Posts Tagged ‘experience’
Electronic Arts is using Unity 3D to develop Tiger Woods Online. The game is currently in beta. It was announced that they were using the engine in June on their blog but only on the reposted version here not the original post where the engine was just deemed “new technology”.
This is a major shift in the game industry and how it is being expanded into online properties that rival or better the console and desktop versions through online communities. Quake Live from id software uses their own system that wraps existing games (originally developed by Gaim Theory then bought by id Software) and instant action technology from garage games that runs instant action. All these systems have provided us browser based triple AAA style gaming fun. It looks like that movement will continue as more and more game companies and publishers see the valid capabilities of Unity 3D to deliver when you need really deeply immersive 3d experiences in the browser. Also other systems like Torque 3D, Quake Live technology and more will be seeing this trend continue when it comes to games online. It is also becoming a choice for online web based 3d MMOs such as Fusion Fall and Marvel Super Hero Squad.
Vladimir Slepnev, Moscow, Russia creates Photosynth in Flash called OpenPhotoVR.
It appears that the files are uploaded and attached manually. But it mimics Microsoft Photosynth pretty well. You have to give it time to load and prepare the views but it is probably under heavier traffic from reddit.