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	<title>*drawlogic &#187; WPF/E</title>
	<atom:link href="http://drawlogic.com/category/wpfe/feed/" rel="self" type="application/rss+xml" />
	<link>http://drawlogic.com</link>
	<description>interactive and game development technologies for the web - flash, flex, unity3d, silverlight, javascript</description>
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		<item>
		<title>JavaFX RIA Test Added to Bubblemark RIA Benchmarks (Flex/Silverlight/Javascript)</title>
		<link>http://drawlogic.com/2007/07/18/javafx-ria-test-added-to-bubblemarket-ria-benchmarks/</link>
		<comments>http://drawlogic.com/2007/07/18/javafx-ria-test-added-to-bubblemarket-ria-benchmarks/#comments</comments>
		<pubDate>Thu, 19 Jul 2007 02:15:59 +0000</pubDate>
		<dc:creator>drawk</dc:creator>
				<category><![CDATA[.NET]]></category>
		<category><![CDATA[ACTIONSCRIPT]]></category>
		<category><![CDATA[ACTIONSCRIPT3]]></category>
		<category><![CDATA[AIR]]></category>
		<category><![CDATA[ARCHITECT]]></category>
		<category><![CDATA[AS3]]></category>
		<category><![CDATA[BENCHMARK]]></category>
		<category><![CDATA[C#]]></category>
		<category><![CDATA[DHTML]]></category>
		<category><![CDATA[FLASH]]></category>
		<category><![CDATA[FLEX]]></category>
		<category><![CDATA[GAMEDEV]]></category>
		<category><![CDATA[JAVA]]></category>
		<category><![CDATA[JAVASCRIPT]]></category>
		<category><![CDATA[PERFORMANCE]]></category>
		<category><![CDATA[SILVERLIGHT]]></category>
		<category><![CDATA[WPF/E]]></category>
		<category><![CDATA[XAML]]></category>

		<guid isPermaLink="false">http://drawk.wordpress.com/2007/07/18/javafx-ria-test-added-to-bubblemarket-ria-benchmarks/</guid>
		<description><![CDATA[Bubblemark has added a JavaFX version of his bubble animation test that spans now all of the RIA technologies out there. Bubblemark is a great site and has been a great site for comparing animation in the browser. Alexey Gavrilov has kept the site up to date on all versions of Silverlight since when it [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.bubblemark.com/" target="_blank">Bubblemark</a> has added a <a href="http://metalinkltd.com/?p=139" target="_blank">JavaFX version</a> of his <a href="http://www.bubblemark.com/" target="_blank">bubble animation test</a> that spans now all of the RIA technologies out there. Bubblemark is a great site and has been a great site for <a href="http://www.bubblemark.com/" target="_blank">comparing animation in the browser</a>.  <a href="http://metalinkltd.com/" rel="external nofollow">Alexey Gavrilov</a> has kept the site up to date on all versions of Silverlight since when it was WPF/E and it is a nice quick baseline test to check FPS performance across these new vector toolkits and scripting.</p>
<p><a href="http://metalinkltd.com/?p=139" target="_blank"><img src="http://i81.photobucket.com/albums/j223/drawkbox/jfx_bubblemark1.png" height="323" width="450" /></a></p>
<p>My results are very similar to Bubblemarks tests:</p>
<p>JavaFX — 14 fps<br />
Firefox + Silverlight (JavaScript) — 56 fps<br />
Firefox + Flex — 62 fps<br />
Adobe AIR — 62 fps<br />
Firefox + Silverlight (CLR) — 99 fps</p>
<p>Silverlight is not final and is quite light compared to Flex (I wonder if a vanilla Flash9/AS3 export has been done or if it would perform any different), but if Silverlight has a lead on FPS, where FPS is really success of any kit in RIA or vector, then it could be a rough battle.  Flash/Flex is really far far ahead due to the browser penetration and the development community but the better performance is always a good indicator of possible success. Plus, Microsoft controls the desktop market and any &#8220;benefits&#8221; it might give their own kit which includes distribution and performance in preloading or caching.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>3D Textured Silverlight and Silverlight 3D Engine</title>
		<link>http://drawlogic.com/2007/07/15/3d-textured-silverlight/</link>
		<comments>http://drawlogic.com/2007/07/15/3d-textured-silverlight/#comments</comments>
		<pubDate>Mon, 16 Jul 2007 01:15:58 +0000</pubDate>
		<dc:creator>drawk</dc:creator>
				<category><![CDATA[.NET]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[C#]]></category>
		<category><![CDATA[CODE]]></category>
		<category><![CDATA[DEVELOPMENT]]></category>
		<category><![CDATA[INTERFACE]]></category>
		<category><![CDATA[MICROSOFT]]></category>
		<category><![CDATA[SILVERLIGHT]]></category>
		<category><![CDATA[WPF]]></category>
		<category><![CDATA[WPF/E]]></category>
		<category><![CDATA[XAML]]></category>

		<guid isPermaLink="false">http://drawk.wordpress.com/2007/07/15/3d-textured-silverlight/</guid>
		<description><![CDATA[Sample Silverlight textured 3d in a pretty slick Vista Silverlight theme. It is a pretty impressive demo that is full screen app and a slight performance test with the 3d in it. I would love for some kits like papervision3d, Sandy etc to be ported to Silverlight. There are some other early 3d works from [...]]]></description>
			<content:encoded><![CDATA[<p><strong><a href="http://www.windowsvista.si/main.htm?content=home&amp;show3d=1" target="_blank">Sample Silverlight textured 3d</a></strong> in a pretty slick Vista Silverlight theme. It is a pretty impressive demo that is full screen app and a slight performance test with the 3d in it.</p>
<p>I would love for some kits like papervision3d, Sandy etc to be ported to Silverlight. There are some other early 3d works from <a href="http://drawk.wordpress.com/2007/04/18/silverlight-3d/" target="_blank">bubblemark</a>, a <strong><a href="http://dotnetslackers.com/Silverlight/re-56893_Balder_3D_Engine_for_Silverlight.aspx" target="_blank">3D engine recently released in early stages called Balder</a></strong> (<a href="http://www.codeplex.com/Balder" target="_blank">source at codeplex</a>), <a href="http://www.silverlight.net/samples/1.0/Page-Turn/default.html" target="_blank">pageturns</a>, and more but it is still pretty young.</p>
<p><a href="http://www.windowsvista.si/main.htm?content=home&amp;show3d=1" target="_blank"><strong>Sample Textured Silverlight 3d Vista demo</strong> </a></p>
<p><a href="http://www.windowsvista.si/main.htm?content=home&amp;show3d=1" target="_blank"><img src="http://i81.photobucket.com/albums/j223/drawkbox/silverlightweb.png" height="325" width="410" /></a></p>
<p><a href="http://dotnetslackers.com/Silverlight/re-56893_Balder_3D_Engine_for_Silverlight.aspx" target="_blank"><strong>3D Engine for Silverlight Alpha 1.1</strong></a></p>
<p><a href="http://dotnetslackers.com/Silverlight/re-56893_Balder_3D_Engine_for_Silverlight.aspx" target="_blank"><img src="http://i81.photobucket.com/albums/j223/drawkbox/balder_3d.jpg" height="298" width="320" /></a></p>
<p>But until Silverlight is available in the market it will hard to justify projects in it unless they are demos or technology show pieces. When it hits around 85% market availability and is finalized (it is currently 1.1 Alpha) it could be dangerous.</p>
]]></content:encoded>
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		<slash:comments>10</slash:comments>
		</item>
		<item>
		<title>SWF to XAML Converter SWF2XAML (Flash to WPF/Silverlight)</title>
		<link>http://drawlogic.com/2007/06/03/swf-to-xaml-converter-swf2xaml-flash-to-wpfsilverlight/</link>
		<comments>http://drawlogic.com/2007/06/03/swf-to-xaml-converter-swf2xaml-flash-to-wpfsilverlight/#comments</comments>
		<pubDate>Mon, 04 Jun 2007 02:24:22 +0000</pubDate>
		<dc:creator>drawk</dc:creator>
				<category><![CDATA[ACTIONSCRIPT]]></category>
		<category><![CDATA[APPLICATIONS]]></category>
		<category><![CDATA[AS3]]></category>
		<category><![CDATA[FLASH]]></category>
		<category><![CDATA[FLEX]]></category>
		<category><![CDATA[SILVERLIGHT]]></category>
		<category><![CDATA[TOOLS]]></category>
		<category><![CDATA[VECTOR]]></category>
		<category><![CDATA[WPF]]></category>
		<category><![CDATA[WPF/E]]></category>
		<category><![CDATA[XAML]]></category>

		<guid isPermaLink="false">http://drawk.wordpress.com/2007/06/03/swf-to-xaml-converter-swf2xaml-flash-to-wpfsilverlight/</guid>
		<description><![CDATA[Michael Swanson has created a SWF2XAML converter that you should check out.  It has quite a few features and fixes that would seem like conversion from SWF to XAML might not be worth the time.  This might change that.  I think that it is important to stay up on all vector technologies as a RIA solution [...]]]></description>
			<content:encoded><![CDATA[<p><a target="_blank" href="http://www.mikeswanson.com/SWF2XAML/"><img border="0" align="right" src="http://i81.photobucket.com/albums/j223/drawkbox/SWF2XAML20Logo.gif" alt="Photo Sharing and Video Hosting at Photobucket" /></a><a target="_blank" href="http://www.mikeswanson.com/SWF2XAML/">Michael Swanson has created a SWF2XAML converter</a> that you should check out.  It has quite a few features and fixes that would seem like conversion from SWF to XAML might not be worth the time.  This might change that.  I think that it is important to stay up on all vector technologies as a RIA solution provider and we do not treat platforms like religions rather tools to use at our disposal.</p>
<p><strong>The conversion at least for the vector art looks pretty on target.</strong></p>
<p><a target="_blank" href="http://www.mikeswanson.com/SWF2XAML/"><img border="0" src="http://i81.photobucket.com/albums/j223/drawkbox/Comparison.gif" alt="Photo Sharing and Video Hosting at Photobucket" /></a></p>
<blockquote>
<h2>Features</h2>
<p>The following table contains a list of features that are supported by the current version of the SWF2XAML tool or are planned for a future release. Where there are issues, I&#8217;ve tried to address them in the <em>Comments</em> column. If you&#8217;d like to see some visual illustrations, take a look at the <a href="http://www.mikeswanson.com/SWF2XAML/Eye%20Candy.htm"><font color="#9621ac">Eye Candy</font></a>.</p>
<table border="0" bgColor="#c0c0c0" cellPadding="2" cellSpacing="0">
<tr>
<td>
<table border="0" bgColor="#ffffff" cellPadding="5" cellSpacing="3">
<tr>
<th width="8%">Support</th>
<th width="15%">Feature</th>
<th>Comments</th>
</tr>
<tr>
<td width="8%" align="center" vAlign="top">Yes </td>
<td width="15%" vAlign="top">Frame by Frame Advance</td>
<td vAlign="top">Use the horizontal scroll bar at the bottom of the window to navigate frames in the SWF file. Because frames in a SWF file must be processed sequentially, later frames will need to calculate intermediate frames, so jumping forward may take some time.</p>
<table border="0" bgColor="#ffffff" cellPadding="5" cellSpacing="0">
<tr>
<td align="left" vAlign="top">*</td>
<td>The current version of the SWF2XAML tool does not cache prior frames (and that feature in <strong>Edit/Preferences</strong> is permanently disabled). So, when navigating backwards, the file will be re-calculated from the beginning. Depending on the file complexity, this may take some time.</td>
</tr>
</table>
</td>
</tr>
<tr>
<td width="8%" align="center" vAlign="top">Yes</td>
<td width="15%" vAlign="top">Explore Project Folder</td>
<td vAlign="top">Choose <strong>File/Explore Project Folder</strong> to view the folder that contains any exported assets (like XAML files and bitmap images).</td>
</tr>
<tr>
<td width="8%" align="center" vAlign="top">Yes</td>
<td width="15%" vAlign="top">XAML Export</td>
<td vAlign="top">Choose <strong>File/Export&#8230;</strong> to export the current frame to a XAML file.</td>
</tr>
<tr>
<td width="8%" align="center" vAlign="top">Yes</td>
<td width="15%" vAlign="top">Save Frame as Bitmap</td>
<td vAlign="top">To save the current frame as a bitmap image (.PNG), choose <strong>File/Save Bitmap</strong>. The image will be named <strong>frame####.png</strong> where <em>####</em> is replaced by the current frame number. The file will be saved to the subfolder identified in the application preferences.</td>
</tr>
<tr>
<td width="8%" align="center" vAlign="top">Yes</td>
<td width="15%" vAlign="top">Launch XAML File</td>
<td vAlign="top">Choose <strong>File/Launch XAML</strong> to automatically export the current frame to a XAML file and launch it in your default browser (normally Internet Explorer). </td>
</tr>
<tr>
<td width="8%" align="center" vAlign="top">Yes</td>
<td width="15%" vAlign="top">Launch Original SWF File</td>
<td vAlign="top">Choose <strong>File/Launch Original</strong> to launch the current SWF file. If you have the Flash Player installed, this will open the player and begin the animation.</td>
</tr>
<tr>
<td width="8%" align="center" vAlign="top">Yes</td>
<td width="15%" vAlign="top">Copy XAML to Clipboard</td>
<td vAlign="top">Choose <strong>Edit/Copy XAML</strong> to copy the XAML for the current frame to the system clipboard.</td>
</tr>
<tr>
<td width="8%" align="center" vAlign="top">Yes</td>
<td width="15%" vAlign="top">Copy ResourceDictionary</td>
<td vAlign="top">Choose <strong>Edit/Copy ResourceDictionary</strong> to copy a XAML ResourceDictionary element that represents the shapes that have been defined up to the current frame. The XAML is copied to the system clipboard. Note that any shapes that are defined after the current frame will not be included (so, to include everything, first navigate to the last frame of the SWF file).</td>
</tr>
<tr>
<td width="8%" align="center" vAlign="top">Yes</td>
<td width="15%" vAlign="top">Go To Specified Frame</td>
<td vAlign="top">Choose <strong>Edit/Go To&#8230;</strong> and enter a frame number to jump to that frame. Because Flash files must be processed sequentially, all interim frames will also need to be calculated, so this may take some time.</td>
</tr>
<tr>
<td width="8%" align="center" vAlign="top">Yes</td>
<td width="15%" vAlign="top">Preferences</td>
<td vAlign="top">Choose <strong>Edit/Preferences&#8230;</strong> to configure various aspects of the tool:</p>
<ul>
<li>The <strong>Display</strong> tab contains settings that determine the opacity of the Onion Skin mode and the stroke color and fill opacity for Wireframe Mode.</li>
<li>The <strong>XAML </strong>tab contains settings to export to WPF/E-compliant XAML and to control its formatting.</li>
<li>The <strong>Files</strong> tab controls where the various file types are saved on your system. By default, each SWF file will have its own subfolder created.</li>
<li>The <strong>Advanced</strong> tab contains settings that control how the tool caches various assets. Although caching of assets can improve performance, there may be a significant memory cost involved.</li>
</ul>
</td>
</tr>
<tr>
<td width="8%" align="center" vAlign="top">Yes</td>
<td width="15%" vAlign="top">Stage Clipping</td>
<td vAlign="top">Choose <strong>View/Clip Stage</strong> to toggle clipping of the frame on and off. Often times, frames in a Flash file contain elements that can&#8217;t be seen with clipping turned on.</td>
</tr>
<tr>
<td width="8%" align="center" vAlign="top">Yes</td>
<td width="15%" vAlign="top">File Information</td>
<td vAlign="top">Choose <strong>View/File Information</strong> to enable the File Information pane. This pane displays information about the SWF file, including: file name, file signature, version, file length, frame width, frame height, frame rate (in fps), and the total frame count.</td>
</tr>
<tr>
<td width="8%" align="center" vAlign="top">Yes</td>
<td width="15%" vAlign="top">Display List</td>
<td vAlign="top">Choose <strong>View/Display List</strong> to enable the Display List pane. Think of the Display List as a stack of layers that make-up the current scene. You can use the checkboxes to selectively hide/unhide elements until the frame content looks the way you&#8217;d like. Note that not all checkboxes will change the visual display (only Shapes, MorphShapes, Sprites, Buttons, and Text).</td>
</tr>
<tr>
<td width="8%" align="center" vAlign="top">Yes</td>
<td width="15%" vAlign="top">Advance Sprite Frames</td>
<td vAlign="top">Many Flash files contains movie clips (or <em>Sprites</em>) that are sub-elements that have their own animation frames. Although these animations will automatically progress with each frame in the main scene, choosing <strong>View/Advance Sprites</strong> will manually advance each sprite in the scene by a single frame.</p>
<table border="0" bgColor="#ffffff" cellPadding="5" cellSpacing="0">
<tr>
<td align="left" vAlign="top">**</td>
<td>If you run across a single frame Flash file and it doesn&#8217;t appear to animate properly, it may be because you need to manually advance the sprites in the scene.</td>
</tr>
</table>
</td>
</tr>
<tr>
<td width="8%" align="center" vAlign="top">Yes</td>
<td width="15%" vAlign="top">Wireframe Mode</td>
<td vAlign="top">Choose <strong>View/Wireframe Mode</strong> to display the outlines of the elements in each frame. The wireframe stroke color and fill opacity can be configured under <strong>Edit/Preferences</strong>. Note that XAML exported or copied to the clipboard in this mode will represent the wireframe version of the frame (i.e. what you see).</td>
</tr>
<tr>
<td width="8%" align="center" vAlign="top">Yes</td>
<td width="15%" vAlign="top">Onion Skin Mode</td>
<td vAlign="top">Choose <strong>View/Onion Skin Mode</strong> to toggle opacity of the entire tool window. When Onion Skin Mode is enabled, the tool window becomes semi-transparent so that it can be moved over the top of a comparison window (like the Flash Player). This is useful to visually compare the converted geometry. The opacity of the window can be configured under <strong>Edit/Preferences</strong>.</td>
</tr>
<tr>
<td width="8%" align="center" vAlign="top">Yes</td>
<td width="15%" vAlign="top">Tag Statistics</td>
<td vAlign="top">Choose <strong>View/Tag Statistics</strong> to view a table of the Flash tags that have been encountered up until the current frame in the current file. To get statistics for the entire SWF file, choose <strong>Edit/Go To&#8230;</strong> to jump to the last frame of the file, then view the tag statistics.</td>
</tr>
<tr>
<td width="8%" align="center" vAlign="top">Yes</td>
<td width="15%" vAlign="top">View Original Size</td>
<td vAlign="top">Choose <strong>View/Original Size</strong> to size the frame to the height and width that is specified in the Flash file. When using Onion Skin Mode, this makes it easier to do a visual comparison with the Flash Player.</td>
</tr>
<tr>
<td width="8%" align="center" vAlign="top">Yes</td>
<td width="15%" vAlign="top">Shape Morphs</td>
<td vAlign="top">Shapes that were authored to morph over a specific number of frames are supported in the conversion. This includes geometry, fills, strokes, gradients, matrix transformations, etc.</td>
</tr>
<tr>
<td width="8%" align="center" vAlign="top">Yes</td>
<td width="15%" vAlign="top">Clipping Layers</td>
<td vAlign="top">Layers in the Display List that are set to clip lower layers are supported. Although these layers don&#8217;t have any visual strokes or fills, toggling these layers in the Display List pane will affect the display.</td>
</tr>
<tr>
<td width="8%" align="center" vAlign="top">Yes</td>
<td width="15%" vAlign="top">Bitmaps</td>
<td vAlign="top">All JPG, indexed color, and full color bitmap types are supported. Note that indexed color modes are simply converted to 32-bit RGBA PNG files (as are JPG files with an alpha layer, unique to Flash files).</td>
</tr>
<tr>
<td width="8%" align="center" vAlign="top">Yes</td>
<td width="15%" vAlign="top">Color Transformations</td>
<td vAlign="top">Simple color transformations (multiply and add) are supported per-layer in the Display List.</td>
</tr>
<tr>
<td width="8%" align="center" vAlign="top">Yes/No</td>
<td width="15%" vAlign="top">Shape Fill Types </td>
<td vAlign="top">All fill types are supported to varying degrees:</p>
<ul>
<li>Solid fills are fully supported</li>
<li>Both radial and linear gradient fills are supported. However, the new radial gradient settings in later Flash versions are not supported.</li>
<li>Bitmap fills are supported, but non-repeating clipped fills currently have some issues.</li>
</ul>
</td>
</tr>
<tr>
<td width="8%" align="center" vAlign="top">Yes/No </td>
<td width="15%" vAlign="top">Buttons</td>
<td vAlign="top">Only the button &#8220;up&#8221; state is currently converted and displayed. Also, there is no interactivity. </td>
</tr>
<tr>
<td width="8%" align="center" vAlign="top">No</td>
<td width="15%" vAlign="top">Frame Blend Modes</td>
<td vAlign="top">No current support for various frame blend modes that were introduced in later versions of Flash.</td>
</tr>
<tr>
<td width="8%" align="center" vAlign="top">No</td>
<td width="15%" vAlign="top">Dynamic Text</td>
<td vAlign="top">Although static glyph text is supported, there is currently no support for text that uses locally-installed fonts.</td>
</tr>
<tr>
<td width="8%" align="center" vAlign="top">No</td>
<td width="15%" vAlign="top">ActionScript</td>
<td vAlign="top">All ActionScript code is currently ignored. As such, no interactivity is converted. </td>
</tr>
<tr>
<td width="8%" align="center" vAlign="top">No</td>
<td width="15%" vAlign="top">Sound</td>
<td vAlign="top">No sounds are currently exported or played; they are simply skipped.</td>
</tr>
<tr>
<td width="8%" align="center" vAlign="top">No</td>
<td width="15%" vAlign="top">Video</td>
<td vAlign="top">All video is skipped. </td>
</tr>
</table>
</td>
</tr>
</table>
<h2>Installation</h2>
<p>To get the SWF2XAML tool up-and-running on your system, follow these steps:</p>
<ul>
<li>Make sure that you have the <a href="http://www.microsoft.com/downloads/details.aspx?FamilyId=10CC340B-F857-4A14-83F5-25634C3BF043&amp;displaylang=en"><font color="#008fd4">.NET Framework 3.0</font></a> installed on your machine. If you&#8217;re running Windows Vista, you can skip this step, because the Framework is automatically installed with the operating system.</li>
<li>Download <a href="http://www.mikeswanson.com/SWF2XAML/files/SWF2XAML_0.2.zip"><font color="#008fd4">SWF2XAML_0.2.zip</font></a> (521KB).</li>
<li>Extract all of the files to a folder of your choice.</li>
<li>Double-click <strong>SWF2XAML.exe</strong> to run the tool.</li>
</ul>
</blockquote>
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		<slash:comments>10</slash:comments>
		</item>
		<item>
		<title>Pageturn in Silverlight</title>
		<link>http://drawlogic.com/2007/04/18/pageturn-in-silverlight/</link>
		<comments>http://drawlogic.com/2007/04/18/pageturn-in-silverlight/#comments</comments>
		<pubDate>Thu, 19 Apr 2007 05:39:25 +0000</pubDate>
		<dc:creator>drawk</dc:creator>
				<category><![CDATA[.NET]]></category>
		<category><![CDATA[C#]]></category>
		<category><![CDATA[DIRECTX]]></category>
		<category><![CDATA[EXPRESSION]]></category>
		<category><![CDATA[INTERFACE]]></category>
		<category><![CDATA[MICROSOFT]]></category>
		<category><![CDATA[OPENGL]]></category>
		<category><![CDATA[SILVERLIGHT]]></category>
		<category><![CDATA[VECTOR]]></category>
		<category><![CDATA[WPF/E]]></category>
		<category><![CDATA[XAML]]></category>

		<guid isPermaLink="false">http://drawk.wordpress.com/2007/04/18/pageturn-in-silverlight/</guid>
		<description><![CDATA[Here&#8217;s the first pageturn in silverlight.  It runs pretty smooth. ]]></description>
			<content:encoded><![CDATA[<p><a target="_blank" href="http://channel9.msdn.com/playground/wpfe/PageTurn/default.html"><img border="0" src="http://i81.photobucket.com/albums/j223/drawkbox/pageturnsilver.png" alt="Photo Sharing and Video Hosting at Photobucket" style="float:right;" />Here&#8217;s the first pageturn in silverlight</a>.  It runs pretty smooth. </p>
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		<title>Silverlight 3D</title>
		<link>http://drawlogic.com/2007/04/18/silverlight-3d/</link>
		<comments>http://drawlogic.com/2007/04/18/silverlight-3d/#comments</comments>
		<pubDate>Thu, 19 Apr 2007 05:01:41 +0000</pubDate>
		<dc:creator>drawk</dc:creator>
				<category><![CDATA[.NET]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[ADOBE]]></category>
		<category><![CDATA[BENCHMARK]]></category>
		<category><![CDATA[MICROSOFT]]></category>
		<category><![CDATA[SILVERLIGHT]]></category>
		<category><![CDATA[VECTOR]]></category>
		<category><![CDATA[WPF]]></category>
		<category><![CDATA[WPF/E]]></category>

		<guid isPermaLink="false">http://drawk.wordpress.com/2007/04/18/silverlight-3d/</guid>
		<description><![CDATA[Bubblemark has posted a 3d version of the bubble test in WPF/E which will just be called Silverlight now, that compares the new vector render engines Flash9/Flex, Silverlight and DHTML/Javascript.     Note: I think my processor just melted after this test.  Bubblemark has been kind to share the source. Download source code &#8220;Silverlight&#8221;  Personally the names WPF [...]]]></description>
			<content:encoded><![CDATA[<p><a target="_blank" href="http://bubblemark.com/3d/wpfe.htm"><img border="0" src="http://i81.photobucket.com/albums/j223/drawkbox/bubble3dsilver.png" alt="Photo Sharing and Video Hosting at Photobucket" style="float:right;" /></a><a target="_blank" href="http://bubblemark.com/3d/wpfe.htm">Bubblemark </a>has posted a <a target="_blank" href="http://bubblemark.com/3d/wpfe.htm">3d version of the bubble test</a> in WPF/E which will just be called <a target="_blank" href="http://drawk.wordpress.com/2007/04/16/silverlight-formerly-wpfe-officially-launched/">Silverlight</a> now, that compares the new vector render engines Flash9/Flex, <a target="_blank" href="http://drawk.wordpress.com/2007/04/16/silverlight-formerly-wpfe-officially-launched/">Silverlight</a> and DHTML/Javascript.    </p>
<p>Note: I think my processor just melted after this test. </p>
<p><a href="http://bubblemark.com/">Bubblemark </a>has been kind to share the source.</p>
<p><a href="http://bubblemark.com/3d/wpfe3d.zip">Download source code</a></p>
<p><strong>&#8220;Silverlight&#8221;</strong> </p>
<p>Personally the names WPF and WPF/E and now Silverlight really didn&#8217;t make sense but  <a target="_blank" href="http://metalinkltd.com/?p=117">Alexey Gavrilov</a> puts a spin on it.  Personally, the Blend, Expression, Slilverlight, WinFX, WPF, WPF/E, Live marketing is a total blitz but I just don&#8217;t know that its working much. Here is <a target="_blank" href="http://blogs.msdn.com/tims/archive/2007/04/18/how-did-we-come-up-with-silverlight.aspx">Tim Sneath&#8217;s </a>take on the naming (he works on the project).</p>
<p>I like the technology though but sticking with only Windows Video (which does conform to a standard <a target="_blank" href="http://en.wikipedia.org/wiki/VC-1">VC-1</a> that allows video to be played on mobile, directx and xbox but in a windows only world yes but) after FLV has really taken over it might be tough.  </p>
<p>One thing is for sure the competition between Adobe and Microsoft on these vector tools and development environments will benefit the solution providers and developers who can learn both.  DEVELOPERS! DEVELOPERS!</p>
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