Archive for the ‘VIRTUAL MACHINES’ Category
Nicolas Cannasse is at it again. This time with a PBJ (Pixel Bender File) binary file reader and writer in haXe and Pixel Bender Assembler tools. What this can do is create and decompile PBJ files with haXe, the possibilities are limitless to how this is used including dynamic pbj file creation.
The latest haXe file format library contains complete support to read and write PBJ file, enabling you to write Pixel Bender assembler directly in haXe, then compile it on-the-fly into PBJ bytes, which can then be saved on disk or loaded directly in Flash.
I plan to have much more on Pixel Bender (shaders in flash) and Adobe Alchemy (compile other languages to which is a very cool technology that involves LLVM that Nicolas also has lots of great input on.
- Check out that and more at Craftymind like some other good stuff like garbage collection in AIR with actionscript 3 (as3) and serializing classes to files in AIR with AS3
- Original ‘Elastic Racetrack’ Post by Ted on Flex in 2005