Archive for the ‘ADOBE’ Category

Monday, March 16th, 2009

Libspark from Japan is a treasure trove of great flash advancements, they seem to realize the great things that can come from porting in existing solid libraries from C/C++ etc into flash and have been scoring lately including augmented reality in flash porting the ARToolkit to FLARToolkit.  Recently a port of openCV for as3 called Marilena was found and it is for object detection and decent facial recognition (it is a computer vision library from intel) considering the processing power needed to do this.

Face Detection: Here is the sample included with Marilena showing facial detection on an image.


Lots of recent action has blown up on this front from Mr doob, quasimondo (optimizing the Marilena classes for better performance) and Boffwswana. Also there is a kit called deface by sshipman that is the first foray into this a year ago doing similar things but it was just a bit before it’s time and a bit slow in previous versions of flash, it performs decent now in this sample. Flash 10 performance of the AVM2 and future directions with Alchemy will lead to more interesting stuff just like this.

Mr. doob head tracking sample, be sure to check lots of other examples there


Boffswana example of head tracking Johnny Lee Wii style with only a webcam and flash, no wiimote needed since it uses facial detection to check where you are and how close you are in the screen and then moves accordingly.


This is stemming from the recent explosion of the FLARToolkit and augmented reality in flash as well as the gimmicks used by Nintendo with the wii and Johnny Lee’s great head tracking advancements. Porting great libraries to flash seems to be the phase we are entering now judging by the recent excitement around Adobe Alchemy and the LLVM along with the lead from the contributors. We have also seen this heavily last year in ports of Box2D for 2d physics and other toolkits using established working code and porting that to flash now that is is mostly capable of handling the performance.

OpenCV (Open Computer Vision Library by Intel) is quite a powerful platform that allows you to do all this and now it is available in flash. There are other great libraries for nearly all platforms now. I have done some previous work with Aforge which is also a port of OpenCV mainly for motion detection. This was always around but not until the recent performance updates and the innovation that has come with Alchemy and the thinking that goes along with that (porting in libraries to flash from C/C++ etc), has allowed this to flourish in flash and thus the web.

The amazing new things we can do with flash by porting in existing libraries is only going to get more intense as alchemy and flash 10 are even more mainstream.  It is almost as if Flash will eventually just become a web renderer and simplified front end to many great toolkits that exist in more native environments like C/C++ but with the speed and distribution access of the web with Flash.  Exciting times ahead.

Saturday, February 28th, 2009

Alchemy is going to shake things up a bit.  As witnessed before from Quake running in flash and now ODE compiled to run in flash using Alchemy (LLVM based). It is an early test but shows what could be possible.

Mihai Pricope has a post with sources on how he got the ODE (Open Dynamics Engine) a great open source physics engine for 3D, running on the AVM2 Flash Player virtual machine.

I’ve took Alchemy for a test and decided to compile ODE (Open Dynamic Engine). Just to add yet another physics engine to the Flash World. It was a hell of a ride but I finally got to produce some bouncing balls :). For a still unknown reason some as 3d libraries have been very slow to render 6 translucent walls and 2 balls. Papervision3D seems to move quite decent.

You can download the ode sources from here. To recompile them do (you need to have the Alchemy environment turned on):

Flash 10 will become mainstream shortly and with that the possibilities of using Alchemy in your projects is becoming a reality for production.  But what specifically can you do with Alchemy, a project that helps to compile C/C++ code into AVM2 capable files?

Alchemy described from Adobe:

With Alchemy, Web application developers can now reuse hundreds of millions of lines of existing open source C and C++ client or server-side code on the Flash Platform.  Alchemy brings the power of high performance C and C++ libraries to Web applications with minimal degradation on AVM2.  The C/C++ code is compiled to ActionScript 3.0 as a SWF or SWC that runs on Adobe Flash Player 10 or Adobe AIR 1.5.

Alchemy is based on the LLVM Low Level Virtual Machine that allows new levels of code translation.  Maybe this can lead to more effective and performing code to run on the iPhone with flash player 10. Or some type of system that allows flash developers to code in AS3 or take projects and get them ready to run on the iPhone much like some of the Java to Cocoa compilation systems and Unity3D using mono to compile down to iPhone capable code.

Tuesday, January 20th, 2009

Adobe will essentially open up the RTMP protocol officially. RTMP has been used in other tools such as Red5 and haXe video for some time now.  But officially having it open will make it possible for more products built on it.  I am sure that most of this is to combat silverlight and to gain more video users that can play flash formats. RTMP spec will be posted here when ready.

RTMP provides an enhanced and efficient way to deliver rich content. Developers and companies will have free and open access to the documented RTMP specification to help enable unparalleled delivery of video, audio and data in the open AMF, SWF, FLV and F4V formats compatible with Adobe Flash Player.

Adobe has also been working on more real-time protocol tools based on UDP instead of TCP (which RTMP is based) that fall under RTMFP using ordered UDP that will be interesting to watch evolve.  Stratus is so far a sample of what is to come there.The UDP based real-time tools will be able to beat the capabilities of TCP based real-time  tools when using authoritative servers.

But with the RTMP announcement, multiuser and video applications should thrive even more with an open RTMP spec.

Friday, December 12th, 2008

Adobe stratus sounds pretty interesting for flash client to client communication much like peer to peer networks for small numbers of people.

Want to build a video chat application, multi-player games or voice-over-ip applications for the Flash Player or AIR without worrying about setting up a server infrastructure? Stratus (which we showcased at MAX) is your new best friend.

Stratus is a beta hosted rendezvous service that helps establish communication between Flash Player or AIR clients. Once two clients are connected to Stratus, they can send data directly client to client. The APIs in Flash Player 10 and Adobe AIR 1.5 allow for point-to-point communication between a small number of subscribers. Publishers have to send data to all subscribing clients, so the number of subscribers is limited to the available bandwidth on the publisher end.

This must be one of the first Real-Time Media Flow Protocol (RTMFP) protocol usage programs from Adobe?  Basically this protocol is adding better UDP or broadcast support which allows for larger sets of users and is common in large scale real-time games.  Here it seems to be more of a peer to peer usage rather than authoratative approach (maybe flash media server will have large user set support with this) which limits to about 15 users or the lowest latency in the group with anything close to real-time syncing. Stratus seems like more of a matchmaking middle man to help with nat punchthrough and then it relies on peer to peer.  But more fun in store checking it out.

P2P like this can’t really be used for games due to cheating unless one client is the independent server but this works great for small file sharing apps, whiteboards, chats, watching videos at the same time, etc.

Thursday, December 11th, 2008


Thursday, December 4th, 2008

Nicolas Cannasse is at it again.  This time with a PBJ (Pixel Bender File) binary file reader and writer in haXe and Pixel Bender Assembler tools. What this can do is create and decompile PBJ files with haXe, the possibilities are limitless to how this is used including dynamic pbj file creation.

The latest haXe file format library contains complete support to read and write PBJ file, enabling you to write Pixel Bender assembler directly in haXe, then compile it on-the-fly into PBJ bytes, which can then be saved on disk or loaded directly in Flash.

I plan to have much more on Pixel Bender (shaders in flash) and Adobe Alchemy (compile other languages to which is a very cool technology that involves LLVM that Nicolas also has lots of great input on.

Wednesday, October 15th, 2008

Mike Chambers posted that Flash Player 10 is officially live. This completes your 1-2 punch of RIA/game platform releases of Silverlight and Flash this week.

We have just released the shipping version of Flash Player 10 (Mac, Windows and Linux). You can find more information on all of the new features on the Flash Player product page.

You can download the player for Mac, Windows and Linux players from here.

You can grab debug and standalone players from here.

You can grab the release notes from here.

Flash Player 10 is great news. There are so many things in it from a new data structure (Vector), to local FileReference, to Matrix and 3D helpers, to speed improvements and video enhancements being able to play other video types and more (this was actually in a late version of flash player 9 as well but will be used more here). It does take time for flash versions to get out in the wild, about 9 months to where they are in the 90%-95% range where you can convince people to use it in production, but getting those skills now is good.  The scripting platform is still Actionscript 3 so anyone still making Flash Player 8 and AS2 stuff is now two revolutions behind.

Another thing I am looking forward to soon (next week) that is missing from both Flash and Silverlight, is the ability to develop for the iPhone, which Unity3D is dropping the iPhone kit on Oct 22nd. Unity3D has effectively taken Director’s 3d game development (hardware accelerated) market lead away this year and late last year and is a great platform. Director who?

Lots of great tools and platforms to create the innovative new applications, games and markets that are so needed right now. Go create!

Sunday, September 28th, 2008

Flash 10 security changes requiring user interaction are pretty breaking but they are for good reason.  Still though, the user could be inundated with prompts much like UAC on Vista. But, it is necessary otherwise security holes can be troublesome with the flash player and the “sandbox” of the web.  Much like Java signing, Active-X acceptance, and thus local file access, these actions need some user approval, it is that liability thing.

But what is a bit lost in this is some of the new support specifically for game development and app development.

Support for things like RTMFP which is bringing UDP support to flash.  UDP and reliable UDP (ordered) is really needed when it comes to larger scale networking applications and support for p2p apps.  Games for instance, that are large like MMOs and highly interactive real-time engines, need UDP to be able to scale.  So this is pretty useful, yet it currently looks like it is tied to Flash Media Server.  It appears Adobe is staying ahead of SmartFox, Red5 and OpenFMS with stuff like this.

Another great move in the way of security updates for Flash 10 for games is the allowing input from keyboard keys while in full screen mode. All these games and apps look pretty sweet in full screen until you try to use them.  There is only support for “Tab, the Spacebar, and the (up, down, left, right) arrow keys” but that is a start.  Enough keys for a casual game.  But still most keys could safely be used it must be a multi-platform support thing.

Limited full-screen keyboard input

Currently Flash Player does not allow keyboard input when displaying content in full-screen mode. Flash Player 10 beta will change this, allowing for a limited number of keys to be usable in full-screen mode. These include Tab, the Spacebar, and the (up, down, left, right) arrow keys.

Flash 10 is getting local save and load, this is great for any type of online editor, game or application. The ability to work on a file immediately without the server round trip initially is great.  I hope this is extended much further to local save and load with very high limits, there has been some confusion on the file size limitations here. Ideally this would be extended much further if the product direction is right. Typically making apps or games with more than 5-25MB of content quickly become non-economical in bandwidth such as gaming assets due to browser cache size limitations (defaults IE=50MB, Safari 5-25MB, FF3=50MB), I wish there was a better way to allow local saving for long periods of time.  Almost installing apps via flash with extended cache, talk about killer app feature. Downloading 10 MB of gaming assets that you know will be there for the month rather than the day.

Paste events can read the clipboard.  Using the clipboard is another great useful tool in applications and online editors.

Data can be read from the Clipboard inside a paste event handler

In Flash Player 9, the system Clipboard could not be read at any time. With Flash Player 10 beta, the new ActionScript 3.0 method Clipboard.generalClipboard.getData() may be used to read the contents of the system Clipboard, but only when it is called from within an event handler processing a event.

So yes, the security user interaction changes do break current features but it also takes this platform a bit more into secure applications and game features from security changes, hopefully these features are extended much further but they are on the right track.

Saturday, May 17th, 2008

I have been consuming all the great additions to Flash 10 this weekend and one that really jumps out after you get past the visual, text and sound features (which are spectacular btw and most of what the community was asking for). But one feature snuck by, this is the one that ByteArray (Thibault Imbert) mentions/pointed out for managing files directly within Flash.

File Reference runtime access — Bring users into the experience by letting them load files into your RIA. You can work with the content at runtime and even save it back when you are done through the browse dialog box. Files can be accessed as a byteArray or text using a convenient API in ActionScript without round-tripping to the server. You no longer have to know a server language or have access to a server to load or save files at runtime.

This greatly lowers the bar to using Flash as a photo editor, document manager, customized application experiences, marking up content and saving locally, all without the need for server side script. I am a big fan of server side technologies and develop with them but even for bettering performance this could be huge.

Scenarios where this might be useful is editing applications, note taking (download a book with your notes), editors for docs/games/3d/textures,,, the possibilities are endless really.

Flash 9 just got mainstream and production ready (flash 9 penetration) at the tail end of last year but there are so many great things in the new version that I hope it comes out very soon. Flash it turning into quite a platform.

Alternativa Platform also has updated their engine for Flash 10 already (they must have had some inside early accessibility to it) and there are great possibilities here.

It is only beta (Flash 10) but there are great market opportunities to prepare for when this launches. Keep your eye on where the puck will be, not where it is currently at. I was concerned when Adobe bought Macromedia and the future of Flash but it appears they are taking this bull by the horns.

If you are ready to play with Flash 10 here is Flex and FlashDevelop updates to help you get started.

Also here is some code posted at ByteArray from Pleh for testing the new FileReference runtime access, usage is extremely simple and rests on this

var data:ByteArray = fileRef['data'];

  FileReference Load Example By Pleh 17/05/08

package {
	import flash.display.Loader;
	import flash.display.Sprite;
	import flash.utils.ByteArray;

	public class Flash10Test extends Sprite
		private var fileRef:FileReference;

		public function Flash10Test()
			fileRef = new FileReference();
			fileRef.addEventListener(Event.SELECT, selectFile);
			fileRef.addEventListener(Event.OPEN, openFile);

		private function selectFile(e:Event):void {

		private function openFile(e:Event):void {
			var data:ByteArray = fileRef['data'];
			var loader:Loader = new Loader();

		private function stageClick(e:Event):void{
			fileRef.browse([new FileFilter("All Formats (*.jpg,*.gif,*.png,*.swf)", "*.jpg;*.gif;*.png;*.swf", "JPEG;jp2_;GIFF;SWFL")]);


Thursday, May 1st, 2008

Adobe is taking the inside lane in the industry it seems with the Open Screen Project. What does this mean? It seems like SWF and FLV formats are now largely open and licenses removed. With the XFL format possibly on its way (probably based on mxml) to replace closed .FLA files it is pretty clear that Adobe and Flash will see a large uptick in the mindshare. As well as looking to create a broader mobile platform for the flash player.

The Open Screen Project will address potential technology fragmentation by enabling the runtime technology to be updated seamlessly over the air on mobile devices. The consistent runtime environment is intended to provide optimal performance across a variety of operating systems and devices, and ultimately provide the best experience to consumers.

To support this mission, and as part of Adobe’s ongoing commitment to enable Web innovation, Adobe will continue to open access to Adobe Flash technology, accelerating the deployment of content and rich Internet applications (RIAs). This work will include:

  • Removing restrictions on use of the SWF and FLV/F4V specifications
  • Publishing the device porting layer APIs for Adobe Flash Player
  • Publishing the Adobe Flash® Cast™ protocol and the AMF protocol for robust data services
  • Removing licensing fees – making next major releases of Adobe Flash Player and Adobe AIR for devices free

This is big. It has mutiple prongs. Adobe would like to make Flash a common mobile standard, hrm no Apple on this list (it is probably a slight move there against that).

Adobe would also like to continue their lead of web video. And they finally are recognizing the closed format of SWF is not as desirable as an open one, there is still considerable control for Adobe over the player. But they get insights and contributions from many large companies to help make it work on their platform, engraining the format further. The providers, especially mobile and internet tv, will want to provide good user experiences to compete with the iPhone and regular T.V. respectively. Flash being open helps both of those markets.

Adobe is also moving further to open source key formats and technologies like the recent Flex 3 SDK and now the AMF format which was a roadblock. This is probably good news for servers like Red5 and also many other media servers and remoting services in many more place. AMF is particularly nice because it is a binary, extremely compact and limited bloat format. Without it being open it loses much of its benefit as a standard. Being open and a further crunching from the XML bloat services, this can be very good for many reasons such as throughput and faster services, apps and games with remote data.

Another reason is the desktop market. They want Flash to work flawlessly on Linux but they don’t’ have the manpower for a 2% market share. So this is a very smart move for the desktop players (AIR, and Linux Flash).

The only thing that partially makes it scary is the line up, Sony, Verizon, etc. As long as these are contributors and not partners in DRM crime then we have something. Hopefully they are in it to make better entertainment and mobile platforms cheaper.

Being able to peer into the code and a move to allow better open integration makes it a better platform, where better stuff can be built on top of that. Let’s hope it is done right. Everyone is making Apple look really closed and locked down lately.