<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>*drawlogic &#187; motor2</title>
	<atom:link href="http://drawlogic.com/tag/motor2/feed/" rel="self" type="application/rss+xml" />
	<link>http://drawlogic.com</link>
	<description>interactive and game development technologies for the web - flash, flex, unity3d, silverlight, javascript</description>
	<lastBuildDate>Thu, 17 May 2012 13:12:20 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.2</generator>
		<item>
		<title>Haxe Sandy Ability to Generate a 3D Javascript Engine Port of Sandy for Canvas</title>
		<link>http://drawlogic.com/2009/07/16/haxe-sandy-able-to-generate-a-3d-javascript-engine-port-of-sandy-for-canvas/</link>
		<comments>http://drawlogic.com/2009/07/16/haxe-sandy-able-to-generate-a-3d-javascript-engine-port-of-sandy-for-canvas/#comments</comments>
		<pubDate>Thu, 16 Jul 2009 17:32:36 +0000</pubDate>
		<dc:creator>drawk</dc:creator>
				<category><![CDATA[3d]]></category>
		<category><![CDATA[3D ENGINES]]></category>
		<category><![CDATA[ACTIONSCRIPT]]></category>
		<category><![CDATA[ACTIONSCRIPT3]]></category>
		<category><![CDATA[ARCHITECT]]></category>
		<category><![CDATA[AS3]]></category>
		<category><![CDATA[GAMEDEV]]></category>
		<category><![CDATA[GAMES]]></category>
		<category><![CDATA[HAXE]]></category>
		<category><![CDATA[JAVASCRIPT]]></category>
		<category><![CDATA[OPEN SOURCE]]></category>
		<category><![CDATA[PROGRAMMING]]></category>
		<category><![CDATA[RENDERING]]></category>
		<category><![CDATA[SANDY]]></category>
		<category><![CDATA[STANDARDS]]></category>
		<category><![CDATA[TECHNOLOGY]]></category>
		<category><![CDATA[canvas]]></category>
		<category><![CDATA[ENGINE]]></category>
		<category><![CDATA[html5]]></category>
		<category><![CDATA[hx]]></category>
		<category><![CDATA[motor2]]></category>
		<category><![CDATA[port]]></category>
		<category><![CDATA[puremvc]]></category>
		<category><![CDATA[web]]></category>

		<guid isPermaLink="false">http://drawlogic.com/?p=604</guid>
		<description><![CDATA[Haxe Sandy is a version of Sandy that can export to an experimental Javascript 3D engine taking advantage of the &#60;canvas&#62; element. There are some great demos that run smoothly in canvas capable browsers and very smooth in Chrome. Demos of Haxe Sandy: Displaying a model Getting Started Model Loading Physics Shading Tweening Skybox Primitives [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.flashsandy.org/haxe" target="_blank">Haxe Sandy </a>is a version of Sandy that can export to an experimental Javascript 3D engine taking advantage of the &lt;canvas&gt; element. There are some <a href="http://webdemos.sourceforge.net/haxesandy/gettingstarted-js.html" target="_blank">great demos that run smoothly</a> in canvas capable browsers and very smooth in Chrome.</p>
<p><a href="http://webdemos.sourceforge.net/haxesandy/gettingstarted-js.html" target="_blank"><img class="alignright" title="Sandy Haxe" src="http://i81.photobucket.com/albums/j223/drawkbox/sandyhx.png" alt="" width="341" height="292" /></a></p>
<p><strong>Demos of Haxe Sandy:</strong></p>
<ul>
<li><a href="http://webdemos.sourceforge.net/haxesandy/" target="_blank">Displaying  		a model</a></li>
<li> <a href="http://webdemos.sourceforge.net/haxesandy/gettingstarted-js.html" target="_blank">Getting Started</a></li>
<li> <a href="http://webdemos.sourceforge.net/haxesandy/modelloading-js.html" target="_blank">Model Loading</a></li>
<li><a href="http://webdemos.sourceforge.net/haxesandy/physics-js.html" target="_blank">Physics</a></li>
<li><a href="http://webdemos.sourceforge.net/haxesandy/shading-js.html" target="_blank">Shading</a></li>
<li><a href="http://webdemos.sourceforge.net/haxesandy/tweening-js.html" target="_blank">Tweening</a></li>
<li><a href="http://webdemos.sourceforge.net/haxesandy/skybox-js.html" target="_blank">Skybox</a></li>
<li><a href="http://webdemos.sourceforge.net/haxesandy/primitives-js.html" target="_blank">Primitives</a></li>
</ul>
<p>Sandy was actually the first open source 3d engine in flash, maybe this will be a trend building in <a href="http://haxe.org/" target="_blank">haXe </a>for export to flash and javascript?  It certainly looks like a great start and would make a very nice platform for 3d on the web allowing Sandy or other flash libraries to run in Flash and Javascript by writing in an abstraction platform like haXe. Other libraries like <a href="http://www.motorphysics.de/" target="_blank">Motor2</a>, <a href="http://code.google.com/p/physaxe/" target="_blank">Physaxe</a>, <a href="http://code.google.com/p/haxe3d/" target="_blank">haxe3D</a>, <a href="http://forums.puremvc.org/index.php?topic=636.0" target="_blank">PureMVC </a>and more have haXe versions. Still very experimental but a possible need when Flash and canvas are both in the market in the future.  Right now it is still all Flash.</p>
<ul>
<li><a href="http://www.flashsandy.org/haxe" target="_blank">Haxe Sandy</a></li>
<li><a href="http://webdemos.sourceforge.net/haxesandy/gettingstarted-js.html">Haxe Sandy Demos</a></li>
<li><a href="http://www.brighthub.com/hubfolio/matthew-casperson/blog/archive/2009/07/08/flash-and-javascript-3d-with-sandy-hx.aspx" target="_blank">Haxe Sandy Tutorials by Matthew Casperson</a></li>
<li><a href="http://www.flashsandy.org/download" target="_blank">Haxe Sandy Download</a>
<ul>
<li><a title="http://sandy.googlecode.com/files/sandy-hx-src-3.1.1.tar.gz" rel="nofollow" href="http://sandy.googlecode.com/files/sandy-hx-src-3.1.1.tar.gz">Download sources</a></li>
<li><a title="http://sandy.googlecode.com/files/sandy-hx-docs-3.1.1.tar.gz" rel="nofollow" href="http://sandy.googlecode.com/files/sandy-hx-docs-3.1.1.tar.gz">Download API documentation</a></li>
<li><a title="http://sandy.googlecode.com/files/sandy-hx-tutos-3.1.1.tar.gz" rel="nofollow" href="http://sandy.googlecode.com/files/sandy-hx-tutos-3.1.1.tar.gz">Download all examples to get started</a></li>
</ul>
</li>
</ul>
<p>[ <a href="http://www.devmaster.net/news/index.php?storyid=2296" target="_blank">via Matthew Casperson at devmaster.net</a> ]</p>
]]></content:encoded>
			<wfw:commentRss>http://drawlogic.com/2009/07/16/haxe-sandy-able-to-generate-a-3d-javascript-engine-port-of-sandy-for-canvas/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Box2DFlashAS3 Version 2 Released &#8211; AS3 2D Physics Engine</title>
		<link>http://drawlogic.com/2008/04/17/box2dflashas3-version-2-released-as3-2d-physics-engine/</link>
		<comments>http://drawlogic.com/2008/04/17/box2dflashas3-version-2-released-as3-2d-physics-engine/#comments</comments>
		<pubDate>Fri, 18 Apr 2008 03:25:02 +0000</pubDate>
		<dc:creator>drawk</dc:creator>
				<category><![CDATA[ACTIONSCRIPT]]></category>
		<category><![CDATA[ACTIONSCRIPT3]]></category>
		<category><![CDATA[AS3]]></category>
		<category><![CDATA[BEST OF]]></category>
		<category><![CDATA[DEVELOPMENT]]></category>
		<category><![CDATA[DYNAMIC]]></category>
		<category><![CDATA[FLASH]]></category>
		<category><![CDATA[FLEX]]></category>
		<category><![CDATA[GAMEDEV]]></category>
		<category><![CDATA[GAMES]]></category>
		<category><![CDATA[LIBRARIES]]></category>
		<category><![CDATA[OPEN SOURCE]]></category>
		<category><![CDATA[PERFORMANCE]]></category>
		<category><![CDATA[PHYSICS]]></category>
		<category><![CDATA[PROGRAMMING]]></category>
		<category><![CDATA[TECHNOLOGY]]></category>
		<category><![CDATA[ape]]></category>
		<category><![CDATA[box2sflashas3]]></category>
		<category><![CDATA[ENGINE]]></category>
		<category><![CDATA[foam]]></category>
		<category><![CDATA[motor2]]></category>
		<category><![CDATA[ragdoll]]></category>

		<guid isPermaLink="false">http://drawk.wordpress.com/?p=190</guid>
		<description><![CDATA[Box2dFlashAS3 has been updated to version 2.0 complete with ragdolls and Theo Jansen walkers ala APE fame.]]></description>
			<content:encoded><![CDATA[<p><a href="http://box2dflash.sourceforge.net/" target="_blank">Box2dFlashAS3</a> has been updated to version 2.0 complete with <a href="http://box2dflash.sourceforge.net/" target="_blank">ragdolls and Theo Jansen walkers</a> ala <a href="http://www.cove.org/ape/" target="_blank">APE fame</a>.</p>
<p><a href="http://box2dflash.sourceforge.net/" target="_blank"><img class="alignnone size-medium wp-image-191" src="http://drawk.files.wordpress.com/2008/04/box2dflashas3_1.png?w=400" alt="" /></a></p>
<p><a href="http://box2dflash.sourceforge.net/" target="_blank"><img class="alignnone size-medium wp-image-192" src="http://drawk.files.wordpress.com/2008/04/box2dflashas3_2.png?w=400" alt="" /></a></p>
]]></content:encoded>
			<wfw:commentRss>http://drawlogic.com/2008/04/17/box2dflashas3-version-2-released-as3-2d-physics-engine/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Physaxe 2D Flash Physics Kit for haXe and List of Flash Flex Actionscript Physics Engines for AS3</title>
		<link>http://drawlogic.com/2008/04/06/physaxe-2d-flash-physics-kit-for-haxe-and-list-of-flash-flex-actionscript-physics-engines-for-as3/</link>
		<comments>http://drawlogic.com/2008/04/06/physaxe-2d-flash-physics-kit-for-haxe-and-list-of-flash-flex-actionscript-physics-engines-for-as3/#comments</comments>
		<pubDate>Mon, 07 Apr 2008 06:43:06 +0000</pubDate>
		<dc:creator>drawk</dc:creator>
				<category><![CDATA[ACTIONSCRIPT]]></category>
		<category><![CDATA[ACTIONSCRIPT3]]></category>
		<category><![CDATA[ALGORITHM]]></category>
		<category><![CDATA[ARCHITECT]]></category>
		<category><![CDATA[AS3]]></category>
		<category><![CDATA[DYNAMIC]]></category>
		<category><![CDATA[ENGINE]]></category>
		<category><![CDATA[FLASH]]></category>
		<category><![CDATA[FLEX]]></category>
		<category><![CDATA[GAMEDEV]]></category>
		<category><![CDATA[GAMES]]></category>
		<category><![CDATA[HAXE]]></category>
		<category><![CDATA[OPEN SOURCE]]></category>
		<category><![CDATA[PERFORMANCE]]></category>
		<category><![CDATA[PHYSICS]]></category>
		<category><![CDATA[PIXEL]]></category>
		<category><![CDATA[PROGRAMMING]]></category>
		<category><![CDATA[RENDERING]]></category>
		<category><![CDATA[TECHNOLOGY]]></category>
		<category><![CDATA[VISUALIZATION]]></category>
		<category><![CDATA[2d]]></category>
		<category><![CDATA[box2d]]></category>
		<category><![CDATA[box2dflashas3]]></category>
		<category><![CDATA[foam]]></category>
		<category><![CDATA[glade]]></category>
		<category><![CDATA[list]]></category>
		<category><![CDATA[motor2]]></category>

		<guid isPermaLink="false">http://drawk.wordpress.com/?p=181</guid>
		<description><![CDATA[Nicolas Cannasse, a virtual machine genius (maker of MTASC compiler, Neko and haXe (haXe compiles to target flash 6-9 but really only flash 9 is used anymore unless you are making banners)) released the Physaxe 2D Physics kit for haXe today. It is heavily based on Glaze (demos) and Box2D which the Motor2, Glaze and [...]]]></description>
			<content:encoded><![CDATA[<p><span class="author"><a href="http://blog.haxe.org/user/1">Nicolas Cannasse</a>, </span>a virtual machine genius (maker of MTASC compiler, Neko and haXe (haXe compiles to target flash 6-9 but really only flash 9 is used anymore unless you are making banners)) <a href="http://blog.haxe.org/entry/33" target="_blank"><strong>released the Physaxe 2D Physics kit for haXe today</strong></a>.</p>
<p>It is heavily based on <a href="http://code.google.com/p/glaze/" target="_blank">Glaze</a> (<a href="http://home.planet.nl/%7Eborst595/glaze.html" target="_blank">demos</a>) and  <a href="http://www.box2d.org/" target="_blank">Box2D </a>which the <a href="http://lab.polygonal.de/motor_physics/" target="_blank">Motor2</a>, <a href="http://code.google.com/p/glaze/" target="_blank">Glaze </a>and <a href="http://box2dflash.sourceforge.net/" target="_blank">Box2DFlashAS3 </a>physics kits are all based on.  Box2D is a great C++ 2D physics engine, it is simple which lended itself to being ported to AS3 quite easily.  It is also a testament to AS3 that C++ kits are being ported into the language, not once, but many times. Also C ports like <a rel="nofollow" href="http://wiki.slembcke.net/main/published/Chipmunk">Chipmunk</a> and other signs point to ==  AS3 is of fun.</p>
<p>Physaxe is quite amazing you must see the <a href="http://blog.haxe.org/entry/33" target="_blank">demos</a> (very similar to <a href="http://home.planet.nl/%7Eborst595/glaze.html" target="_blank">Glade demos</a>), it will get the inspirational wheels turning in your idea machines.</p>
<p>2D Physics in Flash and AS3 are extremely hot and can be used for many, many things from game development to promotions to simulations to user interface or visualizations and even modeling natural systems. It is nice to have a port of Box2D and similar to glade capabilities with <a rel="nofollow" href="http://wiki.slembcke.net/main/published/Chipmunk">Chipmunk</a> like Glade has.</p>
<blockquote><p>A game and physics engine for Flash including:</p>
<ul>
<li>Rigid Body Dynamics</li>
<li>Scene management</li>
<li>Line of sight</li>
<li>User Input</li>
<li>Scrolling</li>
<li>AI</li>
</ul>
<p>Core parts of the physics solver and collision system are based on the C physics engine <a rel="nofollow" href="http://wiki.slembcke.net/main/published/Chipmunk">Chipmunk</a></p></blockquote>
<p><a href="http://blog.haxe.org/entry/33" target="_blank"><img src="http://i81.photobucket.com/albums/j223/drawkbox/physaxe1.png" alt="" width="480" height="339" /></a></p>
<p><a href="http://blog.haxe.org/entry/33" target="_blank"><img src="http://i81.photobucket.com/albums/j223/drawkbox/physaxe2.png" alt="" width="480" height="339" /></a></p>
<p><strong>Notes about Physaxe:</strong></p>
<p>Physaxe is a 2D Rigid Body Library written in haXe. It&#8217;s been highly optimized for the Flash 9 Player, with the best optimizations available.</p>
<blockquote><p>Physaxe is based on several existing physics engines, mainly :</p>
<ul>
<li><a rel="nofollow" href="http://box2d.org/">Box2D</a>, the reference open source physics engine</li>
<li><a href="http://groups.google.com/group/glaze-engine/browse_thread/thread/7f4503fda8dc2726" target="_blank">Glaze</a>, an AS3 engine which is a port of <a rel="nofollow" href="http://wiki.slembcke.net/main/published/Chipmunk">Chipmunk</a>, itself based on Box2D</li>
</ul>
<p>Physaxe features are :</p>
<ul>
<li>rigid body consisting in several shapes</li>
<li>shapes supported are circles, segments (with rounded edges) and arbitrary convex polygons</li>
<li>customizable broadphase (currently bruteforce and y-sorted list are available)</li>
<li>island resolution and sleeping (allow ~0 CPU to be spent when groups are sleeping)</li>
<li>constraint solver based on Box2D sequential impulses</li>
<li>customizable body properties, such as linear/angular friction and maximized motion</li>
</ul>
</blockquote>
<ul>
<li><a href="http://physaxe.googlecode.com/files/phxdemo.swf" target="_blank">Demo</a></li>
<li><a href="http://blog.haxe.org/entry/33" target="_blank">Post about the release</a></li>
<li><a href="http://code.google.com/p/physaxe/" target="_blank">Physaxe haXe Kit on Google Code</a></li>
</ul>
<p>Updated list of physics engines are like this:</p>
<p><strong>AS3 3D Physics Engines (Open Source)</strong><a href="http://www.cove.org/ape/index.htm"></a></p>
<ul>
<li><a href="http://seraf.mediabox.fr/wow-engine/" target="_blank">WOW-Engine</a></li>
</ul>
<p><strong>AS3 2D Physics Engines (Open Source)</strong></p>
<ul>
<li><a href="http://www.cove.org/ape/index.htm">APE (Actionscript Physics Engine)</a></li>
<li><a href="http://box2dflash.sourceforge.net/">Box2DFlashAS3</a></li>
<li><a href="http://blog.generalrelativity.org/?p=17">FOAM</a></li>
<li><a href="http://code.google.com/p/glaze/">Glaze</a></li>
<li><a href="http://lab.polygonal.de/motor_physics/">Motor2</a></li>
</ul>
<p><strong>haXe 2D Physics Engines</strong></p>
<ul>
<li><a href="http://blog.haxe.org/entry/33" target="_blank">Physaxe</a></li>
</ul>
<p>Get your game on! It is best to get them out early and often.  I need to take my own advice.</p>
]]></content:encoded>
			<wfw:commentRss>http://drawlogic.com/2008/04/06/physaxe-2d-flash-physics-kit-for-haxe-and-list-of-flash-flex-actionscript-physics-engines-for-as3/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>

