Posts Tagged ‘PAPERVISION’
I have been one upped by mr. doob! I did a little nascar like RC pro am like prototype in march ’07 when the pv3d kit showed up on my screen and I was hooked like most suceptible flashers who have longed for 3d in flash! Only my version is like Nintendo64 and his is like xbox360 with updated effects and physics kits and some doob magic. All these are based off of, of course the original race car driver in Papervision and its creator Carlos Ulloa (Adobe should be paying this man).
To the feature! This is a sweet game by mr. doob, called burn and brag for Nascar.
Now I don’t’ particularly like Nascar all that much but who doesn’t like to peel out to some fiddlin’? I mainly do Nascar stuff because it is highly marketable and like the only answer most ad agencies have for getting the southern us markets it seems, that and c-o-u-n-t-r-y mu-si-c (must be said at a slower rate).
But I digress, this is a perfect mix of advertisment, game play, fun and experience. It is fast, simple, and playable. Exactly the simplicity and smoothness needed of gameplay and playback. Great ad work but it also gives something fun to do and best of all it is built in AS3 flash with a plethora of libraries from the flash as3 community.
The game platform is emerging fantastically in the AS3 market. mrdoob used these kits to build this:
- box2dflash for the car 2d>3d physics,
- a modified version of papervision3D 2.0 (Effects branch)
- Tweener for the replay
It would be cool to see a post on how he did the replays with tweener – I imagine just a series of points collected with car state (current position state) and then just play them back with a call back or time delay. You’d have to capture alot for smooth playback without laggy movements. I am working on multiplayer games with this same issue for a current project.
Game on! The question is when will this be SOTD or SOTM at thefwa.com?
Den Ivanov scored another “why didn’t I think of that” flash demos with extruding pixels into 3d with papervision. He has some great samples and demos on his site about it. Den Ivanov is a long time flasher and recent scores with Brahma bus (one of the coolest first papervision commercial projects) and the terrain generator.
This uses ExtrudeImage which does exactly what the class says.
I was messing with water effects and Perlin Noise (sandy3d) and some other stuff and collected some water effects and simulations that are fluid like for research, a snapshot of the state of fluid and water effects in 3d in flash.
Ralph Hauwert, of course one of the original pv3d team members, posted some great samples on water effects on 3d objects in Papervision 3D. Of course the papervision list spawned this discussion from another great post on water simulation in papervision and away3d by Exey Panteleev .
Also, some other water like effects from Fabrice Closier and the notorious mrdoob.
Ralph’s Water Effect Demos:
Hey look, the water ball is smiling at you.
Exey Panteleev’s Water Simulation:
Some other Water Like Fluid Effects:
- mrdoob fluid visualisation effect (like wata)
Water is hard in flash. Fluid dynamics will probably have to be cheated but it is still looking pretty good. The amount of processor usage depends on how real you want it to look.
If you are looking to make some agua, with x, the y AND the z in Flash or Flex, these are a good place to start.
Paul Spitzer has been updating the animasinteractive paradox FPS engine for flash with some great new additions and more about the engine capabilities. I think you will be blown away again by this engine.
Paul has added proximity objects which are key elements of online multiplayer games for networking (distance based messaging and events) as well as fun stuff like proximity mines as demoed. Get over there and check it out the best, quality FPS engine yet in flash continues.
The lighting, textures, effects, HUD, all look excellent.
This is in flash, a paradox indeed.
















