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	<title>Comments for *drawlogic</title>
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	<link>http://drawlogic.com</link>
	<description>interactive and game development technologies for the web - flash, flex, unity3d, silverlight, javascript</description>
	<lastBuildDate>Wed, 23 May 2012 00:33:59 +0000</lastBuildDate>
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		<title>Comment on Cocos2d-x C++ Port of Cocos2d for iOS, Android, Desktop by Mini Zombie Games</title>
		<link>http://drawlogic.com/2012/05/17/cocos2d-x-c-port-of-cocos2d-for-ios-android-desktop/comment-page-1/#comment-8903</link>
		<dc:creator>Mini Zombie Games</dc:creator>
		<pubDate>Wed, 23 May 2012 00:33:59 +0000</pubDate>
		<guid isPermaLink="false">http://drawlogic.com/?p=1101#comment-8903</guid>
		<description>&lt;strong&gt;Mini Zombie Games...&lt;/strong&gt;

[...]Hiya very nice site!! Man .. Excellent .. Amazing .. I will bookmark your website and take the feeds additionally?I&#039;m happy to find so many useful information right here in the publish, we need work out more strategies on this regard, thank you f...</description>
		<content:encoded><![CDATA[<p><strong>Mini Zombie Games&#8230;</strong></p>
<p>[...]Hiya very nice site!! Man .. Excellent .. Amazing .. I will bookmark your website and take the feeds additionally?I&#8217;m happy to find so many useful information right here in the publish, we need work out more strategies on this regard, thank you f&#8230;</p>
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		<title>Comment on Cocos2d-x C++ Port of Cocos2d for iOS, Android, Desktop by flash games, flash games, mini games, rpg games, action games, micro games, adventure games, puzzle games, casino games,</title>
		<link>http://drawlogic.com/2012/05/17/cocos2d-x-c-port-of-cocos2d-for-ios-android-desktop/comment-page-1/#comment-8876</link>
		<dc:creator>flash games, flash games, mini games, rpg games, action games, micro games, adventure games, puzzle games, casino games,</dc:creator>
		<pubDate>Fri, 18 May 2012 16:16:36 +0000</pubDate>
		<guid isPermaLink="false">http://drawlogic.com/?p=1101#comment-8876</guid>
		<description>&lt;strong&gt;flash games, flash games, mini games, rpg games, action games, micro games, adventure games, puzzle games, casino games,...&lt;/strong&gt;

[...]Amazing issues here. I&#039;m very happy to peer your post. Thank you so much and I am having a look ahead to contact you. Will you please drop me a mail?[...]...</description>
		<content:encoded><![CDATA[<p><strong>flash games, flash games, mini games, rpg games, action games, micro games, adventure games, puzzle games, casino games,&#8230;</strong></p>
<p>[...]Amazing issues here. I&#8217;m very happy to peer your post. Thank you so much and I am having a look ahead to contact you. Will you please drop me a mail?[...]&#8230;</p>
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		<title>Comment on Cocos2D-Javascript, Javascript Port of Cocos2D Game Engine by Nicolas Gramlich</title>
		<link>http://drawlogic.com/2011/01/16/cocos2d-javascript-javascript-port-of-cocos2d-game-engine/comment-page-1/#comment-8874</link>
		<dc:creator>Nicolas Gramlich</dc:creator>
		<pubDate>Thu, 17 May 2012 22:04:00 +0000</pubDate>
		<guid isPermaLink="false">http://drawlogic.com/?p=957#comment-8874</guid>
		<description>AndEngine, YAY!</description>
		<content:encoded><![CDATA[<p>AndEngine, YAY!</p>
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		<title>Comment on Cocos2d-x C++ Port of Cocos2d for iOS, Android, Desktop by Ryan Christensen</title>
		<link>http://drawlogic.com/2012/05/17/cocos2d-x-c-port-of-cocos2d-for-ios-android-desktop/comment-page-1/#comment-8873</link>
		<dc:creator>Ryan Christensen</dc:creator>
		<pubDate>Thu, 17 May 2012 13:35:00 +0000</pubDate>
		<guid isPermaLink="false">http://drawlogic.com/?p=1101#comment-8873</guid>
		<description>Agreed on both fronts.  

cocos2d-x like any C++ project takes a little more setup but once you are rolling there are no walls.The Tango NDK for Windows Phone will finally make the platform one to develop for, excited for that. There will definitely be a porting great wave that will hit when that happens.</description>
		<content:encoded><![CDATA[<p>Agreed on both fronts.  </p>
<p>cocos2d-x like any C++ project takes a little more setup but once you are rolling there are no walls.The Tango NDK for Windows Phone will finally make the platform one to develop for, excited for that. There will definitely be a porting great wave that will hit when that happens.</p>
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		<title>Comment on Cocos2d-x C++ Port of Cocos2d for iOS, Android, Desktop by Tyson Ross</title>
		<link>http://drawlogic.com/2012/05/17/cocos2d-x-c-port-of-cocos2d-for-ios-android-desktop/comment-page-1/#comment-8872</link>
		<dc:creator>Tyson Ross</dc:creator>
		<pubDate>Thu, 17 May 2012 13:26:00 +0000</pubDate>
		<guid isPermaLink="false">http://drawlogic.com/?p=1101#comment-8872</guid>
		<description>+1 for Cocos2d-x! I ported my Cocos2d-x across iPad, Android and Playbook very easily. The only hard part was configuring all the IDE/compiler environments.

Hoping when the NDK for the Windows Phone hits with Tango, they&#039;ll target it natively also.</description>
		<content:encoded><![CDATA[<p>+1 for Cocos2d-x! I ported my Cocos2d-x across iPad, Android and Playbook very easily. The only hard part was configuring all the IDE/compiler environments.</p>
<p>Hoping when the NDK for the Windows Phone hits with Tango, they&#8217;ll target it natively also.</p>
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		<title>Comment on Unity 3.5 Available + Awesome, Flash Export, NaCL Export, Needed Pipeline Improvements by drawcode</title>
		<link>http://drawlogic.com/2012/02/29/unity-3-5-available-awesome-flash-export-nacl-export-needed-pipeline-improvements/comment-page-1/#comment-8871</link>
		<dc:creator>drawcode</dc:creator>
		<pubDate>Sat, 03 Mar 2012 05:55:00 +0000</pubDate>
		<guid isPermaLink="false">http://drawlogic.com/?p=1082#comment-8871</guid>
		<description>Here&#039;s a link to the .swc that Ralph Hauwert made at Unity: http://forum.unity3d.com/threads/116650-UnityShared.swc-Communicating-between-Unity-Flash-Content-and-AS3  It shows how to setup a communication link.</description>
		<content:encoded><![CDATA[<p>Here&#8217;s a link to the .swc that Ralph Hauwert made at Unity: http://forum.unity3d.com/threads/116650-UnityShared.swc-Communicating-between-Unity-Flash-Content-and-AS3  It shows how to setup a communication link.</p>
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		<title>Comment on Unity 3.5 Available + Awesome, Flash Export, NaCL Export, Needed Pipeline Improvements by Joseph Burchett</title>
		<link>http://drawlogic.com/2012/02/29/unity-3-5-available-awesome-flash-export-nacl-export-needed-pipeline-improvements/comment-page-1/#comment-8870</link>
		<dc:creator>Joseph Burchett</dc:creator>
		<pubDate>Sat, 03 Mar 2012 01:20:00 +0000</pubDate>
		<guid isPermaLink="false">http://drawlogic.com/?p=1082#comment-8870</guid>
		<description> I am really curious on this part &quot;WWW classes. Note that you can write your own ActionScript that uses Adobe networking APIs.&quot; does that me it&#039;s possible to write as3 classes? I checked and Unity does generate a bunch of as3 classes... Would you by chance have any insight on this?</description>
		<content:encoded><![CDATA[<p> I am really curious on this part &#8220;WWW classes. Note that you can write your own ActionScript that uses Adobe networking APIs.&#8221; does that me it&#8217;s possible to write as3 classes? I checked and Unity does generate a bunch of as3 classes&#8230; Would you by chance have any insight on this?</p>
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		<title>Comment on Unity 3.5 Preview Available, Includes Unity to Flash Stage3D Export by Tomek</title>
		<link>http://drawlogic.com/2011/12/22/unity-3-5-preview-available-includes-unity-to-flash-stage3d-export/comment-page-1/#comment-8867</link>
		<dc:creator>Tomek</dc:creator>
		<pubDate>Fri, 10 Feb 2012 12:20:00 +0000</pubDate>
		<guid isPermaLink="false">http://drawlogic.com/?p=1073#comment-8867</guid>
		<description>True, unity is so much better than flash (i mean games). And it looks like Adobe plans to kill flash ...</description>
		<content:encoded><![CDATA[<p>True, unity is so much better than flash (i mean games). And it looks like Adobe plans to kill flash &#8230;</p>
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		<title>Comment on Unity 3.5 Preview Available, Includes Unity to Flash Stage3D Export by CoolPlayer Standalone</title>
		<link>http://drawlogic.com/2011/12/22/unity-3-5-preview-available-includes-unity-to-flash-stage3d-export/comment-page-1/#comment-8860</link>
		<dc:creator>CoolPlayer Standalone</dc:creator>
		<pubDate>Thu, 12 Jan 2012 13:08:09 +0000</pubDate>
		<guid isPermaLink="false">http://drawlogic.com/?p=1073#comment-8860</guid>
		<description>&lt;strong&gt;CoolPlayer Standalone...&lt;/strong&gt;

[...]You actually make it seem so easy along with your presentation however I in finding this topic to be actually something which I feel I might by no means understand. It seems too complicated and extremely large for me. I am looking forward on your ...</description>
		<content:encoded><![CDATA[<p><strong>CoolPlayer Standalone&#8230;</strong></p>
<p>[...]You actually make it seem so easy along with your presentation however I in finding this topic to be actually something which I feel I might by no means understand. It seems too complicated and extremely large for me. I am looking forward on your &#8230;</p>
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	<item>
		<title>Comment on Unity 3.5 Preview Available, Includes Unity to Flash Stage3D Export by drawcode</title>
		<link>http://drawlogic.com/2011/12/22/unity-3-5-preview-available-includes-unity-to-flash-stage3d-export/comment-page-1/#comment-8858</link>
		<dc:creator>drawcode</dc:creator>
		<pubDate>Wed, 11 Jan 2012 23:27:00 +0000</pubDate>
		<guid isPermaLink="false">http://drawlogic.com/?p=1073#comment-8858</guid>
		<description>I use C#.  Big Python/Boo fan and like javascript alot as well but for larger codebases C# has worked out the best for libraries and more strict typing/production code for core pieces.</description>
		<content:encoded><![CDATA[<p>I use C#.  Big Python/Boo fan and like javascript alot as well but for larger codebases C# has worked out the best for libraries and more strict typing/production code for core pieces.</p>
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