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	<title>*drawlogic &#187; parsing</title>
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		<title>3DS Parser Added To Papervision From Away3D</title>
		<link>http://drawlogic.com/2008/04/11/3ds-parser-added-to-papervision-from-away3d/</link>
		<comments>http://drawlogic.com/2008/04/11/3ds-parser-added-to-papervision-from-away3d/#comments</comments>
		<pubDate>Fri, 11 Apr 2008 11:59:53 +0000</pubDate>
		<dc:creator>drawk</dc:creator>
				<category><![CDATA[3d]]></category>
		<category><![CDATA[3D ENGINES]]></category>
		<category><![CDATA[ACTIONSCRIPT]]></category>
		<category><![CDATA[ACTIONSCRIPT3]]></category>
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		<category><![CDATA[PAPERVISION]]></category>
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		<category><![CDATA[RENDERING]]></category>
		<category><![CDATA[TECHNOLOGY]]></category>
		<category><![CDATA[3ds]]></category>
		<category><![CDATA[3DSMAX]]></category>
		<category><![CDATA[as]]></category>
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		<description><![CDATA[Good news, I meant to post this a few days ago last weekend Tim Knip added 3DS parsing support to Papervision3D. Here is the thread with the quick howto. Thread in nabble Added a simple 3DS parser to the Great White trunk. =&#62; org.papervision3d.objects.parsers.Max3DS &#8230;USAGE: &#160; // where to find textures var textureDir:String = &#34;./images/&#34;; [...]]]></description>
			<content:encoded><![CDATA[<p>Good news, I meant to post this a few days ago last weekend <a href="http://www.suite75.net/blog/dev/" target="_blank">Tim Knip</a> added 3DS parsing support to Papervision3D. Here is the thread with the quick howto.</p>
<p>Thread in <a href="http://www.nabble.com/-GW-rev--510--Added-a-3DS-parser-td16524897.html" target="_blank">nabble</a></p>
<blockquote><p>Added a simple 3DS parser to the Great White trunk.<br />
=&gt; org.papervision3d.objects.parsers.Max3DS</p></blockquote>
<p>&#8230;USAGE:</p>

<div class="wp_syntax"><div class="code"><pre class="javascript" style="font-family:monospace;">&nbsp;
<span style="color: #006600; font-style: italic;">// where to find textures</span>
<span style="color: #003366; font-weight: bold;">var</span> textureDir<span style="color: #339933;">:</span>String <span style="color: #339933;">=</span> <span style="color: #3366CC;">&quot;./images/&quot;</span><span style="color: #339933;">;</span>  <span style="color: #006600; font-style: italic;">// use a trailing slash!</span>
&nbsp;
<span style="color: #006600; font-style: italic;">// optional materialsList</span>
<span style="color: #003366; font-weight: bold;">var</span> materials<span style="color: #339933;">:</span>MaterialsList <span style="color: #339933;">=</span> <span style="color: #003366; font-weight: bold;">new</span> MaterialsList<span style="color: #009900;">&#40;</span><span style="color: #009900;">&#41;</span><span style="color: #339933;">;</span>
&nbsp;
<span style="color: #006600; font-style: italic;">// the 3DS file</span>
<span style="color: #003366; font-weight: bold;">var</span> fileName<span style="color: #339933;">:</span>String <span style="color: #339933;">=</span> <span style="color: #3366CC;">&quot;[path-to-3ds-file]&quot;</span><span style="color: #339933;">;</span>
&nbsp;
<span style="color: #006600; font-style: italic;">// load it!</span>
_3ds.<span style="color: #660066;">load</span><span style="color: #009900;">&#40;</span>fileName<span style="color: #339933;">,</span> materials<span style="color: #339933;">,</span> textureDir<span style="color: #009900;">&#41;</span><span style="color: #339933;">;</span>
&nbsp;
<span style="color: #006600; font-style: italic;">// add to scene</span>
scene.<span style="color: #660066;">addChild</span><span style="color: #009900;">&#40;</span>_3ds<span style="color: #009900;">&#41;</span><span style="color: #339933;">;</span></pre></div></div>

<p>Also, one other golden nugget is <a href="http://www.cleoag.ru/2008/04/09/parkseasons-in-pv3d/" target="_blank">Den Ivanov&#8217;s newest demo with Papervision portals</a>! This is a very smooth demo, be sure to enter into the portals to see the seasons change.</p>
<p>Also here is a  <a href="http://jk.you.free.fr/lab/3d/mxmlscene.html" target="_blank">non papervision 3ds parser</a>.</p>
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