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	<title>*drawlogic &#187; ffilmation</title>
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	<link>http://drawlogic.com</link>
	<description>interactive and game development technologies for the web - flash, flex, unity3d, silverlight, javascript</description>
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		<title>AS3 Flash Isometric Game Engine Released &#8211; FFilmation 1.0</title>
		<link>http://drawlogic.com/2008/03/31/as3-flash-isometric-game-engine-released/</link>
		<comments>http://drawlogic.com/2008/03/31/as3-flash-isometric-game-engine-released/#comments</comments>
		<pubDate>Tue, 01 Apr 2008 01:48:27 +0000</pubDate>
		<dc:creator>drawk</dc:creator>
				<category><![CDATA[ACTIONSCRIPT]]></category>
		<category><![CDATA[ACTIONSCRIPT3]]></category>
		<category><![CDATA[ALGORITHM]]></category>
		<category><![CDATA[ARCHITECT]]></category>
		<category><![CDATA[AS3]]></category>
		<category><![CDATA[DEVELOPMENT]]></category>
		<category><![CDATA[ENGINE]]></category>
		<category><![CDATA[FLASH]]></category>
		<category><![CDATA[FLEX]]></category>
		<category><![CDATA[GAMEDEV]]></category>
		<category><![CDATA[GAMES]]></category>
		<category><![CDATA[isometric]]></category>
		<category><![CDATA[OPEN SOURCE]]></category>
		<category><![CDATA[PERFORMANCE]]></category>
		<category><![CDATA[PROGRAMMING]]></category>
		<category><![CDATA[RENDERING]]></category>
		<category><![CDATA[TECHNOLOGY]]></category>
		<category><![CDATA[actionscript 3]]></category>
		<category><![CDATA[ffilmation]]></category>
		<category><![CDATA[game]]></category>

		<guid isPermaLink="false">http://drawk.wordpress.com/?p=178</guid>
		<description><![CDATA[The FFilmation AS3 Flash Isometric Engine has been released into the wild.  Jordi Ministral has been generous to watch his creation grow and evolve with the help of the open source community and the flash community is one of the best open source communities out there even though the core (adobe flash) is still closed. [...]]]></description>
			<content:encoded><![CDATA[<p>The <a href="http://www.ffilmation.org/website/2008/03/30/ffilmation-10-released/" target="_blank">FFilmation AS3 Flash Isometric Engine has been released</a> into the wild.  Jordi Ministral has been generous to watch his creation grow and evolve with the help of the open source community and the flash community is one of the best open source communities out there even though the core (adobe flash) is still closed. Open sourcing is one of the best ways to market test your skills really and this engine has much anyone can learn in making isometric engines for flash. You can <a href="http://drawlogic.com/2008/03/11/as3-isometric-engine/" target="_blank">see our first post on this great engine here</a>.</p>
<ul>
<li><a href="http://www.ffilmation.org/website/2008/03/30/ffilmation-10-released/" target="_blank">Post on the release</a></li>
<li><a href="http://www.ffilmation.org/website/downloads/" target="_blank">Download the code</a></li>
<li><a href="http://www.ffilmation.org/docs/api/1.0/" target="_blank">API Reference (asdoc)</a></li>
</ul>
<p><a href="http://www.ffilmation.org/website/demos/example-1/" target="_blank"><img src="http://i81.photobucket.com/albums/j223/drawkbox/ff1.png" height="357" width="500" /></a></p>
<p>Here&#8217;s a peek at the classes in the <a href="http://www.ffilmation.org/docs/api/1.0/class-summary.html" target="_blank">API</a>:</p>
<p>http://www.ffilmation.org/docs/api/1.0/class-summary.html</p>
<h3> <a href="http://www.ffilmation.org/docs/api/1.0/class-summary.html" target="classFrame">All Classes</a></h3>
<table cellpadding="0" cellspacing="0">
<tr>
<td><a href="http://www.ffilmation.org/docs/api/1.0/org/ffilmation/utils/BumpMap.html">BumpMap</a></td>
</tr>
<tr>
<td><a href="http://www.ffilmation.org/docs/api/1.0/org/ffilmation/engine/core/fAiContainer.html">fAiContainer</a></td>
</tr>
<tr>
<td><a href="http://www.ffilmation.org/docs/api/1.0/org/ffilmation/engine/core/fCamera.html">fCamera</a></td>
</tr>
<tr>
<td><a href="http://www.ffilmation.org/docs/api/1.0/org/ffilmation/engine/elements/fCharacter.html">fCharacter</a></td>
</tr>
<tr>
<td><a href="http://www.ffilmation.org/docs/api/1.0/org/ffilmation/engine/events/fCollideEvent.html">fCollideEvent</a></td>
</tr>
<tr>
<td><a href="http://www.ffilmation.org/docs/api/1.0/org/ffilmation/engine/core/fElement.html">fElement</a></td>
</tr>
<tr>
<td><a href="http://www.ffilmation.org/docs/api/1.0/org/ffilmation/engine/core/fEngine.html">fEngine</a></td>
</tr>
<tr>
<td><a href="http://www.ffilmation.org/docs/api/1.0/org/ffilmation/engine/interfaces/fEngineMaterial.html"><i>fEngineMaterial</i></a></td>
</tr>
<tr>
<td><a href="http://www.ffilmation.org/docs/api/1.0/org/ffilmation/engine/interfaces/fEngineSceneRetriever.html"><i>fEngineSceneRetriever</i></a></td>
</tr>
<tr>
<td><a href="http://www.ffilmation.org/docs/api/1.0/org/ffilmation/engine/events/fEventIn.html">fEventIn</a></td>
</tr>
<tr>
<td><a href="http://www.ffilmation.org/docs/api/1.0/org/ffilmation/engine/events/fEventOut.html">fEventOut</a></td>
</tr>
<tr>
<td><a href="http://www.ffilmation.org/docs/api/1.0/org/ffilmation/engine/elements/fFloor.html">fFloor</a></td>
</tr>
<tr>
<td><a href="http://www.ffilmation.org/docs/api/1.0/org/ffilmation/engine/core/fGlobalLight.html">fGlobalLight</a></td>
</tr>
<tr>
<td><a href="http://www.ffilmation.org/docs/api/1.0/org/ffilmation/engine/core/fLight.html">fLight</a></td>
</tr>
<tr>
<td><a href="http://www.ffilmation.org/docs/api/1.0/org/ffilmation/engine/core/fMaterial.html">fMaterial</a></td>
</tr>
<tr>
<td><a href="http://www.ffilmation.org/docs/api/1.0/org/ffilmation/engine/events/fMoveEvent.html">fMoveEvent</a></td>
</tr>
<tr>
<td><a href="http://www.ffilmation.org/docs/api/1.0/org/ffilmation/engine/elements/fObject.html">fObject</a></td>
</tr>
<tr>
<td><a href="http://www.ffilmation.org/docs/api/1.0/org/ffilmation/engine/elements/fOmniLight.html">fOmniLight</a></td>
</tr>
<tr>
<td><a href="http://www.ffilmation.org/docs/api/1.0/org/ffilmation/engine/core/fPlane.html">fPlane</a></td>
</tr>
<tr>
<td><a href="http://www.ffilmation.org/docs/api/1.0/org/ffilmation/engine/events/fProcessEvent.html">fProcessEvent</a></td>
</tr>
<tr>
<td><a href="http://www.ffilmation.org/docs/api/1.0/org/ffilmation/engine/core/fRenderableElement.html">fRenderableElement</a></td>
</tr>
<tr>
<td><a href="http://www.ffilmation.org/docs/api/1.0/org/ffilmation/engine/core/fScene.html">fScene</a></td>
</tr>
<tr>
<td><a href="http://www.ffilmation.org/docs/api/1.0/org/ffilmation/engine/scenes/fSceneLoader.html">fSceneLoader</a></td>
</tr>
<tr>
<td><a href="http://www.ffilmation.org/docs/api/1.0/org/ffilmation/engine/events/fWalkoverEvent.html">fWalkoverEvent</a></td>
</tr>
<tr>
<td><a href="http://www.ffilmation.org/docs/api/1.0/org/ffilmation/engine/elements/fWall.html">fWall</a></td>
</tr>
<tr>
<td><a href="http://www.ffilmation.org/docs/api/1.0/org/ffilmation/utils/line.html">line</a></td>
</tr>
<tr>
<td><a href="http://www.ffilmation.org/docs/api/1.0/org/ffilmation/utils/mathUtils.html">mathUtils</a></td>
</tr>
<tr>
<td><a href="http://www.ffilmation.org/docs/api/1.0/org/ffilmation/utils/movieClipUtils.html">movieClipUtils</a></td>
</tr>
<tr>
<td><a href="http://www.ffilmation.org/docs/api/1.0/org/ffilmation/utils/polygonProjection.html">polygonProjection</a></td>
</tr>
<tr>
<td><a href="http://www.ffilmation.org/docs/api/1.0/org/ffilmation/utils/polygonUtils.html">polygonUtils</a></td>
</tr>
<tr>
<td><a href="http://www.ffilmation.org/docs/api/1.0/org/ffilmation/utils/Vector.html">Vector</a></td>
</tr>
<tr>
<td><a href="http://www.ffilmation.org/docs/api/1.0/org/ffilmation/utils/vport.html">vport</a></td>
</tr>
</table>
<p>Get your game on!</p>
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