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	<title>*drawlogic &#187; exporter</title>
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	<link>http://drawlogic.com</link>
	<description>interactive and game development technologies for the web - flash, flex, unity3d, silverlight, javascript</description>
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		<title>Adobe Demos Flash to HTML5 Conversion Tool</title>
		<link>http://drawlogic.com/2010/10/29/adobe-demos-flash-to-html5-conversion-tool/</link>
		<comments>http://drawlogic.com/2010/10/29/adobe-demos-flash-to-html5-conversion-tool/#comments</comments>
		<pubDate>Sat, 30 Oct 2010 04:45:31 +0000</pubDate>
		<dc:creator>drawk</dc:creator>
				<category><![CDATA[ADOBE]]></category>
		<category><![CDATA[STANDARDS]]></category>
		<category><![CDATA[TECHNOLOGY]]></category>
		<category><![CDATA[canvas]]></category>
		<category><![CDATA[exporter]]></category>
		<category><![CDATA[FLASH]]></category>
		<category><![CDATA[html5]]></category>
		<category><![CDATA[illustrator]]></category>
		<category><![CDATA[svg]]></category>

		<guid isPermaLink="false">http://drawlogic.com/?p=912</guid>
		<description><![CDATA[John Nack from Adobe has been presenting Adobe tools exporters to html5 recently.  One is a Flash to html5 convertion tool. It looks good for converting flash vector assets to html5, but you could also use the Illustrator exporter to html5 (canvas/svg) for static assets. This converter doesn&#8217;t appear to do anything for scripted animation [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://blogs.adobe.com/jnack/">John Nack from Adobe</a> has been presenting Adobe tools exporters to html5 recently.  One is a <a href="http://blogs.adobe.com/jnack/2010/10/adobe-demos-flash-to-html5-conversion-tool.html">Flash to html5 convertion tool</a>. It looks good for converting flash vector assets to html5, but you could also use the<a href="http://blogs.adobe.com/jnack/2010/09/illustrator-cs5-gains-html5-chops.html"> Illustrator exporter to html5</a> (canvas/svg) for static assets.</p>
<p>This converter doesn&#8217;t appear to do anything for scripted animation or code, just exporting assets via old skool timeline. But this is definitely the right idea.</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="480" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/ryZP00_KhYE?fs=1&amp;hl=en_US" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="480" height="385" src="http://www.youtube.com/v/ryZP00_KhYE?fs=1&amp;hl=en_US" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Blender to AS3 Exporter for Papervision 3D, Away 3D and Sandy Updated by Rozengain</title>
		<link>http://drawlogic.com/2009/06/14/blender-to-as3-exporter-for-papervision-3d-away-3d-and-sandy-updated-by-rozengain/</link>
		<comments>http://drawlogic.com/2009/06/14/blender-to-as3-exporter-for-papervision-3d-away-3d-and-sandy-updated-by-rozengain/#comments</comments>
		<pubDate>Sun, 14 Jun 2009 20:27:29 +0000</pubDate>
		<dc:creator>drawk</dc:creator>
				<category><![CDATA[3d]]></category>
		<category><![CDATA[3D ENGINES]]></category>
		<category><![CDATA[ACTIONSCRIPT]]></category>
		<category><![CDATA[ACTIONSCRIPT3]]></category>
		<category><![CDATA[AS3]]></category>
		<category><![CDATA[AWAY3D]]></category>
		<category><![CDATA[blender]]></category>
		<category><![CDATA[FLASH]]></category>
		<category><![CDATA[GAMEDEV]]></category>
		<category><![CDATA[GAMES]]></category>
		<category><![CDATA[PAPERVISION]]></category>
		<category><![CDATA[RENDERING]]></category>
		<category><![CDATA[SANDY]]></category>
		<category><![CDATA[TECHNOLOGY]]></category>
		<category><![CDATA[TOOLS]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[exporter]]></category>
		<category><![CDATA[papervision 3d]]></category>
		<category><![CDATA[pipeline]]></category>
		<category><![CDATA[plugin]]></category>
		<category><![CDATA[workflow]]></category>

		<guid isPermaLink="false">http://drawlogic.com/?p=567</guid>
		<description><![CDATA[Rozengain or Dennis Ippel of AKQA updated probably one of the tools I use the most for flash 3d and that is the blender to as3 exporter.  This simplifies loading in the meshes you have and lessens the bulk of the COLLADA format.  COLLADA is great but flash is still client side and fairly memory [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.rozengain.com/blog/2009/06/12/blender-to-actionscript-exporter-updated-export-multiple-objects-at-once/" target="_blank">Rozengain or Dennis Ippel</a> of <a title="AKQA" href="http://www.akqa.com/">AKQA</a> updated probably one of the tools I use the most for flash 3d and that is the blender to as3 exporter.  This simplifies loading in the meshes you have and lessens the bulk of the COLLADA format.  COLLADA is great but flash is still client side and fairly memory intensive for 3d so loading in models directly to as3 is nice if flash is your presentation tool.</p>
<p><a href="http://www.rozengain.com/blog/2009/06/12/blender-to-actionscript-exporter-updated-export-multiple-objects-at-once/" target="_blank">AS3 Blender exporter</a> has been updated to allow multiple object export. Also in April is was <a href="http://www.rozengain.com/blog/2009/04/06/blender-to-actionscript-exporter-updated-quads-and-modifiers/" target="_blank">updated to export quads and modifiers</a>.</p>
<p><a href="http://www.rozengain.com/blog/2009/06/12/blender-to-actionscript-exporter-updated-export-multiple-objects-at-once/" target="_blank"><img class="alignnone" title="Rozengain AS3 Blender Exporter" src="http://i81.photobucket.com/albums/j223/drawkbox/blendexpnew.jpg" alt="" width="340" height="229" /></a></p>
<p><a href="http://www.rozengain.com/blog/2009/06/12/blender-to-actionscript-exporter-updated-export-multiple-objects-at-once/" target="_blank"><img class="alignnone" title="Blender to AS3 Pipeline" src="http://i81.photobucket.com/albums/j223/drawkbox/export-actionscript-blender.jpg" alt="" width="350" height="275" /></a></p>
<p>One concern you might have is statically binding the code within a main swf fileon compile and resulting file size compared to loading in the DAE dynamically.  But you can just load these in as you would external DAE COLLADA files as compiled swfs and since it is just code it is very compact.   This adds some duplication of code (such as tweening libraries or the 3d engine source as needed) but allows a more horizontal loading or lazy loading of meshes when needed.</p>
<p>This is just another option to get 3D models into the flash 3d engine of your choice in addition to COLLADA, some MD2 support and limited ASE support.</p>
<p>This is an awesome project that keeps getting better, thanks Rozengain.</p>
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			<wfw:commentRss>http://drawlogic.com/2009/06/14/blender-to-as3-exporter-for-papervision-3d-away-3d-and-sandy-updated-by-rozengain/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Blender to .as3 Exporter for Papervision 3D, Away3D and Sandy3D Updated</title>
		<link>http://drawlogic.com/2008/09/26/blender-to-as3-exporter-for-papervision-3d-away3d-and-sandy3d-updated/</link>
		<comments>http://drawlogic.com/2008/09/26/blender-to-as3-exporter-for-papervision-3d-away3d-and-sandy3d-updated/#comments</comments>
		<pubDate>Fri, 26 Sep 2008 21:14:44 +0000</pubDate>
		<dc:creator>drawk</dc:creator>
				<category><![CDATA[3d]]></category>
		<category><![CDATA[3D ENGINES]]></category>
		<category><![CDATA[ACTIONSCRIPT]]></category>
		<category><![CDATA[ACTIONSCRIPT3]]></category>
		<category><![CDATA[ARCHITECT]]></category>
		<category><![CDATA[AS3]]></category>
		<category><![CDATA[AWAY3D]]></category>
		<category><![CDATA[DEVELOPMENT]]></category>
		<category><![CDATA[FLASH]]></category>
		<category><![CDATA[FLEX]]></category>
		<category><![CDATA[GAMEDEV]]></category>
		<category><![CDATA[OPEN SOURCE]]></category>
		<category><![CDATA[PAPERVISION]]></category>
		<category><![CDATA[PERFORMANCE]]></category>
		<category><![CDATA[PROGRAMMING]]></category>
		<category><![CDATA[PYTHON]]></category>
		<category><![CDATA[RENDERING]]></category>
		<category><![CDATA[SANDY]]></category>
		<category><![CDATA[TECHNOLOGY]]></category>
		<category><![CDATA[TOOLS]]></category>
		<category><![CDATA[blender]]></category>
		<category><![CDATA[engines]]></category>
		<category><![CDATA[exporter]]></category>
		<category><![CDATA[pipeline]]></category>

		<guid isPermaLink="false">http://drawk.wordpress.com/?p=272</guid>
		<description><![CDATA[If you are exporting from blender to actionscript directly so you can get your models into flash as script you can use the Blender to .as3 exporter which so kindly supports all flash 3d engines currently Away3D, Papervision3D and Sandy3D.  Dennis Ippel made the Blender exporter a while back but the update supports papervision 2.0. [...]]]></description>
			<content:encoded><![CDATA[<p>If you are exporting from <a href="http://www.rozengain.com/blog/2008/01/02/export-your-blender-objects-straight-to-away3d-papervision3d-and-sandy/" target="_blank">blender to actionscript </a>directly so you can get your models into flash as script you can use the Blender to .as3 exporter which so kindly supports all flash 3d engines currently Away3D, Papervision3D and Sandy3D.  Dennis Ippel made the Blender exporter a while back but the update supports papervision 2.0.</p>
<p><a href="http://www.rozengain.com/blog/2008/01/02/export-your-blender-objects-straight-to-away3d-papervision3d-and-sandy/" target="_blank"><img class="alignnone" title="Blender Exporter Dialog" src="http://farm4.static.flickr.com/3106/2890968982_8dabc5dbc8_o.jpg" alt="" width="350" height="258" /></a></p>
<ul>
<li><a href="http://www.rozengain.com/blog/2008/01/02/export-your-blender-objects-straight-to-away3d-papervision3d-and-sandy/" target="_blank">Post on the exporter and how to use</a></li>
<li><a title="Sample export for Sandy 3.0" href="http://www.rozengain.com/files/blog/blender-export/BlenderExportSandy.rar">Sandy 3.0 Example</a></li>
<li><a title="Sample export for Away3D" href="http://www.rozengain.com/files/blog/blender-export/BlenderExportAway3D.rar">Away3D Example</a></li>
<li><a title="Sample export for Papervision3D 1.7" href="http://www.rozengain.com/files/blog/blender-export/BlenderExportPapervision17.rar">Papervision3D 1.7 Example</a></li>
<li><a title="Sample export for Papervision3D 2.0" href="http://www.rozengain.com/files/blog/blender-export/BlenderExportPapervision20.rar">Papervision3D 2.0 Example</a></li>
<li><a title="ActionScript 3.0 exporter at the Blender wiki" href="http://wiki.blender.org/index.php/Scripts/Catalog/ExportPage4#ActionScript_3.0_Exporter">ActionScript 3.0 exporter at the Blender wiki</a></li>
</ul>
<p>The benefits of COLLADA are nice but there are so many differences that you can run into trouble.  With the exporter it is a direct faces and vector export without all the bloat of DAE/COLLADA xml.  This works if you are only developing for flash and dont&#8217; need to use the models in other platforms/systems/engines that aren&#8217;t in flash.</p>
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			<wfw:commentRss>http://drawlogic.com/2008/09/26/blender-to-as3-exporter-for-papervision-3d-away3d-and-sandy3d-updated/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
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