Microsoft’s Answer to WebGL, Silverlight 5 3D, Hardware Acceleration + XNA

Microsoft has finally laid out their plans. Silverlight is alive with Silverlight 5 / 3D powered by XNA (any surprise? guess it isn’t dead) and hardware acceleration throughout Internet Explorer for canvas/html5 focus apparently aloongside Silverlight for deeper graphical needs or changes. It was originally outlined back in April at MIX 2011, but it shows their path and answer to WebGL/Canvas and standards for interactive and game development on the web (plus I have been busy on two titles, one for iOS and one for both iOS and Android, gotta say it is nice to see how fast your app gets posted to Android store compared to iOS…).

There are some nice examples of toolkits being developed such as Balder 3D and JigLibX pulled from this experiment.

We might have to wait a while for Moonlight to catch up on this one, guess that would take an OpenGL rendering layer like WebGL?…:)

 

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  • Vasa

    Wait to Flash player 11 3D

  • 353strwe
  • Przemysław Lib

    Yeah!
    First MS show how big vulnerability WebGL is, and scream how unfixable it is.
    Then it show the same technology, and now its OK!
    :D