Posts Tagged ‘snap’
Could this be the library that makes SVG the vector replacement for Flash? Snap.svg being based on the SVG standard makes it a better fit for mobile and smaller computing.
Snap.svg is like Raphaël, and actually made by the same author Dmitry Baranovskiy. This library is sponsored by Adobe so this not only looks great as a library, but has the right support. Snap.svg is a very usable way to get vector graphics more accessible to creative iteration and into more content on mobile. It also makes working with SVG very simple over the verboseness of the declarative svg tags.
Adobe, along with CreateJS and Cordova/PhoneGap has really been moving in good directions with sponsoring libraries and open source toolkits for mobile content creators.
Snap.svg makes it easier to use SVG and you can animate it.
Another unique feature of Snap is its ability to work with existing SVG. That means your SVG content does not have to be generated with Snap for you to be able to use Snap to work with it (think “jQuery or Zepto for SVG”). That means you create SVG content in tools like Illustrator, Inkscape, or Sketch then animate or otherwise manipulate it using Snap. You can even work with strings of SVG (for example, SVG files loaded via Ajax) without having to actually render it first which means you can do things like query specific shapes out of an SVG file, essentially turning it into a resource container or sprite sheet.