Posts Tagged ‘browsers’
Firefox 4 in beta to be released soon, also joins the WebGL ranks with Chrome 9. Safari has it in nightlies and IE hasn’t even mentioned it.
There really is too much to list as this release is feature packed! Of course the most exciting being WebGL and hardware acceleration from our perspective.
Firefox 4 now has WebGL enabled by default. Based on the original 3-D Canvas work by Vladimir Vukićević, this is being
widely implemented in browsers. The WebGL spec is on the short path to a 1.0 release and we’re very excited to see this be used in the wild.
Hardware acceleration has finally arrived even though it should have been in nearly all platforms for web last decade, but we’ll take it.
Firefox 4 supports full hardware acceleration on Windows 7 and Windows Vista via a combination of D2D, DX9 and DX10. This allows us to accelerate everything from Canvas drawing to video rendering. Windows XP users will also enjoy hardware acceleration for many operations because we’re using our new Layers infrastructure along with DX9. And, of course, OSX users have excellent OpenGL support, so we’ve got that covered as well.
WebConsole looks like they are joining Chrome and Safari with built in inspection tools similar to Firebug, however Firebug still available.
Firefox 4 will include the Web Console. This is a new tool that will let you inspect a web page as it’s running, see network activity, see messages logged with
console.log, see warnings for a page’s CSS, and a number of other things.
Note this that is something that we’ll be including with Firefox 4 directly. It’s not an add-on.
(Also Firebug will be ready for the final Firefox 4 release.)
Firefox 4 has other improvements like layering (in-memory retained layers), caching/scheduling improvements and lots of other performance enhancements.
2011 is looking like the year all this is coming together, at least for Chrome, Firefox, possibly Safari (need WebGL in main release) and IE is still the biggest problem to getting WebGL. At this point WebGL looks like it is still over a year out as it may not come to IE until IE10 or possibly never, the WebGL 1.0 spec is on the fast track though (don’t we all love Khronos? They have been amazing with OpenGL since they took over). html5 is looking like it will be close to mainstream by the end of this year depending on the install rate of IE9 when released.
The world is waiting to see if Microsoft implements WebGL or tries the old DirectX/D2D only ways. Nevertheless, getting a push for hardware acceleration and fast renders in 2d/3d is a very sweet direction.
Good news for the beginning of hardware accelerating the web, WebGL will now be part of the main Chrome releases not just a compile option for Chromium nightlies.
Google Chrome 9 enables WebGL support by default. “WebGL is a new web technology that brings hardware-accelerated 3D graphics to the browser without installing additional software” and it can be used to create cool applications like Google Body Browser, Field, Aquarium and more.
The update for Chrome 9 also sandboxes Flash, WebGL and plugins like extensions and tabs so that using them will be more secure and not crash the browser or the tab. Hopefully Safari has this soon, and then a few years from now IE may get it. Or they will put out their own DirectX web plugin so everyone has to write it twice like currently in game development. /sarcasm
Wow. IE9 just set it in motion.
Canvas 2D is now really on the horizon for all browsers. IE9 preview now supports the <canvas> tag and all canvas element APIs and most Canvas 2D context APIs and attributes!
- In the latest Platform Preview we support all Canvas element APIs and most Canvas 2D Context APIs and attributes.
Features Partially Implemented
- The latest Platform Preview does not include support for the globalCompositeOperation attribute.
- DOM Exceptions
- The latest Platform Preview does not include support for Canvas 2D Context DOM Exceptions.
- The latest Platform Preview does not include support for the drawFocusRing() Focus management API.
This is pretty amazing even though it has been hinted at by other news (previously from AMD). Why should we care what Internet Explorer is up to? Well the dream of standards across web browsers seems to be materializing for html5 and more importantly, canvas 2d.
Even with Silverlight Microsoft has decided to join the party and upgrade the web on some great standards to build even more innovative platforms on top of. Some may see this as a death knell for Silverlight, Flash etc but I do not see it that way. I see <canvas> as a competing interactive technology but many times technologies bind together for a better experience, they also drive one another to innovate.
Canvas, Flash, Silverlight are all for the most part still software/CPU accelerated. The question is who will start the hardware acceleration of canvas and competing technologies even further to bring us closer to OpenGL ES/WebGL in the browser?
Ars Technica states that IE9 will have hardware accelerated canvas in addition to SVG but that doesn’t seem to be officially stated anywhere by Microsoft yet that I can find. AMD has hinted at it and previous news about SVG being hardware acclerated. Time will tell and it will be a HUGE boost to the browsers that do, of course we need all of them to do it to be worthwhile for mainstream content.
Ars on the hardware accelerated canvas support:
What does come as a surprise is canvas support. Microsoft has been promoting Internet Explorer 9′s support of SVG, which provides vector graphics capabilities within the Web browser, but thus far has kept quiet when asked if it would support the canvas bitmap graphics specification. Not only is canvas being supported, it is also being hardware accelerated, continuing Microsoft’s efforts to give Web applications the ability to exploit the extensive hardware capabilities of modern PCs.
Another golden ray of hope is ES5 support in IE9. Again Wow!