Posts Tagged ‘cocos2d-iphone’
cocos2d-x is the natural evolution of the cocos2d-iphone engine to C++ and it is stable and producing multiplatform games.
cocos2d-iphone is a great Objective-C game engine (and the first really) that began as a python engine called cocos2d and was ported to Objective-C + iOS early on in the iPhone SDK days. Arguably Unity and cocos2d are the two biggest indie engines on the App store. Cocos2D is a very simple engine and coming from Flash development many of the concepts are similar (i.e. Sprite, Actions/easing, Layers/Scenes (although slightly different), etc). But getting your Objective-C game to Android and other platforms is not a fun task. There are other options like andengine for android from cocos2d port but each port only gets you so far as you still have two codebases for one game on iOS and Android.
Unity obviously can open up platforms for you but cocos2D-x can also do that for 2D games across iOS, Android, Blackberry Playbook, Windows, Linux and more! This is possible because like oolong engine and other custom multiplatform engines for mobile the core is in C++ with presentation view wrappers/stubs in Objective-C++/C for iOS, Java/C++/NDK for Android, etc. The list of games shows that it is stable and a well treaded engine including games like Hero Academy from Robot Entertainment.
cocos2D-x even has a port of cocos to C#/XNA for Windows Phone development using all the classes you know and love from cocos2d. That is actually pretty sweet to have similar logic to reach Windows Phone (Unity and others bypass because there is no native access by developers sadly still, must, use, XNA — strange considering Unity pushes C# development quite heavily but I digress).
- cocos2d-x downloads
- cocos2d-xna downloads
- the original cocos2d from sweet python
- list of cocos2d-x games
- list of cocos2d-iphone games
Cocos2D is a game engine similar to Flash in that it is a 2d engine but it natively renders to OpenGL ES. Cocos2D-iphone was originally a port of Cocos2D, a python game engine. But the similarities to Flash and DisplayObjects = Nodes, Sprites, Scenes, Layers etc. This helps to port games over fairly quickly or start in productive in cocos2D.
To see a small sample of what is on offer, please check out the demo section.
cocos2d engines are now available on almost all platforms, so if you are building a 2d game and need a 2d engine typically with Box2D physics, cocos2d offers lots of ways to get the game out there with some porting work.
- cocos2d-iphone (mobile)
- cocos2d – original python (desktop)
- cocos2d other
A sweet engine for getting started with Android game development is the andengine 2D OpenGL ES engine. This is very simple and compares with cocos2d-iphone for iOS development in 2D with OpenGL ES. They both support a wide range of 2d techniques with an OpenGL renderer. Some great videos are posted on the andengine google code page showing a box2D example, multiplayer example and more.
Mobile games are on slower hardware, similar to later 90′s computers so native is a great way to go for 3d and 2d game development because of this limitation at the current time and well into the next few years. Take this time to learn you some native gamedev. andengine isn’t native directly as it is Java based but compiled with the Dalvik JIT virtual machine. Another way to go native on Android is the Android NDK which allows C and C++.
- andengine download at google code
- andengine examples at google code
- andengine blog
- Mercurial repository at google code
- cocos2d-android port of cocos2d-iphone with BSD license
- rokon android is another BSD licensed android game engine
The engine also has extensions that can be easily added and some great ones exist already.