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	<title>*drawlogic &#187; MOBILE</title>
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	<link>http://drawlogic.com</link>
	<description>interactive and game development technologies for the web - flash, flex, unity3d, silverlight, javascript</description>
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		<title>Impact Javascript Game Engine Demo for iOS</title>
		<link>http://drawlogic.com/2010/10/11/impact-javascript-game-engine-demo-for-ios/</link>
		<comments>http://drawlogic.com/2010/10/11/impact-javascript-game-engine-demo-for-ios/#comments</comments>
		<pubDate>Tue, 12 Oct 2010 06:31:42 +0000</pubDate>
		<dc:creator>drawk</dc:creator>
				<category><![CDATA[JAVASCRIPT]]></category>
		<category><![CDATA[TECHNOLOGY]]></category>
		<category><![CDATA[ENGINE]]></category>
		<category><![CDATA[impact]]></category>
		<category><![CDATA[ios]]></category>
		<category><![CDATA[MOBILE]]></category>
		<category><![CDATA[OPENGL]]></category>
		<category><![CDATA[opengl es]]></category>
		<category><![CDATA[webkit]]></category>

		<guid isPermaLink="false">http://drawlogic.com/?p=886</guid>
		<description><![CDATA[Pretty promising project over at PhobosLab of the Impact Game Engine running on the iOS platform using the JavaScriptCore Framework. The best part is it has all Canvas calls passed into run on OpenGL ES thus the speedy demo. Biolab Disaster on the iPhone 3GS from Dominic Szablewski on Vimeo. The game is running in [...]]]></description>
			<content:encoded><![CDATA[<p>Pretty promising project over at <a href="http://www.phoboslab.org/log/2010/10/impact-for-ios" target="_blank">PhobosLab of the Impact Game Engine running on the iOS platform</a> using the JavaScriptCore Framework. The best part is it has all Canvas calls passed into run on OpenGL ES thus the speedy demo.</p>
<p><iframe src="http://player.vimeo.com/video/15733748" width="400" height="225" frameborder="0"></iframe>
<p><a href="http://vimeo.com/15733748">Biolab Disaster on the iPhone 3GS</a> from <a href="http://vimeo.com/dsz">Dominic Szablewski</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<blockquote><p>The game is running in its own process and is not using the iPhone&#8217;s browser at all. Instead, it&#8217;s just using the JavaScriptCore Framework to run the game. All the necessary calls to the Canvas API have been reimplemented with OpenGL-ES and the touch input is passed over to JavaScript to be evaluated by the engine. I of course had to make some changes to the engine, but the game source code is exactly the same as for the web version.</p></blockquote>
<p>This would probably never fly on the App Store because it executes code or interprets it but is a very nice experiment.  More discussion at <a href="http://news.ycombinator.com/item?id=1779632">Hacker News.</a>. </p>
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		<slash:comments>2</slash:comments>
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		<title>haXe on the iPhone with hxcpp, Flash 9 API to C++ for Mobile</title>
		<link>http://drawlogic.com/2009/06/19/haxe-on-the-iphone-with-hxcpp-flash-9-api-to-c-for-mobile/</link>
		<comments>http://drawlogic.com/2009/06/19/haxe-on-the-iphone-with-hxcpp-flash-9-api-to-c-for-mobile/#comments</comments>
		<pubDate>Fri, 19 Jun 2009 08:17:25 +0000</pubDate>
		<dc:creator>drawk</dc:creator>
				<category><![CDATA[ACTIONSCRIPT]]></category>
		<category><![CDATA[ACTIONSCRIPT3]]></category>
		<category><![CDATA[ARCHITECT]]></category>
		<category><![CDATA[AS3]]></category>
		<category><![CDATA[HAXE]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[LIBRARIES]]></category>
		<category><![CDATA[PHYSICS]]></category>
		<category><![CDATA[PROGRAMMING]]></category>
		<category><![CDATA[cpp]]></category>
		<category><![CDATA[FLASH]]></category>
		<category><![CDATA[hxcpp]]></category>
		<category><![CDATA[MOBILE]]></category>
		<category><![CDATA[neash]]></category>
		<category><![CDATA[neko]]></category>
		<category><![CDATA[physaxe]]></category>

		<guid isPermaLink="false">http://drawlogic.com/?p=571</guid>
		<description><![CDATA[haXe is an interesting programming language that allows abstracting the source from platform target.  It outputs for targets such as Actionscript and Javascript from haxe language source. But, haXe can also output to native code to run on Windows, Mac OSX, and Linux. Well because of this it is possible to run haXe on the [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://haxe.org/" target="_blank">haXe </a>is an interesting programming language that allows abstracting the source from platform target.  It outputs for targets such as Actionscript and Javascript from haxe language source. But, haXe can also output to native code to run on Windows, Mac OSX, and Linux.</p>
<p>Well because of this it is possible to<a href="http://gamehaxe.com/2009/05/27/haxe-on-real-iphone/" target="_blank"> run haXe on the iPhone</a>. The gamehaXe site has found a way to get haXe to compile to iPhone via hxcpp which creates a C++ output from haXe code very similar to Actionscript 3.</p>
<p>I am a <a href="http://www.ncannasse.fr/blog/haxe_for_iphone" target="_blank">bit late to the party</a> but this is great news. It uses the NME library which will allows code to mostly be written to the Flash 9 API and create the C++ for XCode to compile and run on the iPhone and Touch. This creates a path to port Flash games to iPhone/Touch.</p>
<p><a href="http://gamehaxe.com/2009/05/27/haxe-on-real-iphone/" target="_blank"><img class="alignnone" title="haXe on the iPhone" src="http://i81.photobucket.com/albums/j223/drawkbox/iphone3-300x170.jpg" alt="" width="300" height="170" /></a></p>
<p>This <a href="http://gamehaxe.com/" target="_blank">project is one to watch</a> and participate in.  Native compilation to the iPhone from haXe is a more simplified code to write in while providing lower level performance which is needed on mobile devices, as processors, cache and ram are much lower than desktop and below what is capable of running the Flash AVM2 currently.</p>
<p>If you have more interest in haXe there are some <a href="http://gamehaxe.com/older-demos/" target="_blank">other great demos on as3/haXe at the game haXe site</a>. Also, <a href="http://blog.touchmypixel.com/archives/71">Tony at touchmypixel.com</a> has posted some very useful information to help you get started with hxcpp.</p>
<p>The hxcpp project is a newer output target along with a java one but this could be interesting if actionscript like code and many libraries like Physaxe or AS3 libraries could be ported to haXe to output to the iPhone.</p>
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