About

Hi I am Ryan Christensen and I work at Cheyenne Mountain Entertainment and Handcranked Games during the day in Mesa, Arizona. And at night i work in the batcave in Chandler, Arizona at *drawlabs, a micro gaming studio and *drawcode which is a company that is dedicated to creating technology based solutions and entertainment for marketing, content management and interactive efforts.

You can contact me at ryan –at– drawcode –dot– com.

We do everything from multi-player online games and game engines, to financial systems and product catalogs, to content management and all sorts of web enabled ideas.

drawk* is the legal holder company for *drawcode, *drawlabs, bredengine, and a few others arriving shortly to help compartmentalize marketing efforts and different verticals in technology.

I am also a formerly a key team member in the research and development of the technology that built first iterations of Prizelogic and Sampletize at eMarketing/bridgeware (now called Nomadic Agency). Where I also worked on clients such as Kraftfoods (and their numerous brands such as Oreo, Jello, Comidakraft (spanish/english site), ACCO Brands (and their numerous brands Swingline, Wilson Jones, GBC and others), Georgia-Pacific and many otherĀ  companies.

I have been developing web applications, media, games and interactives on the web for 12 years. I also develop media tools, creative content, easy enterprise software, financial systems, content management, product management, certified software components, toolkits, games and many other fields related to media, programming and architecture that is web-centric.

This blog is a tracking tool to help document current vector technology, programming, 3d, interface, media programming and design that we come across and impact our capabilities in the vector wars and online gaming market. Basically a Flash, Flex and Silverlight tracking blog for the most part.

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