Archive for the ‘BENCHMARK’ Category
Bubblemark has posted a 3d version of the bubble test in WPF/E which will just be called Silverlight now, that compares the new vector render engines Flash9/Flex, Silverlight and DHTML/Javascript.
Note: I think my processor just melted after this test.
Bubblemark has been kind to share the source.
“Silverlight”
Personally the names WPF and WPF/E and now Silverlight really didn’t make sense but Alexey Gavrilov puts a spin on it. Personally, the Blend, Expression, Slilverlight, WinFX, WPF, WPF/E, Live marketing is a total blitz but I just don’t know that its working much. Here is Tim Sneath’s take on the naming (he works on the project).
I like the technology though but sticking with only Windows Video (which does conform to a standard VC-1 that allows video to be played on mobile, directx and xbox but in a windows only world yes but) after FLV has really taken over it might be tough.
One thing is for sure the competition between Adobe and Microsoft on these vector tools and development environments will benefit the solution providers and developers who can learn both. DEVELOPERS! DEVELOPERS!
ByteArray has been developing the Raster class which has an impressive demo of a raster engine to draw rather than the Adobe Graphics library included with Flash and it is much faster albeit pixelated (the nature of raster).
Here’s his latest listing of what it supports:
V1.3 API :
line()
triangle()
filledTri()
aaLine()
circle()
aaCircle()
quadBezier()
cubicBezier()
This class use
rastering : Bresenham algorithm
anti-alias rendering : Xiaolin Wu algorithm
Authors (contribution) :
Didier Brun (original class)
Drew Cummins (bezier curves)
Also check out a demo on the generalrelativity blog with some added beziers.
ByteArray has been developing the Raster class which has an impressive demo of a raster engine to draw rather than the Adobe Graphics library included with Flash and it is much faster albeit pixelated (the nature of raster).
Here’s his latest listing of what it supports:
V1.3 API :
line()
triangle()
filledTri()
aaLine()
circle()
aaCircle()
quadBezier()
cubicBezier()
This class use
rastering : Bresenham algorithm
anti-alias rendering : Xiaolin Wu algorithm
Authors (contribution) :
Didier Brun (original class)
Drew Cummins (bezier curves)
Also check out a demo on the generalrelativity blog with some added beziers.
ByteArray has been developing the Raster class which has an impressive demo of a raster engine to draw rather than the Adobe Graphics library included with Flash and it is much faster albeit pixelated (the nature of raster).
Here’s his latest listing of what it supports:
V1.3 API :
line()
triangle()
filledTri()
aaLine()
circle()
aaCircle()
quadBezier()
cubicBezier()
This class use
rastering : Bresenham algorithm
anti-alias rendering : Xiaolin Wu algorithm
Authors (contribution) :
Didier Brun (original class)
Drew Cummins (bezier curves)
Also check out a demo on the generalrelativity blog with some added beziers.




