Posts Tagged ‘engines’
Unity 3 has been released. It was released to the world late yesterday. I have been using it for a few beta releases and it is very nice and many great improvements. One awesome improvement is the occlusion culling was ported from iPhone to all Unity builds. Other notable features are a unified editor for all platforms, deferrered rendering and more.
Grab Unity 3 and take a spin.
Occlusion Culling Demo
If you are exporting from blender to actionscript directly so you can get your models into flash as script you can use the Blender to .as3 exporter which so kindly supports all flash 3d engines currently Away3D, Papervision3D and Sandy3D. Dennis Ippel made the Blender exporter a while back but the update supports papervision 2.0.
- Post on the exporter and how to use
- Sandy 3.0 Example
- Away3D Example
- Papervision3D 1.7 Example
- Papervision3D 2.0 Example
- ActionScript 3.0 exporter at the Blender wiki
The benefits of COLLADA are nice but there are so many differences that you can run into trouble. With the exporter it is a direct faces and vector export without all the bloat of DAE/COLLADA xml. This works if you are only developing for flash and dont’ need to use the models in other platforms/systems/engines that aren’t in flash.
Here are some really stylish and well done uses of Papervision 3D to make fun games. The people at Bloc recently launched Meta4orce, a unique interactive sci-fi TV show site with some great and numerous uses of papervision 3d. My favorite is the tron like style and the tower defense game called shock to the system.
and many more check them out at Iain Lobb.