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	<title>*drawlogic &#187; unity3d</title>
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		<title>Unity 3 Released</title>
		<link>http://drawlogic.com/2010/09/28/unity-3-released/</link>
		<comments>http://drawlogic.com/2010/09/28/unity-3-released/#comments</comments>
		<pubDate>Wed, 29 Sep 2010 01:10:11 +0000</pubDate>
		<dc:creator>drawk</dc:creator>
				<category><![CDATA[3d]]></category>
		<category><![CDATA[3D ENGINES]]></category>
		<category><![CDATA[TECHNOLOGY]]></category>
		<category><![CDATA[engines]]></category>
		<category><![CDATA[new]]></category>
		<category><![CDATA[release]]></category>
		<category><![CDATA[unity]]></category>
		<category><![CDATA[unity 3]]></category>
		<category><![CDATA[unity 3d]]></category>
		<category><![CDATA[unity3d]]></category>

		<guid isPermaLink="false">http://drawlogic.com/?p=882</guid>
		<description><![CDATA[Unity 3 has been released.  It was released to the world late yesterday.  I have been using it for a few beta releases and it is very nice and many great improvements.  One awesome improvement is the occlusion culling was ported from iPhone to all Unity builds. Other notable features are a unified editor for all [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://unity3d.com/"><img class="alignright" title="Unity 3D 3" src="http://i81.photobucket.com/albums/j223/drawkbox/unityappicon-450x450.jpg" alt="" width="127" height="127" /></a>Unity 3 has been released.  It was released to the world late yesterday.  I have been using it for a few beta releases and it is very nice and many great improvements.  One awesome improvement is the <a href="http://blogs.unity3d.com/2010/09/22/unity-3-feature-video-occlusion-culling-with-umbra/">occlusion culling</a> was ported from iPhone to all Unity builds. <a href="http://unity3d.com/unity/whats-new/unity-3">Other notable features</a> are a unified editor for all platforms, deferrered rendering and more.</p>
<p><a href="http://unity3d.com/unity/download/" target="_blank">Grab Unity 3</a> and take a spin.</p>
<p>Occlusion Culling Demo</p>
<p><a href="http://vimeo.com/15189993">Unity 3 Feature &#8211; Occlusion Culling with Umbra</a> from <a href="http://vimeo.com/unity3d">Unity3D</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
]]></content:encoded>
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		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Plan B for Unity on iOS4, C++ Option</title>
		<link>http://drawlogic.com/2010/07/02/unity-on-ios4-c-plus-plus-option/</link>
		<comments>http://drawlogic.com/2010/07/02/unity-on-ios4-c-plus-plus-option/#comments</comments>
		<pubDate>Fri, 02 Jul 2010 07:01:34 +0000</pubDate>
		<dc:creator>drawk</dc:creator>
				<category><![CDATA[3d]]></category>
		<category><![CDATA[3D ENGINES]]></category>
		<category><![CDATA[ENGINE]]></category>
		<category><![CDATA[TECHNOLOGY]]></category>
		<category><![CDATA[unity3d]]></category>
		<category><![CDATA[C#]]></category>
		<category><![CDATA[ios]]></category>
		<category><![CDATA[ios4]]></category>
		<category><![CDATA[JAVASCRIPT]]></category>
		<category><![CDATA[mono]]></category>
		<category><![CDATA[unity]]></category>

		<guid isPermaLink="false">http://drawlogic.com/?p=804</guid>
		<description><![CDATA[Unity is a great and agile company that responded to the iOS4 changes with something very nice, a C++ option to develop with the Unity engine on the iOS. They will implement this if using Mono is barred which so far hasn&#8217;t happened.  I have to say I wish this was an option for the [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://blogs.unity3d.com/2010/07/02/unity-and-ios-4-0-update-iii/"><img class="alignright" src="http://i81.photobucket.com/albums/j223/drawkbox/lerp.png" alt="" width="250" height="294" /></a>Unity is a great and agile company that responded to the iOS4 changes with something very nice, a <a href="http://blogs.unity3d.com/2010/07/02/unity-and-ios-4-0-update-iii/" target="_blank"><strong>C++ option to develop with the Unity engine</strong></a> on the iOS. They will implement this if using Mono is barred which so far hasn&#8217;t happened.  I have to say I wish this was an option for the Unity Engine all the time and hope they implement it anyways. For now <a title="Posts by Joachim Ante" href="http://blogs.unity3d.com/author/joe/">Joachim Ante</a> on the the Unity blog says this:</p>
<blockquote><p>We continue to be excited about the iPhone, iPod touch and iPod as platform targets for Unity developers. While we don’t think C++ is the best language to write game code , using C++ as a scripting language has memory and performance advantages on low-end devices. This is a great feature to have for developers who want to squeeze the last ounce of memory &amp; performance out of their games.</p>
<p>We still can’t believe Apple will force developers into choosing a specific language for development. And as mentioned, <strong>Apple is still approving every Unity-based game we know of. In case the situation changes, rest assured that we are working this Plan B.</strong></p>
<p>We’ll be ready to talk more about this as well as share some time-line information with you soon, while of course waiting to find out if any of this will actually be necessary.</p></blockquote>
<p>The Unity Plan B is that the C++ engine code that mimics as closely as it can to the Mono .net C# or Javascript code. From the <a href="http://blogs.unity3d.com/2010/07/02/unity-and-ios-4-0-update-iii/">samples on the blog the C++ and Mono (javascript in this case) samples are really similar</a>.</p>
<p>Many current engines are legacy or have lots of bloat, unless you write your own, or maybe even still then. Though this is looking really clean for C++ game engine code, at least in comparison to current industry leaders for indie engines.</p>
<p>It would be a beautiful C++ library to use even if Apple doesn&#8217;t require it. Compared to the other indie game engines out this would be a sweet C++ engine for indies and hope they do this no matter. C++ can be written cleanly and with influence from a simplified C#/Javascript engine and clean API it makes for a killer C++ engine that makes sense. Right now native is really attrctive on embedded for some years to come.</p>
<p>A very <a href="http://blogs.unity3d.com/2010/07/02/unity-and-ios-4-0-update-iii/">basic comparison from their blog</a>:</p>
<h3>Javascript Sample</h3>

<div class="wp_syntax"><div class="code"><pre class="javascript" style="font-family:monospace;"><span style="color: #003366; font-weight: bold;">function</span> Update<span style="color: #009900;">&#40;</span><span style="color: #009900;">&#41;</span><span style="color: #009900;">&#123;</span>
    <span style="color: #006600; font-style: italic;">//Spin the object around the world origin</span>
    transform.<span style="color: #660066;">RotateAround</span><span style="color: #009900;">&#40;</span>Vector3.<span style="color: #660066;">zero</span><span style="color: #339933;">,</span> Vector3.<span style="color: #660066;">up</span><span style="color: #339933;">,</span> <span style="color: #CC0000;">20</span> <span style="color: #339933;">*</span> Time.<span style="color: #660066;">deltaTime</span><span style="color: #009900;">&#41;</span><span style="color: #339933;">;</span>
<span style="color: #009900;">&#125;</span></pre></div></div>

<h3>C# Sample</h3>

<div class="wp_syntax"><div class="code"><pre class="csharp" style="font-family:monospace;"><span style="color: #0600FF; font-weight: bold;">using</span> <span style="color: #008080;">System.Collections</span><span style="color: #008000;">;</span>
<span style="color: #0600FF; font-weight: bold;">using</span> <span style="color: #008080;">UnityEngine</span><span style="color: #008000;">;</span>
<span style="color: #0600FF; font-weight: bold;">public</span> <span style="color: #6666cc; font-weight: bold;">class</span> Example  <span style="color: #008000;">:</span> MonoBehaviour <span style="color: #008000;">&#123;</span>
    <span style="color: #6666cc; font-weight: bold;">void</span> Update<span style="color: #008000;">&#40;</span><span style="color: #008000;">&#41;</span><span style="color: #008000;">&#123;</span>
        <span style="color: #008080; font-style: italic;">//Spin the object around the world origin</span>
        transform<span style="color: #008000;">.</span><span style="color: #0000FF;">RotateAround</span><span style="color: #008000;">&#40;</span>Vector3<span style="color: #008000;">.</span><span style="color: #0000FF;">zero</span>, Vector3<span style="color: #008000;">.</span><span style="color: #0000FF;">up</span>, <span style="color: #FF0000;">20</span> <span style="color: #008000;">*</span> Time<span style="color: #008000;">.</span><span style="color: #0000FF;">deltaTime</span><span style="color: #008000;">&#41;</span><span style="color: #008000;">;</span>
    <span style="color: #008000;">&#125;</span>
<span style="color: #008000;">&#125;</span></pre></div></div>

<h3>C++ Sample</h3>

<div class="wp_syntax"><div class="code"><pre class="cpp" style="font-family:monospace;"><span style="color: #339900;">#include &quot;UnityEngine.h&quot;</span>
<span style="color: #0000ff;">class</span> Example <span style="color: #008080;">:</span> <span style="color: #0000ff;">public</span> MonoBehaviour <span style="color: #008000;">&#123;</span>
<span style="color: #0000ff;">public</span><span style="color: #008080;">:</span>
    <span style="color: #0000ff;">void</span> Update<span style="color: #008000;">&#40;</span><span style="color: #008000;">&#41;</span> <span style="color: #008000;">&#123;</span>
        transform.<span style="color: #007788;">RotateAround</span><span style="color: #008000;">&#40;</span>Vector<span style="color: #008080;">::</span><span style="color: #007788;">zero</span>, Vector3<span style="color: #008080;">::</span><span style="color: #007788;">up</span>, <span style="color: #0000dd;">20</span> <span style="color: #000040;">*</span> Time<span style="color: #008080;">::</span><span style="color: #007788;">GetDeltaTime</span><span style="color: #008000;">&#40;</span><span style="color: #008000;">&#41;</span><span style="color: #008000;">&#41;</span><span style="color: #008080;">;</span>
    <span style="color: #008000;">&#125;</span>
<span style="color: #008000;">&#125;</span><span style="color: #008080;">;</span></pre></div></div>

<p>Things I am wondering&#8230;</p>
<ul>
<li>Will this help porting to Android versions if they use the NDK?</li>
<li>How much smaller will my app be if I use the C++ version (attractive feature since the mono dlls are pretty big &#8211; even though I really dig mono)?</li>
<li>Wouldn&#8217;t a C++ version be a better base with pluggable scripting in C# if you want? Maybe an option for Lua with a similar API signature for all? Ok maybe over-engineering there&#8230;</li>
</ul>
]]></content:encoded>
			<wfw:commentRss>http://drawlogic.com/2010/07/02/unity-on-ios4-c-plus-plus-option/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>iTween Tweening and Easing Animation Library for Unity 3D</title>
		<link>http://drawlogic.com/2010/04/11/itween-tweening-and-easing-animation-library-for-unity-3d/</link>
		<comments>http://drawlogic.com/2010/04/11/itween-tweening-and-easing-animation-library-for-unity-3d/#comments</comments>
		<pubDate>Sun, 11 Apr 2010 23:38:46 +0000</pubDate>
		<dc:creator>drawk</dc:creator>
				<category><![CDATA[C#]]></category>
		<category><![CDATA[JAVASCRIPT]]></category>
		<category><![CDATA[PROGRAMMING]]></category>
		<category><![CDATA[TECHNOLOGY]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[ANIMATION]]></category>
		<category><![CDATA[easing]]></category>
		<category><![CDATA[itween]]></category>
		<category><![CDATA[tweener]]></category>
		<category><![CDATA[tweenlite]]></category>
		<category><![CDATA[unity]]></category>
		<category><![CDATA[unity3d]]></category>

		<guid isPermaLink="false">http://drawlogic.com/?p=772</guid>
		<description><![CDATA[iTween is a tweening kit for Unity that is in the same style as TweenLite, Tweener and others in the tween format that is common for flash tween libraries in Actionscript 3. This library is available in javascript and C# for Unity 3d Projects and is quite fast and solid. iTween is a simple one [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.pixelplacement.com/iTween/"><img class="alignright" title="iTween for Unity" src="http://i81.photobucket.com/albums/j223/drawkbox/iTweenLogo.png" alt="" width="349" height="145" /></a><a href="http://www.pixelplacement.com/iTween/" target="_blank">iTween</a> is a tweening kit for Unity that is in the same style as <a href="http://www.greensock.com/tweenlite/" target="_blank">TweenLite</a>, <a href="http://code.google.com/p/tweener/" target="_blank">Tweener</a> and others in the tween format that is common for flash tween libraries in Actionscript 3. This library is available in <a href="http://www.pixelplacement.com/iTween/" target="_blank">javascript </a>and <a href="http://www.insquare.com/itween/" target="_blank">C#</a> for Unity 3d Projects and is quite fast and solid.</p>
<p>iTween is a simple one file drop in for some great scripted animation and easing that is very reminiscent of Flash using Penner equations and common libraries so it is easy to get started. It works for web player, desktop and iPhone Unity (however long that lasts).</p>
<p>Some sample code looks like this:</p>

<div class="wp_syntax"><div class="code"><pre class="csharp" style="font-family:monospace;"><span style="color: #0600FF; font-weight: bold;">private</span> GameObject go<span style="color: #008000;">;</span>
<span style="color: #0600FF; font-weight: bold;">private</span> GameObject cam<span style="color: #008000;">;</span>
&nbsp;
<span style="color: #6666cc; font-weight: bold;">void</span> Awake<span style="color: #008000;">&#40;</span><span style="color: #008000;">&#41;</span>
<span style="color: #008000;">&#123;</span>
    go <span style="color: #008000;">=</span> gameObject<span style="color: #008000;">;</span>
    cam <span style="color: #008000;">=</span> Camera<span style="color: #008000;">.</span><span style="color: #0000FF;">main</span><span style="color: #008000;">.</span><span style="color: #0000FF;">gameObject</span><span style="color: #008000;">;</span>
<span style="color: #008000;">&#125;</span>
&nbsp;
<span style="color: #0600FF; font-weight: bold;">private</span> <span style="color: #6666cc; font-weight: bold;">void</span> Start<span style="color: #008000;">&#40;</span><span style="color: #008000;">&#41;</span>
<span style="color: #008000;">&#123;</span>
    iTween<span style="color: #008000;">.</span><span style="color: #0000FF;">rotateFrom</span><span style="color: #008000;">&#40;</span>go, 1<span style="color: #008000;">.</span>5f, <span style="color: #FF0000;">0</span>, <span style="color: #0600FF; font-weight: bold;">null</span>, <span style="color: #FF0000;">90</span>, <span style="color: #0600FF; font-weight: bold;">null</span>, iTween<span style="color: #008000;">.</span><span style="color: #0000FF;">EasingType</span><span style="color: #008000;">.</span><span style="color: #0000FF;">easeInExpo</span><span style="color: #008000;">&#41;</span><span style="color: #008000;">;</span>
    iTween<span style="color: #008000;">.</span><span style="color: #0000FF;">moveFrom</span><span style="color: #008000;">&#40;</span>go, 1<span style="color: #008000;">.</span>5f, <span style="color: #FF0000;">0</span>, <span style="color: #0600FF; font-weight: bold;">null</span>, 3<span style="color: #008000;">.</span>5f, <span style="color: #0600FF; font-weight: bold;">null</span>, iTween<span style="color: #008000;">.</span><span style="color: #0000FF;">EasingType</span><span style="color: #008000;">.</span><span style="color: #0000FF;">easeInExpo</span><span style="color: #008000;">&#41;</span><span style="color: #008000;">;</span>
    iTween<span style="color: #008000;">.</span><span style="color: #0000FF;">colorTo</span><span style="color: #008000;">&#40;</span>go, <span style="color: #008000;">.</span>3f, 1<span style="color: #008000;">.</span>5f, <span style="color: #FF0000;">3</span>, <span style="color: #008000;">.</span>5f, 1<span style="color: #008000;">.</span>2f<span style="color: #008000;">&#41;</span><span style="color: #008000;">;</span>
    iTween<span style="color: #008000;">.</span><span style="color: #0000FF;">shake</span><span style="color: #008000;">&#40;</span>cam, <span style="color: #008000;">.</span>8f, 1<span style="color: #008000;">.</span>5f, <span style="color: #0600FF; font-weight: bold;">null</span>, <span style="color: #008000;">.</span>3f, <span style="color: #0600FF; font-weight: bold;">null</span><span style="color: #008000;">&#41;</span><span style="color: #008000;">;</span>
    iTween<span style="color: #008000;">.</span><span style="color: #0000FF;">scaleTo</span><span style="color: #008000;">&#40;</span>go, <span style="color: #FF0000;">2</span>, 2<span style="color: #008000;">.</span>3f, <span style="color: #0600FF; font-weight: bold;">null</span>, <span style="color: #FF0000;">2</span>, <span style="color: #0600FF; font-weight: bold;">null</span><span style="color: #008000;">&#41;</span><span style="color: #008000;">;</span>
    iTween<span style="color: #008000;">.</span><span style="color: #0000FF;">rotateBy</span><span style="color: #008000;">&#40;</span>go, <span style="color: #0600FF; font-weight: bold;">null</span>, 4<span style="color: #008000;">.</span>3f, <span style="color: #008000;">.</span>5f, <span style="color: #0600FF; font-weight: bold;">null</span>, <span style="color: #0600FF; font-weight: bold;">null</span><span style="color: #008000;">&#41;</span><span style="color: #008000;">;</span>
    iTween<span style="color: #008000;">.</span><span style="color: #0000FF;">moveTo</span><span style="color: #008000;">&#40;</span>go, <span style="color: #0600FF; font-weight: bold;">null</span>, 4<span style="color: #008000;">.</span>6f, <span style="color: #0600FF; font-weight: bold;">null</span>, 1<span style="color: #008000;">.</span>2f, <span style="color: #0600FF; font-weight: bold;">null</span><span style="color: #008000;">&#41;</span><span style="color: #008000;">;</span>
    iTween<span style="color: #008000;">.</span><span style="color: #0000FF;">moveTo</span><span style="color: #008000;">&#40;</span>go, <span style="color: #0600FF; font-weight: bold;">null</span>, 5<span style="color: #008000;">.</span>8f, <span style="color: #0600FF; font-weight: bold;">null</span>, <span style="color: #FF0000;">0</span>, <span style="color: #0600FF; font-weight: bold;">null</span>, iTween<span style="color: #008000;">.</span><span style="color: #0000FF;">EasingType</span><span style="color: #008000;">.</span><span style="color: #0000FF;">easeInExpo</span><span style="color: #008000;">&#41;</span><span style="color: #008000;">;</span>
    iTween<span style="color: #008000;">.</span><span style="color: #0000FF;">shake</span><span style="color: #008000;">&#40;</span>cam, <span style="color: #008000;">.</span>8f, 6<span style="color: #008000;">.</span>8f, <span style="color: #0600FF; font-weight: bold;">null</span>, <span style="color: #008000;">.</span>3f, <span style="color: #0600FF; font-weight: bold;">null</span><span style="color: #008000;">&#41;</span><span style="color: #008000;">;</span>
    iTween<span style="color: #008000;">.</span><span style="color: #0000FF;">colorTo</span><span style="color: #008000;">&#40;</span>go, <span style="color: #008000;">.</span>5f, 7<span style="color: #008000;">.</span>6f, <span style="color: #008000;">.</span>165f, <span style="color: #008000;">.</span>498f, <span style="color: #008000;">.</span>729f<span style="color: #008000;">&#41;</span><span style="color: #008000;">;</span>
    iTween<span style="color: #008000;">.</span><span style="color: #0000FF;">scaleTo</span><span style="color: #008000;">&#40;</span>go, <span style="color: #0600FF; font-weight: bold;">null</span>, 7<span style="color: #008000;">.</span>6f, <span style="color: #0600FF; font-weight: bold;">null</span>, <span style="color: #FF0000;">1</span>, <span style="color: #0600FF; font-weight: bold;">null</span><span style="color: #008000;">&#41;</span><span style="color: #008000;">;</span>
<span style="color: #008000;">&#125;</span></pre></div></div>

<ul>
<li><a href="http://www.pixelplacement.com/iTween/" target="_blank">Download Javascript iTween</a> by Bob Berkebile (<a href="http://www.pixelplacement.com/" target="_blank">pixelplacement.com</a>)</li>
<li><a href="http://www.insquare.com/itween/" target="_blank">Download C# iTween</a> by Patrick Corkum (<a href="http://www.insquare.com/" target="_blank">insquare.com</a>)</li>
</ul>
]]></content:encoded>
			<wfw:commentRss>http://drawlogic.com/2010/04/11/itween-tweening-and-easing-animation-library-for-unity-3d/feed/</wfw:commentRss>
		<slash:comments>11</slash:comments>
		</item>
		<item>
		<title>Pre-GDC: Unity Announces 3.0 Platform, Support For PS3, iPad, And Android</title>
		<link>http://drawlogic.com/2010/03/09/pre-gdc-unity-announces-3-0-platform-support-for-ps3-ipad-and-android/</link>
		<comments>http://drawlogic.com/2010/03/09/pre-gdc-unity-announces-3-0-platform-support-for-ps3-ipad-and-android/#comments</comments>
		<pubDate>Tue, 09 Mar 2010 18:38:17 +0000</pubDate>
		<dc:creator>drawk</dc:creator>
				<category><![CDATA[3d]]></category>
		<category><![CDATA[3D ENGINES]]></category>
		<category><![CDATA[android]]></category>
		<category><![CDATA[ENGINE]]></category>
		<category><![CDATA[ipad]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[unity]]></category>
		<category><![CDATA[unity3d]]></category>

		<guid isPermaLink="false">http://drawlogic.com/?p=753</guid>
		<description><![CDATA[Unity is showing no signs of slowing down in making a consolidated, easy pipeline for game developers and creators to bring their wares to the masses on the top platforms. Already Unity 3D is the best 3d web browser plugin at the current time with export paths to web, desktop (mac and PC), iPhone/touch and [...]]]></description>
			<content:encoded><![CDATA[<p><strong><a href="http://www.gamasutra.com/view/news/27558/PreGDC_Unity_Announces_30_Platform_Support_For_PS3_iPad_And_Android.php">Unity is showing no signs of slowing dow</a></strong><a href="http://www.gamasutra.com/view/news/27558/PreGDC_Unity_Announces_30_Platform_Support_For_PS3_iPad_And_Android.php"><strong>n</strong></a> in making a consolidated, easy pipeline for game developers and creators to bring their wares to the masses on the top platforms.  Already Unity 3D is the best 3d web browser plugin at the current time with export paths to web, desktop (mac and PC), iPhone/touch and Wii.  But <a href="http://www.gamasutra.com/view/news/27558/PreGDC_Unity_Announces_30_Platform_Support_For_PS3_iPad_And_Android.php"><strong>now we will see support for PS3, iPad (obvious as it is a iPhone/touch) and Android</strong></a> (most likely with the help of the C++ NDK rather than the Java SDK).  XBOX 360 support was announced last year.</p>
<p>This is pretty huge even for such a small and innovative company. I guess it means it will be time to buy an upgrade soon.  Unity so far has been giving feature after feature for free for current license holders, this one seems big enough to justify a major version increase.</p>
<p><strong><em>Gamasutra comments on other great features:</em></strong></p>
<blockquote><p>This third iteration will also incorporate Umbra Software&#8217;s <strong>occlusion culling produc</strong>t, which is designed help performance for games with large, open scenes and complex geometry. The platform&#8217;s top-end version, Unity Pro, will include both Umbra and Beast at no additional cost.</p>
<p>Unity Technologies updated its Unity iPhone for version 3.0 to include streaming audio support for smaller build size, Bluetooth multiplayer support, faster in-game GUIs&#8221;, and a <strong>2D sprite engine</strong>. Furthermore, the company&#8217;s iPhone product will offer performance improvements that promise to provide faster frame rates.</p>
<p>The company says that with its new platform support for <strong>PlayStation 3, iPad, and Android</strong>, it offers developers an opportunity to target a larger install base than any other game engine.<strong> Unity&#8217;s game engine currently can produce games for Windows, Mac, iPhone, and Wii, with support for Xbox 360 </strong><a href="http://www.gamasutra.com/php-bin/news_index.php?story=25840"><strong>announced last October</strong></a><strong>.</strong></p></blockquote>
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		<slash:comments>8</slash:comments>
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		<title>Unity for Web Interactives Kicked Up A Notch By Carlos Ulloa/HelloEnjoy</title>
		<link>http://drawlogic.com/2009/12/02/unity-for-interactives-kicked-up-by-carlos-ulloahelloenjoy/</link>
		<comments>http://drawlogic.com/2009/12/02/unity-for-interactives-kicked-up-by-carlos-ulloahelloenjoy/#comments</comments>
		<pubDate>Thu, 03 Dec 2009 05:56:05 +0000</pubDate>
		<dc:creator>drawk</dc:creator>
				<category><![CDATA[3d]]></category>
		<category><![CDATA[3D ENGINES]]></category>
		<category><![CDATA[PERFORMANCE]]></category>
		<category><![CDATA[PROGRAMMING]]></category>
		<category><![CDATA[TECHNOLOGY]]></category>
		<category><![CDATA[unity3d]]></category>
		<category><![CDATA[carlos]]></category>
		<category><![CDATA[DESIGN]]></category>
		<category><![CDATA[helloenjoy]]></category>
		<category><![CDATA[interactives]]></category>
		<category><![CDATA[style]]></category>
		<category><![CDATA[ulloa]]></category>
		<category><![CDATA[unity]]></category>

		<guid isPermaLink="false">http://drawlogic.com/?p=683</guid>
		<description><![CDATA[If the question is if Unity can do interactives as smooth and stylish as Flash I think you may soon find out.  Carlos Ulloa of Papervision 3D fame has kicked it up a notch in Unity 3D with this interactive very reminiscent of the Ford Focus demo that helped bring in Papervision 3D for flash in style. Gotta [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.helloenjoy.com/unity/helloracer/" target="_blank"><img class="alignnone" title="Carlos Ulloa " src="http://i81.photobucket.com/albums/j223/drawkbox/carlosunity-1.png" alt="" width="560" height="305" /></a></p>
<p>If the question is if Unity can do interactives as smooth and stylish as Flash I think you may soon find out.  Carlos Ulloa of Papervision 3D fame <a href="http://www.helloenjoy.com/unity/helloracer/" target="_blank"><strong>has kicked it up a notch in Unity 3D with this</strong></a><a href="http://www.helloenjoy.com/unity/helloracer/" target="_blank"><strong> interactive</strong> </a>very reminiscent of the <a href="http://carlosulloa.com/" target="_blank">Ford Focus demo that helped bring in Papervision 3D</a> for flash in style. Gotta say though a mini is much better than a Ford Focus.</p>
<p>Flash is still the leader in web interactives and even marketing interactive 3d, Unity largely replaced Director and tools like it and high-end hardware rendered required interactives and games. <a href="http://www.helloenjoy.com/unity/helloracer/" target="_blank"> This interactive </a> by <a href="http://www.helloenjoy.com/" target="_blank">HelloEnjoy</a> has loads of polygons, unity physics system, lighting, environment mapping, showroom cameras, reflection, skid decals, highly detailed mesh and more.  Just take a peek inside the vehicle and at the rims for the detail that is impossible with the 2000 poly limit of Flash 3D software rendered engines.</p>
<p>Web interactives this heavy aren&#8217;t doable in a non hardware rendered player like Flash.  Unity is looking to pretty much own this level of quality in a browser.  I don&#8217;t think I have seen another interactive looking this good with Unity 3D.</p>
<p>Unity still is lacking many features that Flash has in support of making interactives for the web such as webcam support, mic support, better video support, better gui system, html support (although flash barely) and a larger install base but Unity could easily take the high-end advertising market in addition to owning highly immersive games that need hardware rendering which it is already doing for web gaming.  It is 2010 soon, most computers have a decent video card.  Put them to use!</p>
<ul>
<li><a href="http://blog.helloenjoy.com/2009/12/05/helloracer-unity/" target="_blank">Blog Post on the project</a></li>
<li><a href="http://www.helloenjoy.com/unity/helloracer/" target="_blank">View the project</a></li>
</ul>
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		<slash:comments>11</slash:comments>
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		<title>First Unity Book: Unity Game Development Essentials</title>
		<link>http://drawlogic.com/2009/12/02/first-unity-book-unity-game-development-essentials/</link>
		<comments>http://drawlogic.com/2009/12/02/first-unity-book-unity-game-development-essentials/#comments</comments>
		<pubDate>Thu, 03 Dec 2009 05:30:42 +0000</pubDate>
		<dc:creator>drawk</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[unity3d]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[book]]></category>
		<category><![CDATA[goldstone]]></category>
		<category><![CDATA[unity]]></category>
		<category><![CDATA[will]]></category>

		<guid isPermaLink="false">http://drawlogic.com/?p=685</guid>
		<description><![CDATA[If you are looking to get into Unity 3d coding/creating a book is a good place to start to get the full overview. Recently, the first Unity book has been released by Will Goldstone via Packt Publishing. The book is written in a simple yet rapid pace but starts out from beginner level 3d introductions and [...]]]></description>
			<content:encoded><![CDATA[<p>If you are looking to get into Unity 3d coding/creating a book is a good place to start to get the full overview. Recently, the <a href="http://www.amazon.com/Unity-Game-Development-Essentials-Goldstone/dp/184719818X/drawlogic-20" target="_blank">first Unity book has been released by Will Goldstone</a> via <a href="http://www.PacktPub.com" target="_blank">Packt Publishing</a>.</p>
<p><a href="http://www.packtpub.com/unity-game-development-essentials?utm_source=drawlabs.com&amp;utm_medium=bookrev&amp;utm_content=blog&amp;utm_campaign=mdb_001400" target="_blank"> <img class="alignright" title="Unity Game Development Essentials" src="http://i81.photobucket.com/albums/j223/drawkbox/book.png" alt="" width="280" height="347" /></a></p>
<p>The book is written in a simple yet rapid pace but starts out from beginner level 3d introductions and really explores all areas needed to give someone the handrails to start tinkering on their own in the dark of their labs with Unity. The book explores an introduction to 3d (the biggest hurdle for most in moving to unity although it also does 2d), terrrains (terrains aren&#8217;t supported in iphone yet keep this in mind if those are your aims), moving players and cameras, collision detection with colliders and rays, working with prefabs, creating HUDs, creating menu screens and working with the the GUI system in Unity (which can be strange for people coming from flash with event based user interfaces), loading/instantiating objects in the 3d world, particle systems, physics and lots of examples and minigames showing off these areas.</p>
<p><strong>The book is alot like Unity itself in that it gets up and running quickly, gives the tools to do some damage and then opens the door to developing with Unity. </strong> After you develop longer in a platform you learn how to dig deeper into all these areas including scripting to do lots of what the Unity Editor can do for you but there is so much to take in that a good starting point to catch onto is needed.  <a href="http://www.packtpub.com/unity-game-development-essentials?utm_source=drawlabs.com&amp;utm_medium=bookrev&amp;utm_content=blog&amp;utm_campaign=mdb_001400" target="_blank">Unity Game Development Essentials</a>, the first Unity book, fills that role easily.</p>
<p>I have been using Unity as a hobbyist then at work at a game company starting in 2007 since it started to invade and take over from Director in 2007 ish then infiltrating the Papervision 3D and flash 3D developers, even with that experience this book still did a great job of exploring the tools and is approachable for almost anyone with some basic scripting skills and a desire to make some creative stuff.</p>
<p>Even if you have been doing Unity for a while a book is always good to see techniques and support authors and community members that give back to help others learn. <a href="http://www.amazon.com/Unity-Game-Development-Essentials-Goldstone/dp/184719818X/drawlogic-20" target="_blank">Pick it up</a>! (<a href="http://www.amazon.com/Unity-Game-Development-Essentials-Goldstone/dp/184719818X/drawlogic-20" target="_blank">Amazon</a>) (<a href="http://www.packtpub.com/unity-game-development-essentials?utm_source=drawlabs.com&amp;utm_medium=bookrev&amp;utm_content=blog&amp;utm_campaign=mdb_001400" target="_blank">Packt Publishing</a>)</p>
<p>If you aren&#8217;t ready to make the leap to Unity just yet there is also a great book from <a href="http://www.amazon.com/Papervision3D-Essentials-Paul-Tondeur/dp/1847195725/drawlogic-20" target="_blank">Paul Tondeur called Papervision Essentials for 3D in Flash</a>, he has also done some projects in <a href="http://drawlogic.com/2008/11/28/as3-flash-flex-and-unity3d-browser-communication-with-javascript/" target="_blank">Unity to Flash communication</a>.</p>
<ul>
<li><a href="http://www.packtpub.com/unity-game-development-essentials?utm_source=drawlabs.com&amp;utm_medium=bookrev&amp;utm_content=blog&amp;utm_campaign=mdb_001400" target="_blank">Grab the Book from Packt Publishing</a></li>
</ul>
]]></content:encoded>
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		<slash:comments>4</slash:comments>
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		<title>Unity 3D Indie Is Now Free</title>
		<link>http://drawlogic.com/2009/10/28/unity-3d-indie-is-now-free/</link>
		<comments>http://drawlogic.com/2009/10/28/unity-3d-indie-is-now-free/#comments</comments>
		<pubDate>Thu, 29 Oct 2009 00:50:45 +0000</pubDate>
		<dc:creator>drawk</dc:creator>
				<category><![CDATA[.NET]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[3D ENGINES]]></category>
		<category><![CDATA[C#]]></category>
		<category><![CDATA[PROGRAMMING]]></category>
		<category><![CDATA[TECHNOLOGY]]></category>
		<category><![CDATA[unity]]></category>
		<category><![CDATA[unity 3d]]></category>
		<category><![CDATA[unity3d]]></category>

		<guid isPermaLink="false">http://drawlogic.com/?p=670</guid>
		<description><![CDATA[Unity 3D Indie is now free for all developers and just called Unity now.  The Unity 3D Pro license is still $1500 and worth every penny.  But this news is great for indies and moreso the pro users that want the Unity Web Player to have more penetration and installs in the market. Companies like [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignright" title="Lerp is excited" src="http://i81.photobucket.com/albums/j223/drawkbox/lerp.png" alt="" width="250" height="294" /><a href="http://www.gamasutra.com/php-bin/news_index.php?story=25840" target="_blank">Unity 3D Indie is now free </a>for all developers and just called Unity now.  The Unity 3D Pro license is still $1500 and worth every penny.  But <a href="http://blogs.unity3d.com/2009/10/29/a-free-unity/" target="_blank">this news is great for indies</a> and moreso the pro users that want the Unity Web Player to have more penetration and installs in the market.</p>
<p><a href="http://drawlogic.com/2009/09/26/ea-using-unity-3d-for-tiger-woods-online/" target="_blank">Companies like EA,</a> <a href="http://www.fusionfall.com/splashpage.html" target="_blank">Cartoon Network</a> and <a href="http://starwars.lego.com/en-us/funandgames/CloneWars-Quest-For-R2D2.aspx" target="_blank">Lego </a>are using Unity 3D and just about every game developer I know including myself has been excited about the possibility of an engine that allows creation of hardware rendered web based games and desktop games, which are multi-platform and paths into the mobile market (iPhone/Touch) and console like Wii and XBOX in development (for additional licenses).</p>
<p><a href="http://drawlogic.com/2009/01/21/unity3d-25-coming-soon-about-to-blow-up-with-windows-ide-support/" target="_blank"> When Unity 3D released support for Windows</a> as a development environment in addition to Mac it  literally blew up as predicted this year. Also, <a href="http://unity3d.com/#whatsnew" target="_blank">Unity 2.6 is out</a> which is big because it finally supports third party source control such as Subversion and Perforce. Many of the barriers that were keeping it from integration into gaming pipelines are gone:  the price, the single platform and the source code integration issues.  Unity 3D has addressed all those issues.</p>
<p>What are you waiting for? Get your Unity3D on!</p>
]]></content:encoded>
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		<slash:comments>20</slash:comments>
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		<title>Torque 3D Released</title>
		<link>http://drawlogic.com/2009/10/03/torque-3d-released/</link>
		<comments>http://drawlogic.com/2009/10/03/torque-3d-released/#comments</comments>
		<pubDate>Sun, 04 Oct 2009 03:59:25 +0000</pubDate>
		<dc:creator>drawk</dc:creator>
				<category><![CDATA[3d]]></category>
		<category><![CDATA[3D ENGINES]]></category>
		<category><![CDATA[GAMEDEV]]></category>
		<category><![CDATA[GAMES]]></category>
		<category><![CDATA[torque]]></category>
		<category><![CDATA[TORQUE 3D]]></category>
		<category><![CDATA[unity]]></category>
		<category><![CDATA[unity 3d]]></category>
		<category><![CDATA[unity3d]]></category>

		<guid isPermaLink="false">http://drawlogic.com/?p=651</guid>
		<description><![CDATA[Torque 3D is out of beta and officially released to the world.  Torque was one of the first indie affordable game engines and they continue that work at Garage Games with a web enabled Torque 3D output much like the Unity 3D player. The pipeline is not yet as streamlined as  as Unity 3D as [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.garagegames.com/community/blogs/view/18393" target="_blank">Torque 3D is out of beta and officially released</a> to the world.  Torque was one of the first indie affordable game engines and they continue that work at Garage Games with a web enabled Torque 3D output much like the <a href="http://unity3d.com/" target="_blank">Unity 3D player</a>.</p>
<p>The pipeline is not yet as streamlined as  as Unity 3D as Torque has many legacy formats and components such as DTS models, DIF interiors and DSQ animation files that are specific to the Torque Engine.  But they have added support for COLLADA models and the community is strong for Torque 3D. Also, since Torque 3D is built on an older engine but updated for modern uses, the file formats and loading is streamlined for low poly and web based games that need small asset sizes but still have quality.</p>
<p>Like Unity 3D there are many paths to truly get your game published and available to many platforms from desktop on Windows and Mac to web players in all major browsers (and iPhone, Wii and XBox with more $$$). This is an amazing time in game development.</p>
<p>When I initially got into heavier game development in early 2003 after moving from Half-life to Unreal and then the affordable Torque, there were two major things missing, <a href="http://www.garagegames.com/community/forums/viewthread/18828" target="_blank">a web player export</a> and a <a href="http://www.garagegames.com/community/forums/viewthread/15284" target="_blank">good editor with intellisense</a>.  Torque 3D provides the web player export and<a href="http://www.garagegames.com/products/torsion" target="_blank"> Torsion is a great IDE for TorqueScript</a> beyond using Visual Studio or XCode for C++ source editing.</p>
<p>Some really nice tools include the River Editor and Road and Path editor that complement the great terrain editor and scene and asset editors that make production fairly quick in the Torque tool chain.</p>
<p><strong>Road and Path Editor</strong></p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="540" height="304" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://vimeo.com/moogaloop.swf?clip_id=4304245&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=00ADEF&amp;fullscreen=1" /><embed type="application/x-shockwave-flash" width="540" height="304" src="http://vimeo.com/moogaloop.swf?clip_id=4304245&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=00ADEF&amp;fullscreen=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p><a href="http://vimeo.com/4304245">Road and Path Editor &#8211; Torque 3D</a> from <a href="http://vimeo.com/garagegames">TorquePowered</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p><strong>River Editor</strong></p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="540" height="304" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://vimeo.com/moogaloop.swf?clip_id=4304024&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=00ADEF&amp;fullscreen=1" /><embed type="application/x-shockwave-flash" width="540" height="304" src="http://vimeo.com/moogaloop.swf?clip_id=4304024&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=00ADEF&amp;fullscreen=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p><a href="http://vimeo.com/4304024">River Editor &#8211; Torque 3D</a> from <a href="http://vimeo.com/garagegames">TorquePowered</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p>The good news is there is now two quality toolsets in Unity 3D and Torque that for about $1500 you can get a good pipeline and engine that will enable you to create great immersive games for many platforms and the web.  If you got the skills the platforms are there to get your game out to the world whichever platform you choose.  Similarly to the Flash vs Silverlight vs Canvas progress, with competition in this area it will keep both platforms innovating and supporting developers needs first.</p>
<p>For more immersive games that require hardware rendering beyond Flash capabilities Unity 3D and Torque 3D are now here for your creations.</p>
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		<slash:comments>5</slash:comments>
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		<item>
		<title>EA Using Unity 3D for Tiger Woods Online</title>
		<link>http://drawlogic.com/2009/09/26/ea-using-unity-3d-for-tiger-woods-online/</link>
		<comments>http://drawlogic.com/2009/09/26/ea-using-unity-3d-for-tiger-woods-online/#comments</comments>
		<pubDate>Sun, 27 Sep 2009 06:21:32 +0000</pubDate>
		<dc:creator>drawk</dc:creator>
				<category><![CDATA[3d]]></category>
		<category><![CDATA[3D ENGINES]]></category>
		<category><![CDATA[based]]></category>
		<category><![CDATA[browser]]></category>
		<category><![CDATA[DEVELOPMENT]]></category>
		<category><![CDATA[ea]]></category>
		<category><![CDATA[experience]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[GAMEDEV]]></category>
		<category><![CDATA[instant action]]></category>
		<category><![CDATA[live]]></category>
		<category><![CDATA[online]]></category>
		<category><![CDATA[quake]]></category>
		<category><![CDATA[TECHNOLOGY]]></category>
		<category><![CDATA[tiger]]></category>
		<category><![CDATA[torque]]></category>
		<category><![CDATA[unity]]></category>
		<category><![CDATA[unity 3d]]></category>
		<category><![CDATA[unity3d]]></category>
		<category><![CDATA[woods]]></category>

		<guid isPermaLink="false">http://drawlogic.com/?p=647</guid>
		<description><![CDATA[Electronic Arts is using Unity 3D to develop Tiger Woods Online. The game is currently in beta. It was announced that they were using the engine in June on their blog but only on the reposted version here not the original post where the engine was just deemed &#8220;new technology&#8221;. This is a major shift [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://tigerwoodsonline.ea.com/" target="_blank"><img class="alignright" title="Tiger Woods Online Using Unity 3D" src="http://i81.photobucket.com/albums/j223/drawkbox/img_ea_logo.gif" alt="" width="344" height="83" /></a>Electronic Arts is <a href="http://shogungamer.com/news/we-interview-ea-tiburon-about-their-innovative-game-tiger-woods-pga-tour-online-powered-unity-3" target="_blank">using Unity 3D</a> to develop <a href="http://tigerwoodsonline.ea.com/" target="_blank">Tiger Woods Online</a>.  The game is currently in beta.  It was announced that they were using the engine in June on their blog but only on the reposted version <a href="http://tigerwoodspgatour.easports.com/blog.action?blogId=Online" target="_blank">here </a>not the <a href="http://insideblog.easports.com/archive/2009/06/19/tiger-woods-pga-tour-online-why-we-created-an-online-only-version-of-tiger.aspx" target="_blank">original post </a>where the engine was just deemed &#8220;new technology&#8221;.</p>
<p>This is a major shift in the game industry and how it is being expanded into online properties that rival or better the console and desktop versions through online communities.  <a href="http://www.quakelive.com/" target="_blank">Quake Live</a> from id software uses their own system that wraps existing games (originally developed by Gaim Theory then bought by id Software) and <a href="http://technology.instantaction.com/" target="_blank">instant action technology</a> from garage games that runs <a href="http://www.instantaction.com/" target="_blank">instant action</a>.  All these systems have provided us browser based triple AAA style gaming fun.  It looks like that movement will continue as more and more game companies and publishers see the valid capabilities of <a href="http://blogs.unity3d.com/2009/09/21/rollins-rinaldi-intervie/" target="_blank">Unity 3D</a> to deliver when you need really deeply immersive 3d experiences in the browser. Also other systems like<a href="http://www.garagegames.com/products/torque-3d" target="_blank"> Torque 3D</a>, <a href="http://www.quakeunity.com/article=25" target="_blank">Quake Live technology</a> and more will be seeing this trend continue when it comes to games online. It is also becoming a choice for online web based 3d MMOs such as <a href="http://www.fusionfall.com/" target="_blank">Fusion Fall</a> and <a href="http://www.gamasutra.com/php-bin/news_index.php?story=25378" target="_blank">Marvel Super Hero Squad</a>.</p>
<ul>
<li><a href="http://shogungamer.com/news/we-interview-ea-tiburon-about-their-innovative-game-tiger-woods-pga-tour-online-powered-unity-3" target="_blank">Shogun Gamer interview with EA about Unity3D</a></li>
<li><a href="http://tigerwoodspgatour.easports.com/blog.action?blogId=Online" target="_blank">EA Blog Post About Tiger Woods Online</a></li>
<li><a href="http://blogs.unity3d.com/2009/09/21/rollins-rinaldi-intervie/" target="_blank">Unity 3D blog post about this </a></li>
</ul>
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		<title>Unity 3d iPhone 1.5 Released, Great Feature Update</title>
		<link>http://drawlogic.com/2009/08/26/unity-3d-iphone-1-5-released-great-feature-update/</link>
		<comments>http://drawlogic.com/2009/08/26/unity-3d-iphone-1-5-released-great-feature-update/#comments</comments>
		<pubDate>Thu, 27 Aug 2009 04:03:12 +0000</pubDate>
		<dc:creator>drawk</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[unity]]></category>
		<category><![CDATA[unity3d]]></category>

		<guid isPermaLink="false">http://drawlogic.com/?p=633</guid>
		<description><![CDATA[Unity 3d iPhone 1.5 is released and has many things that were requested. A few features really stand out as stuff we need: Automatic batching of meshes to reduce draw calls. Full support for native Objective C and C++ code opens full access to the iPhone 3.x APIs and custom plugins. Introduced thread based main [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://unity3d.com/unity/whats-new/iphone-1.5" target="_blank">Unity 3d iPhone 1.5 is released</a> and has many things that were requested.</p>
<p>A few features really stand out as stuff we need:</p>
<ul>
<li>Automatic batching of meshes to reduce draw calls.</li>
<li>Full support for native Objective C and C++ code opens full access to the iPhone 3.x APIs and custom plugins.</li>
<li>Introduced thread based main loop &#8211; now you can choose between NSTimer, Thread and OS event pump (CFRunLoop) methods. Thread method is set by default now.</li>
<li><strong>Added native plugin support </strong>(advanced license feature). Just add custom attribute [DllImport("__Internal")] to your native implemented methods in C# and corresponding implementation to the XCode project.</li>
<li>Exposed full-screen movie playback support to scripts (iPhoneUtils.PlayMovie/PlayMovieURL).</li>
<li>Added support for GPS/location service (iPhoneSettings.StartLocationService / iPhoneInput.lastLocation).</li>
<li><strong>Exposed native iPhone keyboard to scripts (iPhoneKeyboard class).</strong></li>
<li>Implemented native iPhone keyboard input for TextField/PasswordField/TextArea GUI elements.</li>
<li>Exposed all 4 screen orientations as iPhoneSettings.screenOrientation. iPhoneSettings.verticalOrientation is now deprecated.</li>
<li>Added support for vibration (iPhoneUtils.Vibrate).</li>
<li>Exposed number of properties via Editor Player Settings UI (including bundle version and UI interface orientation).</li>
<li>Implemented support for up to 8 texture units in shaders for iPhone 3GS. Added iPhone 3GS emulation in the Editor.</li>
<li>Introduced automatic batching for small (less than 300 vertices) dynamic objects if they share same material. Reduces OpenGLES draw-call overhead.</li>
<li><strong>Unity respects your XCode project now. </strong>It is not overwritten anymore by default. You can safely add new files, modify project itself or AppController.mm file, Unity will append its things as necessary. Note however that some folders like Libraries, Data, root project folder are always overwritten.</li>
</ul>
<p>Wow!  See the<a href="http://unity3d.com/unity/whats-new/iphone-1.5" target="_blank"> full feature update</a> and the <a href="http://blogs.unity3d.com/2009/08/25/unity-iphone-1-5-released/" target="_blank">blog announcement</a>.</p>
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