Archive for the ‘MICROSOFT’ Category
Sample Silverlight textured 3d in a pretty slick Vista Silverlight theme. It is a pretty impressive demo that is full screen app and a slight performance test with the 3d in it.
I would love for some kits like papervision3d, Sandy etc to be ported to Silverlight. There are some other early 3d works from bubblemark, a 3D engine recently released in early stages called Balder (source at codeplex), pageturns, and more but it is still pretty young.
But until Silverlight is available in the market it will hard to justify projects in it unless they are demos or technology show pieces. When it hits around 85% market availability and is finalized (it is currently 1.1 Alpha) it could be dangerous.
Essentially this kit helps to take most of the quirks out of learning animation in WPF early on and making it more like Flash code animation which is a requirement for anything like games, random, visualizations that have no limitations. I am happy to see this toolkit and more like it soon. It may help crossover but it also provides a base level platform that allows developers to ride and make solutions in either platform with similar syntax (hrm like the Java to C# toolsets). Good solutions are not only on one platform but this is only for WPF so far. Found via Zeh.
Here’s the first pageturn in silverlight. It runs pretty smooth.
Note: I think my processor just melted after this test.
Bubblemark has been kind to share the source.
Personally the names WPF and WPF/E and now Silverlight really didn’t make sense but Alexey Gavrilov puts a spin on it. Personally, the Blend, Expression, Slilverlight, WinFX, WPF, WPF/E, Live marketing is a total blitz but I just don’t know that its working much. Here is Tim Sneath’s take on the naming (he works on the project).
I like the technology though but sticking with only Windows Video (which does conform to a standard VC-1 that allows video to be played on mobile, directx and xbox but in a windows only world yes but) after FLV has really taken over it might be tough.
One thing is for sure the competition between Adobe and Microsoft on these vector tools and development environments will benefit the solution providers and developers who can learn both. DEVELOPERS! DEVELOPERS!
I was doing some SEO research into how well the Silverlight name is positioned. I was surprised that www.silverlight.org goes to a Microsoft placeholder site but http://www.silverlight.com/ goes to an Apple placeholder.
This is probably a MAC user that owned this domain its whois has a contact with an @mac.com address. I wonder if they just his it big in a domain sale.
UPDATE: Well someone worked quickly it now has some business information and products.
Adobe vs. Microsoft Vector Wars/Development platform heats up
Silverlight, formerly WPF/E, is a cross platform competitor to flash that launched today. The new name leaves something to be desired but this is a new technology battle over vector application for RIAs, interactives, 3d, games, etc.
The great thing about Silverlight is the use ot .NET and C# to code the interaction rather than Actionscript 3 in Apollo/Flex/Flash9. I like both languages but with a .NET language to code in flash this opens up the development of interactive to a whole batch of developers not into Flash.
One major glaring problem is that Flash won the internet video battle with FLV video but Silverlight only runs windows video.
All in all this is great news in that two of the biggest companies are going to be pushing Flash and Flash-like Silverlight, meaning mush more possible interactive work. Some are buying into the Microsoft vs. Adobe game but it just means better tools for smart developers that know how to leverage multiple platforms for their solutions. This usually leads to the best understanding of solution development when technology has your allegiance rather than a specific platform or company.
My friend Thomas Goddard over at Illuminated Pixel created the first Maya to XAML converter. Its pretty robust and works great exporting from my favorite 3d program Maya to XAML and into WPF.
Thomas being the cool guy that he is was nice enough to OpenSource this badboy to share the love.
Widgets are here!
Widget libraries for the desktop are beginning to be more prevalent with OSX, Vista and many widget toolkits such as Yahoo Widgets (previously Konfabulator).
Here’s a great blog post(on yahoo so its slightly biased) but its pretty even handed on comparing the widget libraries from Yahoo, Google, Microsoft and Apple.
Desktop Widgets, Cross Platform please…
However, if you are trying to create a desktop widget (flash or AJAX based) that is for the desktop that is cross platform (in terms of Windows and MAC) the list quickly filters to the following types of tools:
- Yahoo! Widget Library or other widget library
- A Flash Desktop App Creator such as MDM ZINC (Embedded Flash in an application, ZINC is the best in my opinion)
- Adobe Apollo (RC Alpha, this has been in development and usable for developers for a couple of years but should launch by Q3/4 2007)
- Microsoft WPF/E(Not out for a while, now called “Silverlight”)
Widgets that are too platform specific
Essentially the Vista and MAC OSX widgets are cool, but unusable if we are only developing one codebase for all platforms.
Google Desktop Widgets (http://desktop.google.com/plugins/) don’t work on a MAC, Windows Gadgets (http://microsoftgadgets.com/) do not work on a MAC and MAC OSX Widgets to not work on Windows Vista. If we are only considering cross platform widget libraries these are all nixed.
So that leaves us with essentially three choices from before.
Pros and Cons
1) Yahoo! Widget Library
- Good user base already (Konfabulator has been around since 2002-2003)
- Familiar name (for download support)
- Easy to use
- Fairly easy to develop/design (have to learn the XML/DHTML lib of Yahoo Widgets which can be limiting)
- NO VIDEO SUPPORT (videos would have to be linked to)
2) A Flash Desktop App Creator such as MDM ZINC
- Allows Flash to be wrapped with a flexible skinnable application.
- Develop in Flash Actionscript and minimal integration calls
- Supports playing Flash Video FLV
- Each user would need to download the application.
- Would only work when downloading from a trusted site.
3) Adobe Apollo
- Allows cross platform support for one file type .air.
- Develop in Flash Actionscript and minimal integration calls.
- Excellent toolkits and development power.
- Supports playing Flash Video FLV.
- Each user would need to download the Apollo runtime.
- Not out fully yet.
4) Microsoft WPF/E
- Develop in .NET C# or other .NET languages
- Excellent toolkits and development power.
- Each user would need to download the WPF/E runtime.
- Not out fully yet.
- Lack of support for FLV video which has become the Internet standard essentially.
If you had to build an application that would run on the user’s desktop and this application woudl need to support FLV video and be cross platform in terms of Windows and MAC, the choice is down to Adobe Apollo and A Flash Desktop App Creator such as MDM ZINC simply because WPF/E is too large a download currently for the runtime.
Apollo is more of a risk in the interim due to the lack of the Apollo runtime not being propogated but a very large technology company is behind Apollo (Adobe) and in a short time it will be prevalent. Using MDM ZINC the user will still have to download the program to run and does not provide the tools for the desktop as good as Apollo.
My opinion, Apollo might be better for cross platform simple apps that can be widget like or bigger. A smart development might be developing the widget in Flash and then putting it into BOTH Apollo and MDM ZINC to offer users both ways to download only supporting one codebase in the main core application/widget.