Posts Tagged ‘AEGIS PhysX’

Tuesday, March 25th, 2008

I was able to download the demo and it is in the store and on Adobe’s site. The new AGEIA™ PhysX™  physics engine and some sort of updated 3D with hardware rendering is nice.

But, Director is like the Rodney Dangerfield of products at Adobe.  Everywhere you have to dig for it, it doesn’t even have updated marketing in most places, the shockwave player link is still from 2002 etc.  I wish that Adobe would support it more, open it up, allow better IDEs, integrate ES4 based Actionscript 3 or 4 into it and keep the 3d market that shockwave supports moving along.

Maybe they will give Director more love but if they don’t allow for some community input and work on the platform like Flex and Flash have thrived on, well they might just lose that piece of the market (3d gaming, hardware).

First impression is the fonts do look much better.  Unicode support is so far so good and I haven’t had a chance to dig into the AEGIS PhysX engine yet but that looks very very fun.

For instance here is a Physics Engine call that creates a rigid body terrain

//JavaScript Syntax
var objTerrain= member("PhysicsWorld").createTerrain("myterrain",terrainDesc,position,orientation,1,1,1);

Or some raycasting:

//JavaScript Syntax
var lstraycast = member("PhysicsWorld").rayCastAll (vector(10,0,0),vector(0,0,1));
for(i = 1; i < = lstraycast.count ; i++)
    raycstEntry = lstraycast[i];
    put("Name:" + raycstEntry[1].name);
    put"Contact Point:" & raycstEntry[2]);
    put("Contact Normal:" & raycstEntry[3]);
    put("Distance:" & raycstEntry[4]);

I use the Javascript source simply because it is much more usable to me. Unfortunately the docs are only partially converted to Javascript.  Lingo is pretty close to it though but it scares people off.

What Adobe needs to do is port into Flash the ability to use Shockwave3D (hardware rendering for 3d), AEGIS PhysX, would that not blow up big time or what?