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	<title>*drawlogic &#187; neko</title>
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	<link>http://drawlogic.com</link>
	<description>interactive and game development technologies for the web - flash, flex, unity3d, silverlight, javascript</description>
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		<title>haXe on the iPhone with hxcpp, Flash 9 API to C++ for Mobile</title>
		<link>http://drawlogic.com/2009/06/19/haxe-on-the-iphone-with-hxcpp-flash-9-api-to-c-for-mobile/</link>
		<comments>http://drawlogic.com/2009/06/19/haxe-on-the-iphone-with-hxcpp-flash-9-api-to-c-for-mobile/#comments</comments>
		<pubDate>Fri, 19 Jun 2009 08:17:25 +0000</pubDate>
		<dc:creator>drawk</dc:creator>
				<category><![CDATA[ACTIONSCRIPT]]></category>
		<category><![CDATA[ACTIONSCRIPT3]]></category>
		<category><![CDATA[ARCHITECT]]></category>
		<category><![CDATA[AS3]]></category>
		<category><![CDATA[HAXE]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[LIBRARIES]]></category>
		<category><![CDATA[PHYSICS]]></category>
		<category><![CDATA[PROGRAMMING]]></category>
		<category><![CDATA[cpp]]></category>
		<category><![CDATA[FLASH]]></category>
		<category><![CDATA[hxcpp]]></category>
		<category><![CDATA[MOBILE]]></category>
		<category><![CDATA[neash]]></category>
		<category><![CDATA[neko]]></category>
		<category><![CDATA[physaxe]]></category>

		<guid isPermaLink="false">http://drawlogic.com/?p=571</guid>
		<description><![CDATA[haXe is an interesting programming language that allows abstracting the source from platform target.  It outputs for targets such as Actionscript and Javascript from haxe language source. But, haXe can also output to native code to run on Windows, Mac OSX, and Linux. Well because of this it is possible to run haXe on the [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://haxe.org/" target="_blank">haXe </a>is an interesting programming language that allows abstracting the source from platform target.  It outputs for targets such as Actionscript and Javascript from haxe language source. But, haXe can also output to native code to run on Windows, Mac OSX, and Linux.</p>
<p>Well because of this it is possible to<a href="http://gamehaxe.com/2009/05/27/haxe-on-real-iphone/" target="_blank"> run haXe on the iPhone</a>. The gamehaXe site has found a way to get haXe to compile to iPhone via hxcpp which creates a C++ output from haXe code very similar to Actionscript 3.</p>
<p>I am a <a href="http://www.ncannasse.fr/blog/haxe_for_iphone" target="_blank">bit late to the party</a> but this is great news. It uses the NME library which will allows code to mostly be written to the Flash 9 API and create the C++ for XCode to compile and run on the iPhone and Touch. This creates a path to port Flash games to iPhone/Touch.</p>
<p><a href="http://gamehaxe.com/2009/05/27/haxe-on-real-iphone/" target="_blank"><img class="alignnone" title="haXe on the iPhone" src="http://i81.photobucket.com/albums/j223/drawkbox/iphone3-300x170.jpg" alt="" width="300" height="170" /></a></p>
<p>This <a href="http://gamehaxe.com/" target="_blank">project is one to watch</a> and participate in.  Native compilation to the iPhone from haXe is a more simplified code to write in while providing lower level performance which is needed on mobile devices, as processors, cache and ram are much lower than desktop and below what is capable of running the Flash AVM2 currently.</p>
<p>If you have more interest in haXe there are some <a href="http://gamehaxe.com/older-demos/" target="_blank">other great demos on as3/haXe at the game haXe site</a>. Also, <a href="http://blog.touchmypixel.com/archives/71">Tony at touchmypixel.com</a> has posted some very useful information to help you get started with hxcpp.</p>
<p>The hxcpp project is a newer output target along with a java one but this could be interesting if actionscript like code and many libraries like Physaxe or AS3 libraries could be ported to haXe to output to the iPhone.</p>
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		<slash:comments>4</slash:comments>
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		<item>
		<title>haXe 2.01 Now with Flash 10 Support</title>
		<link>http://drawlogic.com/2008/10/04/haxe-201-now-with-flash-10-support/</link>
		<comments>http://drawlogic.com/2008/10/04/haxe-201-now-with-flash-10-support/#comments</comments>
		<pubDate>Sun, 05 Oct 2008 04:48:05 +0000</pubDate>
		<dc:creator>drawk</dc:creator>
				<category><![CDATA[ACTIONSCRIPT]]></category>
		<category><![CDATA[ACTIONSCRIPT3]]></category>
		<category><![CDATA[ARCHITECT]]></category>
		<category><![CDATA[AS3]]></category>
		<category><![CDATA[DEVELOPMENT]]></category>
		<category><![CDATA[FLASH]]></category>
		<category><![CDATA[FLEX]]></category>
		<category><![CDATA[GAMEDEV]]></category>
		<category><![CDATA[HAXE]]></category>
		<category><![CDATA[MARKET]]></category>
		<category><![CDATA[OPEN SOURCE]]></category>
		<category><![CDATA[PROGRAMMING]]></category>
		<category><![CDATA[TECHNOLOGY]]></category>
		<category><![CDATA[flash10]]></category>
		<category><![CDATA[neko]]></category>
		<category><![CDATA[open]]></category>
		<category><![CDATA[source]]></category>
		<category><![CDATA[vm]]></category>

		<guid isPermaLink="false">http://drawk.wordpress.com/?p=290</guid>
		<description><![CDATA[Nicolas Cannasse has released haXe 2.01 that now has flash 10 support with a simple switch including the new Vector class. Another very good news is that haXe has now complete support for Flash 10. You only have to use -swf-version 10 as commandline parameter to be able to access the new Flash10 APIs (don&#8217;t [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://ncannasse.fr/blog/haxe_2.01_released" target="_blank"><img src="http://i81.photobucket.com/albums/j223/drawkbox/haxe.png" border="0" alt="Photobucket" /></a></p>
<p>Nicolas Cannasse has released <a href="http://ncannasse.fr/blog/haxe_2.01_released" target="_blank">haXe 2.01 that now has flash 10 support</a> with a simple switch including the new Vector class.</p>
<blockquote><p>Another very good news is that haXe has now complete support for Flash 10.<br />
You only have to use <code>-swf-version 10</code> as commandline parameter to be able to access the new Flash10 APIs (don&#8217;t forget to install first the FP10 from labs.adobe.com).</p></blockquote>
<p>I think it is very possible for haXe to catch on big time, but <a href="http://ncannasse.fr/blog/back_from_fotb" target="_blank">it takes time as stated</a>. Just remember that <a href="http://www.vimeo.com/1093745" target="_blank">Python was worked on almost solely by Guido van Rossum for about 5-years</a>, and then 10-years later it was picked up by Google heavily and the rest is history.  I think it takes 10 years for anything to really catch on from standards to languages.</p>
<p><a href="http://vimeo.com/1093745?pg=embed&amp;sec=1093745">code_swarm &#8211; Python</a> from <a href="http://vimeo.com/michaelogawa?pg=embed&amp;sec=1093745">Michael Ogawa</a> on <a href="http://vimeo.com?pg=embed&amp;sec=1093745">Vimeo</a>.</p>
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		<slash:comments>6</slash:comments>
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