Type to explore Drawk studio productions

Discover cross-platform games, mobile apps, architecture articles, and interactive GLSL labs.

drawlogic INTERACTIVE ACTION & GRAPHICS

Real-time graphics, WebGPU, WebGL, WebXR, WebAudio, WebRTC, and multi-engine interactive development

FROM FLASH & UNITY ROOTS TO THE MODERN SPATIAL WEB!

Web Graphics + XR

Modern Web Graphics

  • WebGPU + WGSL Compute & Render Pipelines
  • WebGL / WebGL2 + GLSL Shaders
  • WebXR: Immersive VR, Spatial AR & Mixed Reality
  • Three.js, Babylon.js, PixiJS, PlayCanvas
  • HTML5 Canvas 2D/3D, Interactive SVG & CSS3 Motion
  • WebAssembly (Wasm) Native Graphics Runtimes

Experiences

  • Real-Time 3D & 2D Web Interactives
  • Procedural Shaders, Raymarching & Particle Systems
  • Interactive Data Visualization & 3D Configurators
  • Browser-Native Spatial & XR Experiences

Audio, WebRTC + RUDP

Real-Time Audio & Netcode

  • WebAudio API: Spatial 3D Audio, DSP & Procedural Synthesis
  • WebRTC DataChannels (Unordered / Unreliable Low-Latency Mode)
  • RUDP (Reliable UDP) Transport across Web & Native Runtimes
  • WebSockets, WebTransport (HTTP/3 QUIC) & Custom Binary Protocols
  • Deterministic Lockstep, Rollback & State Synchronization

Cross-Runtime Transport

  • Unified Packet Framing for Browser + Native C++/C#/Rust
  • Audio-Reactive Visualizers & Beat-Synced Shaders
  • Multi-User Collaborative Canvases & Live Arenas

Game + Market Engines

Engines & Runtimes

  • Unity (URP, HDRP, DOTS, C#, WebGL/WebGPU & Native)
  • Unreal Engine (C++, Blueprints, HLSL, Materials & Niagara)
  • Godot Engine (GDScript, C#, GDExtension C++ & Web Exports)
  • Custom Engines in C/C++, C#, Rust, Luau + Flecs / Bevy ECS
  • Market Engines: Cocos2d-x, Defold, PlayCanvas, Construct, Phaser
  • Heritage: Flash, ActionScript 3, Stage3D, Papervision3D & Away3D

Platforms

  • Modern Web Browsers (Desktop, Mobile & XR Headsets)
  • iOS, Android, Windows, macOS, Linux & Steam
  • Flash / ActionScript Preservation & Modern WebGL/HTML5 Ports

About Drawlogic!

Drawlogic is an interactive graphics, real-time web + multi-engine studio

Drawlogic started in the golden era of Flash, ActionScript, Stage3D, and early Unity web interactives, sharing code, 3D experiments, and real-time game mechanics with developers around the world. Today, Drawlogic carries that same creative engineering spirit into modern browser and native graphics: WebGPU, WebGL, WebXR, WebAudio, WebRTC, RUDP networking, HTML5 Canvas, SVG, Three.js, Unity, Unreal Engine, Godot, and custom engines.

Located in Chandler, Arizona

What We Build

  • Interactive 2D/3D graphics, custom WGSL/GLSL/HLSL shaders, and GPU compute simulations for web and native platforms
  • Low-latency multiplayer networking bridging WebRTC DataChannels, WebTransport, and native RUDP (Reliable UDP) sockets
  • Cross-engine interactive experiences, tools, and pipelines across Unity, Unreal Engine, Godot, custom C++/C# engines, and modern HTML5 frameworks
  • Modernization and preservation of classic Flash, ActionScript, and legacy interactive catalogs into standards-based WebGL, WebGPU, Canvas, and SVG

Interactive Stack + Engine Coverage

Whether you are shipping a zero-install WebGPU/WebGL interactive in the browser, syncing real-time multiplayer state over WebRTC and RUDP, or building across Unity, Unreal, Godot, and custom C++ ECS engines, Drawlogic brings deep hands-on graphics and systems engineering.

Interactive Web Tech

  • WebGPU & WGSL Compute / Fragment Shaders
  • WebGL 2.0 & GLSL Custom Pipelines
  • Three.js, Babylon.js, PixiJS & PlayCanvas
  • HTML5 Canvas 2D, OffscreenCanvas & Web Workers
  • Interactive Vector Graphics (SVG) & Procedural Art
  • WebXR Device API for VR Headsets & Mobile AR
  • WebAudio API Spatialization, Synthesizers & FFT Analysis
  • WebRTC DataChannels & RUDP Network Layers
  • WebAssembly (Wasm) C++/Rust Modules in the Browser

Game + Market Engines

  • Unity: Custom Render Passes, URP/HDRP, C#, Asset Bundles & WebGL
  • Unreal Engine: C++ Gameplay, Materials, Niagara VFX & Editor Tools
  • Godot Engine: Lightweight 2D/3D, Custom Shaders, C# & GDExtension
  • Custom Engines: C/C++, Flecs ECS, Luau Scripting & Custom Editors
  • Market 2D/3D Engines: Cocos2d-x, Defold, Phaser, Construct & MonoGame
  • Flash & ActionScript Heritage: Stage3D, Away3D, Papervision3D & Ruffle/HTML5 Migration

Real-Time Systems + Netcode

  • RUDP (Reliable UDP) Protocol Design for Native & Web Parity
  • WebRTC Unreliable / Unordered DataChannels for UDP-Like Browser Networking
  • Client-Side Prediction, Entity Interpolation & Lag Compensation
  • Procedural Generation, Signed Distance Fields (SDF) & Physics
  • GPU-Driven Particle Systems, Fluid Sims & Post-Processing
  • Cross-Platform Asset Pipelines, Hot-Reloading & Level Editors
  • Interactive Brand Experiences, Advergames & Live Event Installations

Contact

Inquiries

For general info or an interactive engineering inquiry, contact us at info@drawlogic.com

Drawlogic Interactive Action is a creative engineering studio in Chandler, AZ building real-time graphics, web interactives, and multi-engine experiences.