www.adijuh.ru/" rel="nofollow">adijuh.ru</a></p>
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	<item>
		<title>By: adijuh</title>
		<link>http://drawlogic.com/2009/12/09/web-sockets-in-google-chrome-and-proposed-standard-for-html5/comment-page-1/#comment-8484</link>
		<dc:creator>adijuh</dc:creator>
		<pubDate>Tue, 12 Jan 2010 22:22:51 +0000</pubDate>
		<guid isPermaLink="false">http://drawlogic.com/?p=705#comment-8484</guid>
		<description>I like it</description>
		<content:encoded><![CDATA[<p>I like it</p>
]]></content:encoded>
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	<item>
		<title>By: adijuh</title>
		<link>http://drawlogic.com/2009/12/09/web-sockets-in-google-chrome-and-proposed-standard-for-html5/comment-page-1/#comment-8483</link>
		<dc:creator>adijuh</dc:creator>
		<pubDate>Tue, 12 Jan 2010 22:21:13 +0000</pubDate>
		<guid isPermaLink="false">http://drawlogic.com/?p=705#comment-8483</guid>
		<description>I am a big Flash fan too &lt;br&gt;.</description>
		<content:encoded><![CDATA[<p>I am a big Flash fan too <br />.</p>
]]></content:encoded>
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	<item>
		<title>By: drawcode</title>
		<link>http://drawlogic.com/2009/12/09/web-sockets-in-google-chrome-and-proposed-standard-for-html5/comment-page-1/#comment-8445</link>
		<dc:creator>drawcode</dc:creator>
		<pubDate>Wed, 16 Dec 2009 03:25:18 +0000</pubDate>
		<guid isPermaLink="false">http://drawlogic.com/?p=705#comment-8445</guid>
		<description>Hey Matthew,&lt;br&gt;&lt;br&gt;Sure AIR 2 has it but so does all other desktop development, it is only in labs currently as well in the AIR2 beta: &lt;a href=&quot;http://www.insideria.com/2009/11/udp-socket-connections-for-los-1.html&quot; rel=&quot;nofollow&quot;&gt;http://www.insideria.com/2009/11/udp-socket-con...&lt;/a&gt;&lt;br&gt;&lt;br&gt;We would simply just need that ported to flash web player much like the current Socket class only it would be the Datagram or UDPSocket.  Policy files would be able to be the same. Again I am not concerned with P2p much where policies might be much different but the same client server model as the Socket class and like Stratus but without the RTMFP extra layers (for nat traversal and punch through . It will do wonders for MMOs in Flash and real-time data it will stay ahead of web technologies that currently exist and planned ones like Web Sockets having UDP.</description>
		<content:encoded><![CDATA[<p>Hey Matthew,</p>
<p>Sure AIR 2 has it but so does all other desktop development, it is only in labs currently as well in the AIR2 beta: <a href="http://www.insideria.com/2009/11/udp-socket-connections-for-los-1.html" rel="nofollow">http://www.insideria.com/2009/11/udp-socket-con&#8230;</a></p>
<p>We would simply just need that ported to flash web player much like the current Socket class only it would be the Datagram or UDPSocket.  Policy files would be able to be the same. Again I am not concerned with P2p much where policies might be much different but the same client server model as the Socket class and like Stratus but without the RTMFP extra layers (for nat traversal and punch through . It will do wonders for MMOs in Flash and real-time data it will stay ahead of web technologies that currently exist and planned ones like Web Sockets having UDP.</p>
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	<item>
		<title>By: drawcode</title>
		<link>http://drawlogic.com/2009/12/09/web-sockets-in-google-chrome-and-proposed-standard-for-html5/comment-page-1/#comment-8440</link>
		<dc:creator>drawcode</dc:creator>
		<pubDate>Tue, 15 Dec 2009 20:25:18 +0000</pubDate>
		<guid isPermaLink="false">http://drawlogic.com/?p=705#comment-8440</guid>
		<description>Hey Matthew,&lt;br&gt;&lt;br&gt;Sure AIR 2 has it but so does all other desktop development, it is only in labs currently as well in the AIR2 beta: &lt;a href=&quot;http://www.insideria.com/2009/11/udp-socket-connections-for-los-1.html&quot; rel=&quot;nofollow&quot;&gt;http://www.insideria.com/2009/11/udp-socket-con...&lt;/a&gt;&lt;br&gt;&lt;br&gt;We would simply just need that ported to flash web player much like the current Socket class only it would be the Datagram or UDPSocket.  Policy files would be able to be the same. Again I am not concerned with P2p much where policies might be much different but the same client server model as the Socket class and like Stratus but without the RTMFP extra layers. It will do wonders for MMOs in Flash and real-time data it will stay ahead of web technologies that currently exist and planned ones like Web Sockets having UDP.</description>
		<content:encoded><![CDATA[<p>Hey Matthew,</p>
<p>Sure AIR 2 has it but so does all other desktop development, it is only in labs currently as well in the AIR2 beta: <a href="http://www.insideria.com/2009/11/udp-socket-connections-for-los-1.html" rel="nofollow">http://www.insideria.com/2009/11/udp-socket-con&#8230;</a></p>
<p>We would simply just need that ported to flash web player much like the current Socket class only it would be the Datagram or UDPSocket.  Policy files would be able to be the same. Again I am not concerned with P2p much where policies might be much different but the same client server model as the Socket class and like Stratus but without the RTMFP extra layers. It will do wonders for MMOs in Flash and real-time data it will stay ahead of web technologies that currently exist and planned ones like Web Sockets having UDP.</p>
]]></content:encoded>
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	<item>
		<title>By: matthewkaufman</title>
		<link>http://drawlogic.com/2009/12/09/web-sockets-in-google-chrome-and-proposed-standard-for-html5/comment-page-1/#comment-8439</link>
		<dc:creator>matthewkaufman</dc:creator>
		<pubDate>Mon, 14 Dec 2009 18:27:20 +0000</pubDate>
		<guid isPermaLink="false">http://drawlogic.com/?p=705#comment-8439</guid>
		<description>AIR has what you want. Security prevents the same in the browser (how would pure UDP socket policy files work?)</description>
		<content:encoded><![CDATA[<p>AIR has what you want. Security prevents the same in the browser (how would pure UDP socket policy files work?)</p>
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	<item>
		<title>By: drawcode</title>
		<link>http://drawlogic.com/2009/12/09/web-sockets-in-google-chrome-and-proposed-standard-for-html5/comment-page-1/#comment-8436</link>
		<dc:creator>drawcode</dc:creator>
		<pubDate>Thu, 10 Dec 2009 15:52:56 +0000</pubDate>
		<guid isPermaLink="false">http://drawlogic.com/?p=705#comment-8436</guid>
		<description>Hey Matthew,&lt;br&gt;&lt;br&gt;Yes I am excited about RTMFP as it is the first foray into UDP for Flash.  Adobe Stratus was released about a year ago: &lt;a href=&quot;http://drawlogic.com/2008/12/12/adobe-stratus-client-to-client-flash-communication-p2p-with-rtmfp/&quot; rel=&quot;nofollow&quot;&gt;http://drawlogic.com/2008/12/12/adobe-stratus-c...&lt;/a&gt; but it is still limited to peer to peer and server is mainly a FMS feature, not really available to hook to other systems just yet.  It is a good start but the flash player should be able to make a connection (pseudo connection) over UDP to non RTMFP endpoints just like Socket can connect to any TCP endpoint. I am not as concerned with P2P, that will be nice but really we want the ability to sent datagrams over UDP from the flash player.</description>
		<content:encoded><![CDATA[<p>Hey Matthew,</p>
<p>Yes I am excited about RTMFP as it is the first foray into UDP for Flash.  Adobe Stratus was released about a year ago: <a href="http://drawlogic.com/2008/12/12/adobe-stratus-client-to-client-flash-communication-p2p-with-rtmfp/" rel="nofollow">http://drawlogic.com/2008/12/12/adobe-stratus-c&#8230;</a> but it is still limited to peer to peer and server is mainly a FMS feature, not really available to hook to other systems just yet.  It is a good start but the flash player should be able to make a connection (pseudo connection) over UDP to non RTMFP endpoints just like Socket can connect to any TCP endpoint. I am not as concerned with P2P, that will be nice but really we want the ability to sent datagrams over UDP from the flash player.</p>
]]></content:encoded>
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	<item>
		<title>By: Matthew Kaufman</title>
		<link>http://drawlogic.com/2009/12/09/web-sockets-in-google-chrome-and-proposed-standard-for-html5/comment-page-1/#comment-8435</link>
		<dc:creator>Matthew Kaufman</dc:creator>
		<pubDate>Thu, 10 Dec 2009 13:38:01 +0000</pubDate>
		<guid isPermaLink="false">http://drawlogic.com/?p=705#comment-8435</guid>
		<description>Flash has reliable and partially reliable UDP in the form of RTMFP, which provides real-time capabilities far beyond what web sockets can do (prioritized media delivery, partial reliability, security, address mobility, etc.)... And instead if just client-server, RTMFP also includes NAT traversal for peer-to-peer media.</description>
		<content:encoded><![CDATA[<p>Flash has reliable and partially reliable UDP in the form of RTMFP, which provides real-time capabilities far beyond what web sockets can do (prioritized media delivery, partial reliability, security, address mobility, etc.)&#8230; And instead if just client-server, RTMFP also includes NAT traversal for peer-to-peer media.</p>
]]></content:encoded>
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	<item>
		<title>By: Satya Prakash</title>
		<link>http://drawlogic.com/2009/12/09/web-sockets-in-google-chrome-and-proposed-standard-for-html5/comment-page-1/#comment-8434</link>
		<dc:creator>Satya Prakash</dc:creator>
		<pubDate>Thu, 10 Dec 2009 11:09:19 +0000</pubDate>
		<guid isPermaLink="false">http://drawlogic.com/?p=705#comment-8434</guid>
		<description>I like the simplicity of explanation.</description>
		<content:encoded><![CDATA[<p>I like the simplicity of explanation.</p>
]]></content:encoded>
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