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	<title>*drawlogic &#187; plinko</title>
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	<link>http://drawlogic.com</link>
	<description>interactive and game development technologies for the web - flash, flex, unity3d, silverlight, javascript</description>
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		<title>AS3 Plinko with APE 2D Flash Physics Engine</title>
		<link>http://drawlogic.com/2008/07/29/as3-plinko-with-ape-2d-flash-physics-engine/</link>
		<comments>http://drawlogic.com/2008/07/29/as3-plinko-with-ape-2d-flash-physics-engine/#comments</comments>
		<pubDate>Tue, 29 Jul 2008 08:31:12 +0000</pubDate>
		<dc:creator>drawk</dc:creator>
				<category><![CDATA[ACTIONSCRIPT]]></category>
		<category><![CDATA[ACTIONSCRIPT3]]></category>
		<category><![CDATA[ARCHITECT]]></category>
		<category><![CDATA[AS3]]></category>
		<category><![CDATA[DEVELOPMENT]]></category>
		<category><![CDATA[DYNAMIC]]></category>
		<category><![CDATA[FLASH]]></category>
		<category><![CDATA[FLEX]]></category>
		<category><![CDATA[GAMEDEV]]></category>
		<category><![CDATA[OPEN SOURCE]]></category>
		<category><![CDATA[PERFORMANCE]]></category>
		<category><![CDATA[PHYSICS]]></category>
		<category><![CDATA[PROGRAMMING]]></category>
		<category><![CDATA[RENDERING]]></category>
		<category><![CDATA[TECHNOLOGY]]></category>
		<category><![CDATA[2d]]></category>
		<category><![CDATA[ape]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[plinko]]></category>

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		<description><![CDATA[I rarely mention stuff I have worked on here but I got a chance to use APE and AS3 on the online Plinko game at the site for the Price is Right videogame for the famed pink Plinko Board.  Who doesn&#8217;t love Plinko? I did the programming on this back when I still worked at [...]]]></description>
			<content:encoded><![CDATA[<p>I rarely mention stuff I have worked on here but I got a chance to use <a href="http://www.cove.org/ape/" target="_blank">APE</a> and AS3 on the <a href="http://thepriceisrightvideogame.com/" target="_blank">online Plinko game at the site for the Price is Right videogame</a> for the famed pink Plinko Board.  Who doesn&#8217;t love Plinko?</p>
<p>I did the programming on this back when I still worked at emarketing/prizelogic.</p>
<p>I will be featuring a small iteration to <a href="http://www.cove.org/ape/" target="_blank">APE</a> with draggable particles and how I did it.  In the end I didn&#8217;t use the draggable particles but they are fun (i ended up changing my collision/border particles after testing).  I ended up controlling the drop location by swapping out a wheel particle after they dropped it.  So that it got the famous Plinko disc bounce and roll.</p>
<p><strong>Why did I use <a href="http://www.cove.org/ape/" target="_blank">APE</a>? </strong> Well it is the least complex physics engine.  I started off with Box2dFlashAS3 and will post that one maybe as well but ended up going with APE mainly for integration it was easier that it was a less intensive codebase.  <a href="http://box2dflash.sourceforge.net/" target="_blank">Box2DFlashAS3 </a>can scare non C++ coders with it&#8217;s style let alone AS2 coders moving to AS3.</p>
<p>It is slower with all the other animation going on in the site <a href="http://client.drawcode.com/em-plinko/" target="_blank">but you can also play on my server</a> here just the Plinko part.</p>
<p><a href="http://thepriceisrightvideogame.com/" target="_blank"><img class="alignnone" src="http://farm4.static.flickr.com/3176/2713463218_e2e0ebb293_o.png" alt="" width="450" height="217" /></a></p>
<p><a href="http://thepriceisrightvideogame.com/" target="_blank"><img class="alignnone" src="http://farm4.static.flickr.com/3229/2713463130_5819b6d367_o.png" alt="" width="450" height="193" /></a></p>
<p>Can you get 10,000?</p>
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