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	<title>*drawlogic &#187; reflections</title>
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	<description>interactive and game development technologies for the web - flash, flex, unity3d, silverlight, javascript</description>
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		<title>AS3 Zupko&#8217;s Reflections and Shadows with Raycasting in Papervision 3D</title>
		<link>http://drawlogic.com/2008/08/24/as3-zupkos-reflections-in-papervision-3d/</link>
		<comments>http://drawlogic.com/2008/08/24/as3-zupkos-reflections-in-papervision-3d/#comments</comments>
		<pubDate>Mon, 25 Aug 2008 03:34:07 +0000</pubDate>
		<dc:creator>drawk</dc:creator>
				<category><![CDATA[3d]]></category>
		<category><![CDATA[3D ENGINES]]></category>
		<category><![CDATA[ACTIONSCRIPT]]></category>
		<category><![CDATA[ACTIONSCRIPT3]]></category>
		<category><![CDATA[ARCHITECT]]></category>
		<category><![CDATA[AS3]]></category>
		<category><![CDATA[DEVELOPMENT]]></category>
		<category><![CDATA[EFFECTS]]></category>
		<category><![CDATA[ENGINE]]></category>
		<category><![CDATA[FLASH]]></category>
		<category><![CDATA[FLEX]]></category>
		<category><![CDATA[GAMEDEV]]></category>
		<category><![CDATA[isometric]]></category>
		<category><![CDATA[OPEN SOURCE]]></category>
		<category><![CDATA[PAPERVISION]]></category>
		<category><![CDATA[PROGRAMMING]]></category>
		<category><![CDATA[RENDERING]]></category>
		<category><![CDATA[TECHNOLOGY]]></category>
		<category><![CDATA[orthographic]]></category>
		<category><![CDATA[projection]]></category>
		<category><![CDATA[reflections]]></category>

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		<description><![CDATA[The Zupko show continues with reflections in Papervision 3D [demo]. Be sure to check out the shadow demo that this is based on: After posting my shadow experiment, Patrick Matte posed a question wondering if I would be able to do real-time reflections in a similar manner. The next day I had it done, along [...]]]></description>
			<content:encoded><![CDATA[<p>The <a href="http://blog.zupko.info/?p=156" target="_blank">Zupko show continues with reflections in Papervision 3D</a> [<a href="http://lab.zupko.info/reflection/realz/" target="_blank">demo</a>].</p>
<p><a href="http://blog.zupko.info/?p=156" target="_blank"><img class="alignnone" src="http://farm4.static.flickr.com/3275/2794490873_b5e178b5b5_o.png" alt="" width="450" height="279" /></a></p>
<p><strong>Be sure to check out the <a href="http://blog.zupko.info/?p=146" target="_blank">shadow demo</a> that this is based on:</strong></p>
<p><a href="http://lab.zupko.info/RayCasting/" target="_blank"><img class="alignnone" src="http://farm4.static.flickr.com/3207/2794506215_17e26385ed_o.png" alt="" width="450" height="279" /></a></p>
<blockquote><p>After posting my <a href="http://blog.zupko.info/?p=146" target="_blank">shadow experiment</a>, Patrick Matte posed a question wondering if I would be able to do real-time reflections in a similar manner. The next day I had it done, along with some nice iterations along the way: orthographic and perspective projection (I can release those later if anyone really wants them). I&#8217;ve been sitting on it every since and finally decided I would take the time to write a little description into how its done and give the code to those who are interested (and I fixed up some code for backface culling in the reflection this morning).</p></blockquote>
<ul>
<li><a href="http://lab.zupko.info/reflection/realz/" target="_blank">View the reflections demo</a></li>
<li><a href="http://blog.zupko.info/?p=156" target="_blank">View the reflections post</a></li>
<li><a href="http://blog.zupko.info/?p=146" target="_blank">View the shadow demo</a></li>
<li><a href="http://blog.zupko.info/?p=156" target="_blank">View the shadow post<br />
</a></li>
</ul>
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