<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments for *drawlogic - interactive and game development technologies for the web - flash, flex, unity3d, silverlight, javascript [ draw.logic ]</title>
	<atom:link href="http://drawlogic.com/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://drawlogic.com</link>
	<description></description>
	<lastBuildDate>Mon, 22 Jun 2009 09:18:58 -0600</lastBuildDate>
	<generator>http://wordpress.org/?v=2.8</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>Comment on V8-GL, Hardware Accelerated Desktop Apps with OpenGL in Javascript by JulesLt</title>
		<link>http://drawlogic.com/2009/06/21/v8-gl-hardware-accelerated-desktop-apps-with-opengl-in-javascript/comment-page-1/#comment-7825</link>
		<dc:creator>JulesLt</dc:creator>
		<pubDate>Mon, 22 Jun 2009 09:18:58 +0000</pubDate>
		<guid isPermaLink="false">http://drawlogic.com/?p=583#comment-7825</guid>
		<description>Well I don&#039;t think Adobe would be worried if it did - just so long as it&#039;s not Silverlight, they will be there providing the tools (which is where they make money, not the Flash player).</description>
		<content:encoded><![CDATA[<p>Well I don&#8217;t think Adobe would be worried if it did &#8211; just so long as it&#8217;s not Silverlight, they will be there providing the tools (which is where they make money, not the Flash player).</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on haXe on the iPhone with hxcpp, Flash 9 API to C++ for Mobile by Dave</title>
		<link>http://drawlogic.com/2009/06/19/haxe-on-the-iphone-with-hxcpp-flash-9-api-to-c-for-mobile/comment-page-1/#comment-7822</link>
		<dc:creator>Dave</dc:creator>
		<pubDate>Mon, 22 Jun 2009 05:00:57 +0000</pubDate>
		<guid isPermaLink="false">http://drawlogic.com/?p=571#comment-7822</guid>
		<description>This is the funkiest/ coolest post I have seen!  Yeah!
i&#039;m going to follow Director rss feeds..</description>
		<content:encoded><![CDATA[<p>This is the funkiest/ coolest post I have seen!  Yeah!<br />
i&#8217;m going to follow Director rss feeds..</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on V8-GL, Hardware Accelerated Desktop Apps with OpenGL in Javascript by Sandman</title>
		<link>http://drawlogic.com/2009/06/21/v8-gl-hardware-accelerated-desktop-apps-with-opengl-in-javascript/comment-page-1/#comment-7817</link>
		<dc:creator>Sandman</dc:creator>
		<pubDate>Mon, 22 Jun 2009 01:49:11 +0000</pubDate>
		<guid isPermaLink="false">http://drawlogic.com/?p=583#comment-7817</guid>
		<description>... Adobe&#039;s ActionScript -_-&#039; Just forgot.</description>
		<content:encoded><![CDATA[<p>&#8230; Adobe&#8217;s ActionScript -_-&#8217; Just forgot.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on V8-GL, Hardware Accelerated Desktop Apps with OpenGL in Javascript by Sandman</title>
		<link>http://drawlogic.com/2009/06/21/v8-gl-hardware-accelerated-desktop-apps-with-opengl-in-javascript/comment-page-1/#comment-7816</link>
		<dc:creator>Sandman</dc:creator>
		<pubDate>Mon, 22 Jun 2009 01:48:10 +0000</pubDate>
		<guid isPermaLink="false">http://drawlogic.com/?p=583#comment-7816</guid>
		<description>Wow! Now I say: if adobe do not support Direct3D /Open GL in the future, JS will take over the world.</description>
		<content:encoded><![CDATA[<p>Wow! Now I say: if adobe do not support Direct3D /Open GL in the future, JS will take over the world.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on JavaScript Standard ECMAScript Fifth Edition (ES5) Published by game playa</title>
		<link>http://drawlogic.com/2009/04/09/javascript-standard-ecmascript-fifth-edition-es5-published/comment-page-1/#comment-7812</link>
		<dc:creator>game playa</dc:creator>
		<pubDate>Sun, 21 Jun 2009 21:48:15 +0000</pubDate>
		<guid isPermaLink="false">http://drawlogic.com/?p=518#comment-7812</guid>
		<description>Awesome games site, good work</description>
		<content:encoded><![CDATA[<p>Awesome games site, good work</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on haXe on the iPhone with hxcpp, Flash 9 API to C++ for Mobile by ryan</title>
		<link>http://drawlogic.com/2009/06/19/haxe-on-the-iphone-with-hxcpp-flash-9-api-to-c-for-mobile/comment-page-1/#comment-7741</link>
		<dc:creator>ryan</dc:creator>
		<pubDate>Sat, 20 Jun 2009 00:45:26 +0000</pubDate>
		<guid isPermaLink="false">http://drawlogic.com/?p=571#comment-7741</guid>
		<description>@marcus, yes I think Adobe should have.  There is probably a case to be made that AIR apps could be used to compile down to obj-c.  Alchemy I think might be a start in this with LLVM but this new pathway to the iPhone is nice.  I am using Unity3D iPhone and OpenGL directly as well as excellent engines for 2D like cocos2d-iphone (cloned in obj-c from python cocos2d), but it would be great to port over lots of flash content into the iphone even if it has to be compiled native and cross-compiled.  Unity3D iPhone uses Mono and does this. I think the future has lots of cross-compiling and projects like Unladen Swallow with Python so you can write in productive fast languages but have the speed of gcc, that is the next area that will open it up.</description>
		<content:encoded><![CDATA[<p>@marcus, yes I think Adobe should have.  There is probably a case to be made that AIR apps could be used to compile down to obj-c.  Alchemy I think might be a start in this with LLVM but this new pathway to the iPhone is nice.  I am using Unity3D iPhone and OpenGL directly as well as excellent engines for 2D like cocos2d-iphone (cloned in obj-c from python cocos2d), but it would be great to port over lots of flash content into the iphone even if it has to be compiled native and cross-compiled.  Unity3D iPhone uses Mono and does this. I think the future has lots of cross-compiling and projects like Unladen Swallow with Python so you can write in productive fast languages but have the speed of gcc, that is the next area that will open it up.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on haXe on the iPhone with hxcpp, Flash 9 API to C++ for Mobile by Marcus</title>
		<link>http://drawlogic.com/2009/06/19/haxe-on-the-iphone-with-hxcpp-flash-9-api-to-c-for-mobile/comment-page-1/#comment-7731</link>
		<dc:creator>Marcus</dc:creator>
		<pubDate>Fri, 19 Jun 2009 14:54:31 +0000</pubDate>
		<guid isPermaLink="false">http://drawlogic.com/?p=571#comment-7731</guid>
		<description>Is it just me or is figuring out a way to get AS3 to C++ to run on the iPhone one of the first things Adobe should have worked on when it realized the Flash player wasn&#039;t going to be on the device?</description>
		<content:encoded><![CDATA[<p>Is it just me or is figuring out a way to get AS3 to C++ to run on the iPhone one of the first things Adobe should have worked on when it realized the Flash player wasn&#8217;t going to be on the device?</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on haXe on the iPhone with hxcpp, Flash 9 API to C++ for Mobile by David Wilhelm</title>
		<link>http://drawlogic.com/2009/06/19/haxe-on-the-iphone-with-hxcpp-flash-9-api-to-c-for-mobile/comment-page-1/#comment-7727</link>
		<dc:creator>David Wilhelm</dc:creator>
		<pubDate>Fri, 19 Jun 2009 13:08:59 +0000</pubDate>
		<guid isPermaLink="false">http://drawlogic.com/?p=571#comment-7727</guid>
		<description>At first I was disappointed that haXe did not target the flash player 10 API, but on closer inspection of the API docs, it seems that it does ! Apparently, in the haXe docs &#039;flash 9&#039; means &#039;flash 9+&#039; or AVM2, which flash 9 was the first player version to use.   Of course this isn&#039;t relevant to the iPhone platform, where you&#039;d be using some C library for 3D (OpenGL?) but I thought it&#039;s worth pointing out.</description>
		<content:encoded><![CDATA[<p>At first I was disappointed that haXe did not target the flash player 10 API, but on closer inspection of the API docs, it seems that it does ! Apparently, in the haXe docs &#8216;flash 9&#8242; means &#8216;flash 9+&#8217; or AVM2, which flash 9 was the first player version to use.   Of course this isn&#8217;t relevant to the iPhone platform, where you&#8217;d be using some C library for 3D (OpenGL?) but I thought it&#8217;s worth pointing out.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Blender to AS3 Exporter for Papervision 3D, Away 3D and Sandy Updated by Rozengain by drawk</title>
		<link>http://drawlogic.com/2009/06/14/blender-to-as3-exporter-for-papervision-3d-away-3d-and-sandy-updated-by-rozengain/comment-page-1/#comment-7652</link>
		<dc:creator>drawk</dc:creator>
		<pubDate>Mon, 15 Jun 2009 21:39:41 +0000</pubDate>
		<guid isPermaLink="false">http://drawlogic.com/?p=567#comment-7652</guid>
		<description>Remi,

True. COLLADA is a great format but there are still differences and variations in exporters.  In fast you&#039;d think that Autodesk products (3dsmax, maya, etc) would have better common output of this format but more focus has gone into FBX a proprietery Autodesk format.  

I think a standalone COLLADA to as3 converter would be excellent and a great project, but it seems easier than it is whenever you deal with exporters and formats. There are just so many edge cases.</description>
		<content:encoded><![CDATA[<p>Remi,</p>
<p>True. COLLADA is a great format but there are still differences and variations in exporters.  In fast you&#8217;d think that Autodesk products (3dsmax, maya, etc) would have better common output of this format but more focus has gone into FBX a proprietery Autodesk format.  </p>
<p>I think a standalone COLLADA to as3 converter would be excellent and a great project, but it seems easier than it is whenever you deal with exporters and formats. There are just so many edge cases.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Blender to AS3 Exporter for Papervision 3D, Away 3D and Sandy Updated by Rozengain by remi</title>
		<link>http://drawlogic.com/2009/06/14/blender-to-as3-exporter-for-papervision-3d-away-3d-and-sandy-updated-by-rozengain/comment-page-1/#comment-7648</link>
		<dc:creator>remi</dc:creator>
		<pubDate>Mon, 15 Jun 2009 17:26:43 +0000</pubDate>
		<guid isPermaLink="false">http://drawlogic.com/?p=567#comment-7648</guid>
		<description>Instead of creating an exporter to AS3 for ONE modeler, why not creating a COLLADA-&gt;AS3 converter as a stand alone application. This would enable anybody to use this compiler rather than limiting to Blender users ?</description>
		<content:encoded><![CDATA[<p>Instead of creating an exporter to AS3 for ONE modeler, why not creating a COLLADA-&gt;AS3 converter as a stand alone application. This would enable anybody to use this compiler rather than limiting to Blender users ?</p>
]]></content:encoded>
	</item>
</channel>
</rss>
